SLOT 1 PERKS:
Increases your movement speed. The exact amount depends on what weapon you have equipped.
Best used at start of objective based modes so you can storm it quickly or flank the enemy.
Using an SMG or even a pistol gives the best results with this perk allowing you to get around the map extremely quickly. It can sometimes let you run straight past a claymore as well with small damage.
You take no fall damage. This is a little deceptive, you can still be killed by any fall the game would class as “lethal”, but on anything like simply leaping from a rooftop you’re safe. Best used as the above normal version is, with the added benefiet of quick get-aways. The pro-version can allow you to use normally lethal routes to surprise the enemy with some daredevil antics.
Dead enemies drop “packages” which when walked over will give you ammo for your main and secondary weapons. It also gives you back your Lethal Grenades.
For those that have naturally high K/D’s ratio’s this is a good perk allowing you to keep operating without fear of running out of bullets. For people who die farly quickly it’s not so useful as you won’t make use of it often enough.
Taking Semtex or Frags along with the Warlord Pro Perk turns you into a one-man explosive army.
Interestingly you can also pick up Tomahawks this way as well.
Packages fully replenish ammo and you can now replenish Tactical Grenades as well. Pack Nova gas along with the tactics detailed above to increase your capability to include blocking off an objective or enemy route.
Scavenger Pro also starts you off with extra ammo as well.
You don’t show up on the mini-map when enemy Spy-Planes are active.
A handy perk as many people do rely on their mini-map so when mixed with a suppresor (which stops you flashing up on the map when you fire) you become completely invisible, unless visually seen or if an enemy Blackbird is active.
Makes Ghost very powerful. Air support can no longer target you, dogs will run past you, infared scopes won’t highlight you white and Sentry Guns will ignore you.
As an added bonus your name won’t show up on enemy screens and crosshairs won’t turn red when aiming at you.
As you can imagine, anyone running Ghost Pro with a suppresor becomes invisible to your radar and thanks to the gillie suit if they lie down they’re hard to spot visually.
It’s a tactic for the more patient player, but lets you run rampany in the enemies camp.
Cuts explosive damage by a huge 65% meaning anything but a direct explosive will not kill you.
This is best used on Objective game-modes such as Headquarters where grenade barrages are standard to clear the objective. It won’t save you from multiple explosives though, it’ll just let you last longer.
Gives immunity to fire damage and resets the timer on any enemy frags you pick up to throw back.
Killstreak rewards need one less kill. On high level killstreaks this won’t make a major difference, but on anything than needs 6 kills or less it changes their frequency dramatically. A good idea is to run this with the Spy Plane, giving your team a big advantage as all you need is two kills to get it. Running Counter-spy plane with that as well keeps them blind and your team with almost constant intelligence on the enemy.
Allows you to change the contents of a Care Package once. This can be used with any Killstreak that arrives in a crate, such as the Sentry Gun.
It can also be used on an enemy Care Package, great for changing the enemies powerful Care Package to something useless if you don’t have time to grab it.
SLOT 2 PERKS:
Increases bullet penetration. Essentially this perk allows you to fire through thicker walls and objects to hit an enemy behind them. Remember to use the hit-markers that flash up to track an enemy whilst doing this.
Increases damage you do to aircraft and turrets allowing you to shoot down spy-planes and destroy turrets much easier.
Also reduces flinch and recoil when you’re shot, giving you the chance to fire back.
Lets you hold your breath longer when using Sniper Rifles or Zoom scopes.
If you need to take multiple shots when sniping or down large groups the ability to hold your breath longer is a good one. Other than that it’s useful for lining up the perfect headshot.
Cuts weapon switch times in half making swapping to your pistol almost instant. As you can imagine this is useful for a sniper finding themselves in close combat, but other classes can use it as well to save reloading their main weapon which takes longer than simply swapping to a pistol, but ultimately only classes using Zoom scopes will find this useful.
Improves the accuracy of your guns when firing from the hip, reducing the normal spread factor by a multiplier of 0.65 making SMG’s more lethal than they already are, though shotguns have no real reason to use this perk. But for run and gun players this perk is their bread and butter. It’s also very useful if you’re dual wielding.
