Obviously the world has been a bit of a crazy place lately, so it’s hardly Codemasters’ fault that F1 2020 isn’t as authentic as last year’s game. A day one update will remove the Rokit sponsorship from the Williams car, but Mercedez sexy black livery is going to take a bit longer. And owing to the Formula 1 season starting four months late brand new tracks Zandvoort and Hanoi are in the game but won’t get seen in real-life until the 2021 season. Meanwhile, last minute changes to the calender mean circuits such as Mugello and Imola could potentially get used, neither of which are in the game. Exactly how Codemasters intend on handling all of this remains to be seen, but I think we can forgive the lack of authenticity this year, eh?
Dying in a videogame has never felt as good as it does in Hades, the latest game from Supergiant. Falling foul of one of the many minions or bosses that inhabit Hades is a chance to visit with friends, hand out gifts of Ambrosia, maybe buy some stuff to spruce the place up and decide which weapon to take for a spin next. Sure, death and failure are staples of rogue-likes, but few of them manage to weave dying so completely into the experience that it feels seamless.
So, we’ve managed to officially make it past the half-way points of this utterly crazy year. Putting aside all the madness, that means we’re half-way to the traditional Game of the Year lists where we can gush about the games we love, argue about what we didn’t and remind ourselves why our hobby is awesome. That’s another 6-months away though, and I’m impatient, so just like last year I’m going to do the best games of the year, so far.
I’ve been watching Formula 1 for as long as I can remember, having been raised on a diet of that and MotoGP. These days, though, I’m struggling to stay a fan of the sport. Actual racing has taken a back seat to managing tyres, fuel, temperatures and energy. Overtakes are almost always due to the use of DRS, a system that gives the chasing car a massive advantage on straights. Meanwhile penalties now seem to follow the rulebook to the letter, rather than follow the spirit which has seen racers being given harsh penalties for trying to actually race.
Hello there weekend, how are you doing this fine…er, weekend? Yes, the weekend is here yet again and that means it’s time to ramble about the games I’ve been playing, the games I’ll be reviewing and Nerf guns!
With Codemasters being bought by Take-Two for a substantial £750-million ( a deal due to the be finalised in Q1 of 2021) it looks like we can expect more annual DiRT, GRID and F1 games since that’s a major part of Take-Two’s business plan. It should provide Codemaster’s with more financial security, but will it possibly lock them into doing nothing more than annualised franchises? Which is what they do now, really, so I guess nothing will change. The point is, DIRT 5 will likely be the last game to come from Codemaster’s without also being under the considerable shadow of Take-Two, so is DIRT 5 a suitable goodbye to Codies in their current form?
Fear not, dear reader, for I have returned to guide you unto the shining light of excellence that is ME! Thou shall bask in my brilliance and my all-round awewsomeness at doing the video games. Seriously, though, welcome back guys and gals. It’s time for more random chatter. This week I’m talking about sushi, rising game prices and probably more sushi.
A few years ago we got TT Isle of Man: Ride on the Edge, a game intent on bringing the madness of the real event to the medium of videogames for all us bike fans. It had some problems, but I wound up loving it nonetheless. Now, we’ve got a sequel. But what improvements has it brought? Is TT Isle of Man: Ride on the Edge 2 a sequel worthy of standing on the podium?
Charm. It’s a word I perhaps overuse and one that you’ll certainly see again throughout this article. And yet, it’s also the perfect description of this little point and click adventure from Pewter Games. This scrappy, short adventure is sweeter than a sugar-covered strawberry and more charming than a rogue that’s sunk every single experience point into charisma. As the old saying goes, good things come in small packages. At least, that’s what I like to tell m
Hades spent two years in Early Access before it finally launched proper around a month back. Those two years stand as an example of how Early Access should be done. Developer Supergiant used that time to to create a culmination of all their previous work on Bastion, Pyre and Transistor. They took their excellent combat design, unique visual style and their storytelling chops and decided to try a rogue-like, and the results are spectacular. During those two years, Supergiant constantly updated the game and talked to their players. As a result, Hades is absolutely outstanding. It’s one of the best games of the year. So grab a beer, maybe a snack and park your butt on the chair, because I’m going to tell you why Hades is awesome.