Minecraft: Xbox 360 Edition Update 8 Details Revealed, Will Be Released on January 31st



UPDATE: 4J Studios has sent out a Tweet confirming that the 8th update for the Xbox 360 edition of Minecraft will be released tomorrow, January 31st: “Roll-out of TU8 is expected to begin around 10am UK time on 30th January. It can take some time before it’s available worldwide.”

ORIGINAL STORY: 4J Studios, the crew in charge of the Xbox 360 edition of the legendary block-based digging simulator Minecraft, have revealed the details on their 8th update for the game which will fix a considerable number of problems. Uh, that’s it, really. I always feel like I’m somehow short-changing people with these incredibly short news post where I just copy and paste a list and barely have to write anything, which is baffling because I’m no charging anybody to read this, so how could I be short-changing them? Maybe I should just stop padding this post out.

4J Studios also released a Tweet regarding the release date for this update: “we’re hoping it’s this month, but we need to wait and see how it does in Cert Testing.”

Here’s the full patch notes:

– Fix for random crash on Kick Player.

– Fix for a random crash on loading the tutorial.

– Fix for freeze when writing on a sign as an autosave starts.

– Fix for crash when attempting to enter an online enabled game session after losing connection to the Xbox LIVE service.

– Performance improvement for the Enchantment interface.

– Fix to display a message when monsters are nearby on trying to sleep in a bed.

– Fix for an issue causing blocks to reappear after being destroyed when the server is busy.

– Fix for Experience Orbs being invisible for a period of time when created.

– Fix to force a Nether Fortress, Blaze Spawner and Nether Wart to always be present in the Nether for a newly created world.

– Fix for autosave not working when the host has gone into an idle state.

– Fix to increase the spawn rate for Mooshrooms.

– Change to make Blazes drop Glowstone Dust as well as Blaze Rods.

– Fix to player experience level display in two player vertical splitscreen mode.

– Fix for Quick Move not being possible while holding something in the cursor.

– Fix for armor position on Bad Santa when sat down.

– Changed “Download Content” menu to “Minecraft Store”.

– New photo frames for avatar items in the Minecraft Store.

– Fix for Magma Cube hit boxes.

– Added an Awkward Potion to the Potions page in the Creative Menu.

– Fix to show the aura of enchanted items for other players in an online game.

– Fix for tools enchanted with Unbreaking occasionally repairing themselves.

– Changes to improve breeding – Love Mode status is now network synchronised, and animals react more correctly if spawn limits are reached when breeding.

– Fix for issue with “Take Half” in the Brewing Stand interface.

– Fix to allow the map to be displayed when the player has turned off Display Hand.

– Fix for potion effects being removed after using the Nether Portal.

– Fix to stop the item in hand being changed when traveling to/from the Nether.

– Fix for Compass not pointing to the original spawn point after having been in The Nether.

– Fix to allow players to be able to eat food even if they are not allowed to build and mine.

– Fix to allow client players to toggle Custom Skin Animation.

– Fix for player gamertag border color being wrong after a respawn/dimension change.

– Fix for issue in splitscreen where it was possible to craft items without a player having the resources required.

– Fix to remove the Love Mode tooltip when animals are unable to enter Love Mode.

– Change to moderator option description in the Host and Player Options.

– Fix for the submerged edge of the world emitting a faint light.

– Fix for lighting issue with mobs in water.

– Fix to stop food being removed when feeding animals in Creative Mode.

– Fix to stop Bones being removed when taming wolves in Creative Mode.

– Change to make baby wolves tame when born.

– Fix for Blaze Rods not being identified as fuel for a furnace.

– Fix for issue with sky lighting values making bedrock layer fully lit.

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