The Pro version reduces the time it takes to get your gun aimed when your coming out of sprint, once again run and gun players will find this very useful. And second it cuts the time it takes you to recover after a knife lunge by half allowing you to get your gun up or knife someone much quicker. Once again a major bonus for run and gun players.
SLEIGHT OF HAND:
Cuts reload times in half. This is a useful perk for almost any class, especially for LMG’s thanks to the slow reload times. If you’re running Rapid Fire or Dual Wielding you’ll find this perk useful as well due to the high amount of ammo you’re using.
This already powerful perk becomes even more deadly as it’s Pro version adds decreased ADS time. In case your scratching your head, ADS means Aim-down-sights meaning your gun will not snap up quicker when you pull the Left Trigger. Once again this perk is useful for almost any class, the only exception being anything using a Zoom scope as it will not decrease the ADS time for those weapons. SMG’s running this become even deadlier and Assault Rifles also get a nice boost. Users of LMGs will be happy about both the quicker reload and quicker aiming as well.
Allows you to run two attachments on your main weapon as opposed to one. The upsides are fairly obvious, you could run a Red Dot sight and suppresor etc. Be warned that certain attachments can’t be used in unison, examples include Rapid Fire and Extended Mag.
However, if you’re good at using the guns standard Iron Sights you may want to ignore Warlord in favour of something else.
Lets you start with an extra Tactical (except for smoke) and Lethal giving you that little bit of extra firepower per respawn.
SLOT 3 PERKS:
Doubles the time you can spend sprinting allowing for much quicker movement around the map. Combined with LightWeight this is a great way to blitz around the map and perfect for run and gun players to use.
Lets you sprint forever, no limits. Essentially it’s just a straight upgrade of the basic perk so there is little to say here other than have fun running around like a looney.
Ok, so you want to run this just because it has NINJA in the title, I can understand that.
Ninja silences your characters footsteps which is useful in Black Ops as footsteps are very loud and good players often use this as advanced warning, especially if they have a kick-quantum singularity sound system. But it does not silence reloads, equipment jingles ect, so be careful.
Absolute, complete silence of your character. Reloads, falling, voice, everything gets silenced with this perk making you as quiet as…well, a Ninja.
As a tasty bonus it also makes all enemy sounds louder to the point where you can often hear them through walls. Get yourself a nice set of surround sound headphones and you can track your enemy without a problem. Ninja Pro is an all round useful perk, and easily tying for the best Perk 3 slot alongside Marathon.
Lets you drop to the ground and whip out your pistol if you take fatal damage, giving you ten seconds to claim revent by shooting whoever is near you.
This can often catch players off if they assume they’ve put in enough rounds to kill you thus giving you a chance to kill them with a bullet in the head. However, many players are ready for this or simply use their reactions to spot this and put another round in you. If you don’t have a pistol in the class your using this with, you’ll magically get one. How? Damned if I know, don’t complain, free is free.
Now you get to stay alive for thirty seconds instead of ten to try and claim revenge. The real reason to want this Perk though is because your friends can now revivie your sorry butt! Huzzah!.
Enemy Equipment and any explosives show up bright red on your screen and are visible through walls. Be warned the range is fairly short, but it’s more than enough to let you see that claymore. Yeah, that one.
This can be pretty useful for dealing with sniper who will often use a Claymore to cover their backs. If you see one you can often assume that a sniper is nearby.
Lets you sabotage enemy equipment or Turrets which turns them to your side! This is fantasic when combined with Ghost allowing you to get up to any Turret you like and get it working for the right side. You can also booby-trap any crates so if any enemy tries to open it, boom baby.
It also makes you invisible to Motion Sensors.
It’s a nice tactic to turn an enemies claymore against them and watch them run into it.
This is a uselful perk to take when you’re on the offensive as it allows you to avoid a lot of painful problems, or to simply blow said problems sky high.
At it’s base level Tactical Mask simply makes you immune to Nova Gas. While this may not sound exciting, it’s better than you think.
