The Mass Effect franchise is important to me, perhaps even more so than my own nieces. Given the choice between Mass Effect 2 and my nieces I’d be clutching that box to my heart faster than you could call social services. Sure, like most people I was left somewhat aghast at how the third game wrapped up the entire story, and to this day I’ve still only played Mass Effect 3 twice, despite it having numerous great moments leading up to that controversial finish. However, I’ve played Mass Effect and Mass Effect 2 about a dozen times each, equalling hundreds of hours spent saving the galaxy and hanging out with a crew of characters that have become ingrained in my mind. A new entry in this beloved series, then, is one hell of an exciting prospect for me and to legions of fans everywhere. It has been five years since Bioware capped the original trilogy and there’s a lot of expectation for this fresh take. Have they screwed it up? A little bit, yup.
There are many joys to be found in life; the pleasure of eating your favorite food, the smell of fresh countryside air, the laughter of friends and the creation of a deadly disease designed to wipe out every person on the face of the planet. That’s where Plague Inc. The Board Games comes in, created by the very same people who developed the videogame. So, how well does the goal of killing every human translate to cardboard?
I love those games that come out of nowhere and surprise you with just how enjoyable they actually are. Despite the fact that I enjoyed the first Styx game its sequel wasn’t exactly on my radar, so imagine how pleased I am to report that it’s a whole load of fun. It’s certainly the most surprising game I’ve played this year so far. It’s like getting an unexpected gift from a friend.
Science fiction is one of the most beautiful genres, its very premise allowing readers, viewers and players to be amazed by visions of the future or glimpses of alternate timelines while also exploring complex issues that relate to us and our planet under a more comfortable guise. When you combine the sci-fi genre with puzzles you have my undivided attention, because despite not always being that great at them puzzle games are something I love. Lemuria: Lost in Space could just be the game for me, right? Right? Oh.
I’ve been sitting staring at this damn screen for what feels like an eternity, the ghastly flu I’m battling having basically stripped my mental reasoning down to that of a brick. A really stupid brick. I’m supposed to be writing an intro, but I can’t think of one, so instead I’ll say this: flibble. Hornswaggle. Butt. That is all.
Assault of the Giants is a game that places players in control of their own faction of giants within the Dungeons & Dragons universe, waging war across a board and claiming event cards all in the name of scoring Ordning points. Don’t worry, though, no knowledge of the Dungeons & Dragons universe is required to delve into this quite sizable box. You don’t even need to know about Owl-Bears. But now you want to know, don’t you?
As a grown man I have no problem admitting that Buffy the Vampire Slayer is one of my favorite TV shows ever, the marvelous imagination of geek icon Joss Whedon creating something that I have cherished. I grew up watching it, and throughout the years I’ve appreciated it more and more, from being a little lad with a crush on Willow and loving the fact that it was about a badass chick killing monsters to beginning to understand how the show subverted genre norms, or the clever dialogue or the constant subtle things that were left unsaid. Of course, by today’s standards it’s cheesy and goofy…but man, is it fun, and its themes remain relevant to this day.