Watching the survival genre explode in popularity has been weirdly fascinating, a bit like watching a building being demolished; exciting, cool, and then everything gets a bit hard to see before it’s left as a crumbling heap. Okay, maybe that’s a terrible analogy, but I can’t help feel that survival games are something of a trend that’s on the rise but due a collapse relatively soon. I think that’s mostly because as a whole survival games aren’t very good games. I mean, I’ve had a lot of fun in Rust, but as an actual videogame it’s a bit naff, doesn’t have much to do in it and largely relies on its player interactions.
John “TotalBiscuit” Bain has passed away age just 33 following a long battle with cancer. The news hit last night, just a month after he announced on Reddit that he was stepping down as a games critic and that all treatment options had finally been exhausted.
I was just idly sitting around, browsing through games when I came across Omensight. It’s a relatively quiet period for games at the moment, so I decided to fire across a code request despite knowing nothing about the game. Boy, am I glad I did. Omensight turned out to be more than worth my time, and hopefully at the end of this review you might just think it’s worth your time, too.
There are few keyboards or mice that could be considered innovative, which is understandable; we’ve surely perfected them, right? In the world of keyboards, though, Roccat have decided to smash two things together to create the first ever “membranical” keyboard, thereby making a unique product and massacring the English language at the same time. Despite the fancy naming this is still very much a membrane keyboard, meaning that there’s a single sheet of little rubber contact domes hiding underneath the keys rather than the individual switches that mechanical boards have. So does this weird Frankenstein’s Monster of a board actually work?
There are many games from the Xbox 360 and PS3 generation that never made it to PC but deserved to. For example, despite the pleas of thousands upon thousands of gamers a port of Red Dead Redemption never happened. But when you consider the vast catalogue of titles itching for a PC port Bullet Witch is not something that would spring to mind. This 2006 release was released to fairly middling reviews back in the day, and while it managed to sell a little in Japan it flopped almost entirely in UK. Now, some 12-years later a PC port has been released with absolutely no fanfare, little warning and very little in the way of changes. In other words, this is a game that was made on a tight budget, didn’t do very well and has suddenly turned up 12-years later out of the blue. Okay then.
Set in a Steampunk version of the 1800s with everything having gone to an iced-over hell due to a sudden ice age which somehow snuck up on humanity people have decided to leave the cities in order to found new homes using large generators, massive machines that burn coal to provide some warmth amidst conditions reaching -70c. As the captain of this expedition it’s up to you to construct a city, maintain hope and keep everyone alive. No pressure.
Being the head of a corporation commited to designing a range of spaceships in order to fulfill contracts that call for cargo hauling, pirate extermination, mining and more sounds pretty freaking awesome on paper, especially when it lets you design those ships. Having spent a few years in the wilds of Early Access this is exactly what Starship Corporation aims to be, a management strategy game with a sci-fi dressing.