In objective game modes such as HeadQuarters Nova Gas is a lethal tool allowing a team to lock down the objective as long as they pour Nova into it. With this mask you can throw in your own Nova and then jump in and capture the objective while the enemy can’t get near it. Or you can backfire they’re Nova Gas coverage by sneaking in and using it to your advantage.
Makes you immune to Flash Bangs and Concussion grenades, another valuable tool in objective modes.
It also means you can use Flashbangs at close range to daze your enemy and kill them. And it can surprise your enemy if they flashbang a room and rush into find someone who’s not dazed and confused, but very angry.
The Pro version of Tactical Mask also “points” your crosshairs in the direction of an enemy hit by your own flashbang or concussion grenade, allowing you to get forewarning of enemies in a room or area. Don’t forget to use this to communicate with your team to tell them where the enemy are hiding.
CHALLENGES TO GET A PRO VERSION OF PERK:
Share Packages – Share 10 Killstreak reward crates with teammates.
Multiple Killstreaks – Earn 7 killstreaks in one match while using Hardline.
Killstreak – Get 7 kills without dying in one match.
Melee Kills – Earn 15 melee kills.
Escape Death – Escape death 5 times after being hurt.
Offense Medals – Get 10 Offense Medals by killing enemies near their objective
Resupplies – Resupply 150 times while using Scavenger.
Grenade Kills – Get 5 Lethal Grenade kills with a resupplied grenade.
Kill Count – Get 5 kills without dying 5 times.
Concealed Kills – Kill 20 enemies while they have a Spy Plane or Blackbird active.
Destroy Aircraft – Destroy 30 aircraft with any non-Killstreak launcher.
Destroy Sentry Gun – Destroy 1 Sentry Gun.
Protected – Survive 10 explosions while using Flack Jacket.
Demolished – Plant or defuse 10 bombs in Demolition, Sabotage, or Search & Destroy.
Throwbacks – Throw back 5 enemy Frag grenades.
Penetration Kills – Get 10 kills using Hardened and shooting through walls.
Bullets in Aircraft – Shoot 200 bullets into enemy aircraft.
Equipment Shot – Destroy 1 piece of enemy equipment through a wall.
Secondary Kills – Get 50 kills with secondary weapons.
One Shot Kills – Get 50 One Shot, One Kill Medals.
Headshots – Get 30 Headshot kills.
Quick Melee – Melee two enemies consecutively within 5 seconds.
Sprint Kills – Get 100 kills after sprinting.
Hip Fire Kills – Get 150 hip fire kills using Steady Aim
SLEIGHT OF HAND:
Aiming Kills – Get 150 kills while aiming down sights.
Reload Kills – Kill an enemy within 5 seconds of reloading 30 times.
Fast Hand Kills – Reload and finish off the enemy you wounded 10 times
Two Attachment Kills – Get 150 kills using a gun with two attachments.
Grenade Kills – Get 10 Frag or Semtex kills.
Grenade Multi-kills – Get 1 multi-kill with Frag or Semtex.
Flash Kills – Kill 20 enemies that are blinded by your Flashbang.
Concussion Kills – Kill 20 enemies that are stunned by your Concussion Grenade.
Nova Gas Kills – Kill 20 enemies poisoned by your Nova Gas
26 Miles – Sprint 26 miles using Marathon.
First Blood – Get the First Blood Medal 10 times.
Captures – In Capture the Flag, get the Flag Capture Medal 15 times while using Marathon
Silenced Kills – Get 150 kills using the Suppressor attachment.
Back Stabs – Get 5 Backstabber Medals.
Plants – Plant the bomb 10 times in Demolition, Sabotage, or Search & Destroy
Kills – Get 10 kills while in Second Chance.
Revenge – While in Second Chance, kill the enemy who downed you 5 times.
Headshot – Get 1 headshot kill while in Second Chance.
Destroys – Destroy 10 equipment or explosives while using Hacker.
Explosive Kills – Kill 25 enemies with a Claymore or C4.
Near Equipment Kills – Kill 25 enemies within the radius of your Jammer or Motion Sensor