One of the questions I get asked quite a lot is what is my process? What magical formula do I use for writing or playing games? I love the question because the term “process” is almost whispered, like it’s an arcane ritual not for the common folk, only […]
There’s a lot I could talk about in Dragon Age: Inquisition, from its wealth of quests to its enjoyable combat and lovely visuals. But most of all I want to talk about its dragons, and my second encounter with one of those monstrous beasts which occurred after nearly […]
Those who frequent this site regularly may have noticed that my review of Grim Fandango Remastered didn’t include a score at the end of it. Now, I’ve done the occasional review before with no score attached to it for various reasons, usually mentioned in the article itself, but […]
Although the idea of zombies in videogames has worn very, very thin with me, I was looking forward to experiencing Dying Light, the latest offering from Techland, the same company who made the Dead Island series. Sure, it’s zombies again, but they’re in a beautiful open world with […]
A “Known Shippable” is a term used within the Q&A industry to refer to known glitches or problems not deemed serious enough to fix before shipping a game. It seems that in 2014 the term “Known Shippable” was probably seen a lot of Q&A reports as us gamers […]
Random Loot is a series in which I get to focus on one particular game, movie or even comic, be it relatively old or quite new, and then ramble about it, often going off-course in the process or using it to make a point about something else entirely. […]
Back in the day many people, myself full included in those numbers, were leaning toward the idea that the future of the RTS genre was all about size and scope. I didn’t want to worry about the small details. I didn’t want to focus on maximizing the usage of a singe troop or unit, I wanted to command entire armies and construct vast bases. I wanted huge artillery batteries and defenses that ludicrous in scope.