Bullets Per Minute Review – FPS: The Musical

Bullets Per Minute is what happens when somebody plays too much Guitar Hero and Beat Saber, and then decides to play DOOM at 3 am. It’s a first-person-shooter mixed with a rogue-like structure. Then, imagine the Doom: Eternal soundtrack but on a tighter budget. That solid thumping beat and tasty guitar riffs that make the foot tap and the head nod. It’s perfect music for a fast-paced FPS. But that killer soundtrack isn’t just pleasing to the ears, it’s the core of the entire damn game. Shooting, jumping, using abilities and reloading all have to be done in time with the beat. Pull the trigger out of rhythm and all you’ll get is a sad click. Time it right and the bang of the gun will become a part of the music. Once you get good at it, it’s really satisfying to hear everything you do mix into the music. Yup, Bullets Per Minute is an awesome concept.

Kingdoms of Amalur: Re-Reckoning Review – Fated To Be Good?

THE year was 2012 and the world had not yet burst into flames. It was a simpler time. It was also the year one of my favourite RPGs came out, amidst a bunch of drama surrounding its development owing to the fact that Rhode Island had helped fund the game’s creation. 38 Studios was founded by former Baseball pitcher Curt Schilling with the aim of turning his gaming hobby into something more, and to create awesome new RPGs with the help of Todd McFarlane and R.A. Salvatore. He succeeded: Amalur is excellent, and in some alternate reality its sequels would have kicked ass. But despite solid sales of 1.2-million copies, too much money had been spent on development. Payments weren’t made on time, 38 Studios began to collapse. It would take near four years for the court case between Rhode Island, 38 Studios and Curt Schilling to be settled. So it’s something of a miracle that eight years later we have Kingdoms of Amalur: Re-reckoning, a remaster of the original game and a spark of hope that we might still yet get a sequel.

Iron Harvest Review – Company of Mechs

Iron Harvest certainly does a good job of making itself appealing to any RTS fan. Set in an alternative 1920’s, Iron Harvest mixes infantry with hulking diesel-powered mechs that stomp across the landscape. It’s all inspired by polish artist Jakub Rozalski’s 1920+ series of paintings, which also acted as inspiration for an excellent board game by the name of Scythe. The result is awesome to watch. As squads of gunmen slam into cover and open fire, a massive mech will power into the frame and begin unloading artillery rounds. Mechanically, these machines of war are not vastly different from regular tanks in how they behave, but they sure do look a hell of a lot cooler, don’t they?

DiRT 5 Hands-On Preview Of The New Playgrounds Mode

The Dirt series has had a bit of trouble settling on an identity, with DiRT 2.0 being the pure rally sim and then DiRT 4 trying to juggle rallying and a bunch of other stuff on the side. But now it seems like Codemasters might be settling into a rhythm because DiRT 5 is on the opposite end of the spectrum from DiRT 2.0. The colours are vibrant, the music is loud and the focus is on jumps, bumps and wheel-to-wheel racing. We don’t even know if there will be any regular rally stages. With around a month until launch, Codemasters offered me a preview build of their newest mode: Playgrounds, a place where you can make your own events and share them with the world.

Weekend Whammy: Wasps Are Twats, DiRT 5 & More

Hello, friends! Well, my day didn’t exactly get off to a great start. I loaded my doggo (Laoch, the white German Shepard) into the car and headed out to a lovely woodland walk. But just a few minutes in we walked straight into a group of irate wasps that seemed to have been riled up by somebody or something ahead of us. Whatever the cause, one wasp, in particular, did not like the look of my face, so it hammered into the side of my cheek at full speed and rammed its stinger home. I had to yank the little bastard off, which left the stinger in. After that, I unleashed a string of expletives so loud and descriptive that I’m fairly sure sweet old ladies all the way in Australia held their hands to their mouths and said, “oh, my!” After that, I had to carefully get a wasp off my dog’s head where it was trying to burrow into his hair. So yup, that wasn’t the best start to my day.

Marvel’s Avengers Beta (Demo) Impressions

The “beta” (Read; demo) for Crystal Dynamics forthcoming Avengers game was open to everyone to play over the weekend, so I jumped in and spent some time smashing stuff as the Hulk, flying around as Iron-Man, kicking ass as Black Widow and generally avoiding playing as the annoying Kamala Khan as much as possible. With less than a month until the Avengers is out, this demo is our chance to see if we’re going to get an awesome new superhero game that can stand with Marvel’s Spider-Man and the Arkham games.

Ghost of Tsushima Review – An Honorable End

“Wake the fuck up Samurai, we have a city to burn.” Ah wait, that’s the wrong game. Despite not featuring the shining excellence of Keenu Reeves, being overshadowed by The Last of Us Part 2 and getting considerably less attention from Sony than Naughty Dog’s long-awaited disappointment, Ghost of Tsushima has ended up being a fantastic end to the Playstation 4’s long line of strong exclusive games. Ghost of Tsushima is selling great and breaking records, and it thoroughly deserves to. Marvel’s Spider-Man let us be the web-slinger. Red Dead Redemption 2 let us live our cowboy fantasies. Ghost of Tsushima lets us live with honor as Samurai.