There’s something so nice about putting on a pair of headphones and getting that feeling of the world fading away, leaving only music or the chatter of a podcast or the ambient noises of some fantasy world. It’s comforting, like being swaddled in a blanket while you shoot […]
It’s pretty crazy that both Anthem and Tom Clancy’s The Division 2 launched in the same month, both offering stacks of loot and lots of shooting. On paper, at least, Anthem sounded like such a cool prospect versus the more grounded reality of The Division 2. Mechanized suits, an alien world, potentially awesome types of loot to hunt down. Yet here we are: Anthem was a disappointment and The Division 2 has wound up improving on the first game in nearly every area. Even with the constraints on loot that a realistic setting imposes the people at Massive have crafted a more interesting loot system than Bioware could manage with their creative freedom. So let’s delve in and review Tom Clancy’s The Division 2.
Welcome back to patch notes where I selectively chat about random bits of gaming news from the past week or so. This time there’s a lot of Sony stuff, plus Borderlands looks like its making a comeback.
Alright, so my big review of the week was Devil May Cry 5 which…*shudders.* It’s just so good, man. Like, so fucking good. So good, in fact, that I gave it 5 out of 5 and may have attempted to marry it in Las Vegas. Apparently even sin city has standards, though, and I was informed that marrying video games was “sickening” and that, ” I should be locked up for the things you did to it!”
11-years have passed since the last true Devil May Cry game was launched. In the span of time since 2008 we got a reboot of the franchise in the form of the oddly named DmC: Devil May Cry, a game that I actually quite liked but that did not go down well with fans. Finally, though, we have a true sequel in the form of Devil May Cry 5. Nero and Dante are back and ready to kick some demonic buttocks. It’s time to welcome back Devil May Cry and watch as it retakes its throne.
In the inaugural Patch Notes – a simple series where I cover some of the news of the week and offer my views – we chat about the new Oculus Rift announcement and the future of VR, as well as Google’s new game streaming service, Google Stadia. Oh, and there’s the whole Steam vs Epic thing.
Damn, did you see that weekend whooshing by? Going a bit fast, wasn’t it? Yup, time sure is flying these days, disappearing quicker than my enthusiasm for being a normal, sociable human being.
Sometimes it feels like you can’t walk a few steps without accidentally tripping over another Warhammer game. They are absolutely everywhere and their quality tends to vary dramatically thanks to Games Workshop handing out the license to anyone that pays them a few Jelly Beans. Thankfully we’ve gotten some pretty good Warhammer games of late, and Warhammer: Chaosbane is looking to continue that trend. Due to launch in June, I got some time in with Warhammer: Chaosbane during its closed beta. So let’s talk about that.
Okay, okay, it’s not the weekend. I’m a little late with this Weekend Whammy, but in my defence the Internet went down over the weekend and seriously screwed things up. But I’m here now, dear sweet reader, to gently soothe your mind, cup your cheek and…wait, where was […]
BioWare’s career has been filled with incredible games, from Star Wars: Knights of the old Republic to the Mass Effect trilogy and Dragon Age. For many, myself included, the company has a special place in our hearts. Yet things have been rough for BioWare of late, with Mass Effect: Andromeda falling flat on its oddly animated face. Now, we have Anthem, a new live-service, co-op looter-shooter in the vein of Destiny and The Division that has been in development for nearly seven years. After spending dozens and dozens of hours in Anthem, though, I can’t help but wonder what the hell happened in those seven years.