It appears, my dear friends, that the world has gone a tiny bit mad. But I’m here to bless your horrible day with my mere presence, with my unadulterated brilliance! Alright, seriously, I hope you’ve been staying safe and looking after yourselves in these tricky times. Luckily we’ve got games to occupy ourselves with, so this week I’m chatting about Gamestop being stupid, Doom Eternal being awesome and next-gen consoles being delayed.
Four years after Doom returned from its long exile in a tidal wave of blood and guts we’ve finally got a sequel in Doom: Eternal. But how could id Software improve on their already amazing gunplay? Did Doom 2016 really need a sequel? The answer to the first question is by using some form of black magic far beyond any mortal comprehension, resulting in gunplay so sublime that it might actually be illegal. And the answer to the second question is a resounding yes. Doom: Eternal has quashed any doubts that Doom 2016 deserved a sequel. But as amazing as Doom: Eternal is, it’s also a game with some problems, and a hell of a lot worth talking about.
It’d be easy to recommend jumping into DOOM Eternal, the 2020 sequel to the 2016 reboot that amps up the action to even more insane levels and complicates the gameplay mechanics. Arguably, it’s the better game, and yet I can’t help but think there’s something a little more pure about DOOM 2016. And anyway, they’re both on Game Pass so why not start at the beginning?
We’re officially past the half-way point for the year and that means it’s time to stop and take stock of what we’ve gotten so far. 2019 has had a couple of pretty good games already with a lot more awesome stuff to come, the likes of Doom Eternal promising a hell of an end to the year. That’s the future, though.
Nintendo dominate the hand-held market. While they technically do fight Microsoft and Sony, and battle against mobile gaming, they’re currently the only option for a proper hand-held console. That reign of power, though, is finally being challenged, not by Microsoft or a returning Sony but rather by Valve, the dominant force in PC gaming. A company with plenty of resources to throw at any project it fancies, stepping into the market and trying to expand PC gaming in a whole new way. Valve are aiming to do something dramatic, something big and something very exciting. Can it succeed?
So, we’ve managed to officially make it past the half-way points of this utterly crazy year. Putting aside all the madness, that means we’re half-way to the traditional Game of the Year lists where we can gush about the games we love, argue about what we didn’t and remind ourselves why our hobby is awesome. That’s another 6-months away though, and I’m impatient, so just like last year I’m going to do the best games of the year, so far.
Look, I’ve been sitting here for 30-minutes trying to figure out what to put in this intro. I got nothing. So let’s all just assume I wrote something awesome about my Dead or School review and move on with our lives, shall we? Good? Good. Let’s do this.
Bloody hell, it’s a Weekend Whammy that is actually being published on a weekend! Will the wonders of this world never cease!? So, for this weekend I’m going to ramble and rant about the GeForce Now controversy, some fun books, whether E3 might get cancelled, why I have a box of bones and whatever else might pop into my delightfully demented mind. Let’s do this.
Years ago I used to get excited about E3 and the myriad of game announcements that would flood from out of it. But these days it’s a little harder to get excited about the event for a variety of reasons. The strange way in which its ran has resulted in a lot of companies holding their own conferences and events outside of E3. Over the years its become more and more commercial with more and more stilted speeches.
With another year having tripped and fallen flat on its stupid face it’s time to round up the best games of the year, list style! Of course, my list here doesn’t have the same level of gravitas as the big names, but to be honest I love writing this at the end of every year, so here we are.