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Silent Hill: Downpour – Screenshots Aplenty

Silent Hill 8 now has a true name, and it’s Downpour.

Konami have now released screenshots of their new Silent Hill game along with a few small details on the game.
The story will follow Murphy Pendleton, a convict, who is stuck in the foggy world of Silent Hill. He finds himself alone and lost after the prison bus crashes leaving him stranded.

After that Konami claim that what happens is up to the player in an expansive yet clausterphobic world, one where you’re never truly alone.

Konami have also announced that Daniel Licht, best know for his work on acclaimed  seriel killer drama, Dexter,will be providing the games eerie soundtrack.

The screenshots released are extensive, but here we go:

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About Baden Ronie

I always hate writing about myself, it's such a pain in the ass to know where I should start. I'm twenty years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling. My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews. Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.

One comment on “Silent Hill: Downpour – Screenshots Aplenty

  1. Those look great. I can’t wait for this one. Especially since they’re using the amazing psychological aspects and flashlight physics from Silent Hill: Shattered Memories. That game was great because you would occasionally flash back to a psychologist’s office where you’d complete profile tests and colour an image. Your replies were calculated and made their way into the game (in character designs and the like,) and the way you coloured the building and its surroundings showed up-in game too.

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