Crackdown 3 serves as the perfect example of a game being announced long before it was ever ready to be. First announced some five years ago and originally scheduled for a 2016 release the game has a rather troubled development. Ideas of using the Cloud to power an impressive level of destruction were the big marketing point, so now that the game is finally out, what have we actually gotten?
I’m getting old for this Saturday night drinking malarkey. I’m old before my time, I guess. So let’s keep this short and sweet, shall we?
Look, Intruders: Hide and Seek’s biggest fault really isn’t one of its own doing. You see, it constantly made me wish that we had gotten an official VR update for Alien: Isolation. As I hid in a cupboard in Intruders: Hide & Seek and watched one of the three goons look for me I couldn’t help but think how amazing the same thing in VR would have been in Alien: Isolation. Sorry, Intruders, it’s not you, it’s me. My heart just belongs to another.
Here’s a little known fact; while the original DiRT Rally may title itself as a rally sim it’s actually a horror game in disguise, especially in VR. It has an uncanny ability to constantly put you on the edge of your driving limits with rocks, trees and drops mere inches away from your spinning tires. It’s fucking terrifying, like being stuck on a roller coaster that’s falling apart while you urge it to go quicker and quicker.
Okay, okay, I may have missed the weekend there. Punctuality is clearly not my strong point. Once again, though, the weekend has steam rolled through our collective lives, leaving behind a mess of bodies and squashed pizzas. So, let’s chat.
Y’know, I don’t know why it’s called Angry Birds VR: Isle of Pigs when none of the birds look particularly furious. Sure, they maybe look a tad serious but when you bring them up to your face they’ll cheerfully wave at you, ready to achieve their goal of smashing stuff up and probably dying in the process. If I was one of these birds I think I’d be a tad more angry at the prospect of some psychopath using a slingshot to fire me face-first into stuff.
This week I put out the review for Spinnortality, a cool little management game where you run a corporation. While it didn’t have the depth needed to keep me playing for longer than I needed to for the review, I still appreciated the idea of amassing money and power by selling new products and gently nudging laws in my favour. Or, y’know, just launching an espionage mission to kill the current ruler before basically taking over the entire country and using the current government as little more than a glorified puppet for my master plans. Being evil is fun.
These days there are very valid fears surrounding massive corporations, the power that they wield and how much of the world they already control. Their influence is often terrifying, especially when you begin to research how only a few corporations own the vast majority of the media we consume. The point is, Spinnortality plays on problems in an entertaining strategy game about making money, pushing around governments and directing Earth toward the future you want. Oh, and you can build a giant laser on the moon.
While platformers might not be powerful juggernaut that they once were we gamers are still treated to a relatively slow but steady stream of new games in the genre. Unruly Heroes is the latest in that stream, but as always the question is a simple one; is it actually any bloody good? Yes. Yes, it is. This is a hugely entertaining romp that’s near perfect for family gaming.
I missed last weekend’s Weekend Whammy, but I’m back and as mediocre as ever! HUZZAH! And this damn cold I’ve had since New Year finally seems to be loosening its grasp on me. I still feel rough around the edges, but I’m considerably better than I was, so let’s do this!