There are a lot of games on the market and it’s impossible to play all of them. But that can also be a good thing, because later on you can stumble upon an older game and play it free of all the initial hype and excitement. That’s exactly my experience with Death Stranding, the latest rollercoaster ride of madness from Kojima. When it first launched in 2019 I wasn’t at all interested in reviewing or playing it. I think at the time I wasn’t in the right mindset for it, and I was busy with so many other games that I let it fly past. But when Death Stranding made its PC debut earlier this year my mindset was a little different and I checked it out. I’m glad I did.
Somehow we’ve made it into a whole new decade. It’s 2020 now, and that’s problematic because I’m still struggling to remember that it’s not the early 2000’s. But anyway, with the coming of a new year means reflection on the last one. I’ve seen some people who appear quite disappointed with 2019, and while I’d certainly agree it wasn’t a vintage year there were still a lot of awesome games released. And I’m going to subject you to the horror of having to read my list of which ones I thought were the best of the best, the creme of the crop, the champions of 2019.
Seeing so many amazing older games get resurrected through remasters brings me a lot of joy. It means awesome games like Crash Team Racing and the original Spyro trilogy can be experienced by a new generation, and relived in glorious HD by those who played them by in the day. And so many of these older titles still play great even today, the recent remaster of Link’s Awakening being a good example. But I admit I never even once imagined that MediEvil would get a remaster. Like a lot of other fine folk my first experience with MediEvil was from a demo disc that came with an issue of Playstation Magazine. I loved it and spent dozens of hours on the demo alone, but the MediEvil never really managed to cement itself in the annals of history. Yet here we are with a remastered version on PS4. Talk about a pleasant surprise.
Back in the dark days of 2007 Call of Duty: Modern Warfare launched and became one of the most important games in history, it’s great singleplayer and addictive multiplayer laying the foundations on which the shooter genre would build itself upon for years to come. Whether or not you think the industry’s fascination with Modern Warfare was a good thing or a bad thing is obviously up for debate, but the point was Modern Warfare was special.
What the hell is it with companies and their confusing naming systems? We kicked off back in 2008 with Racer Driver: Grid, then the Race Driver part was cut out for GRID 2, then came GRID: Autosport and now finally after a six-year hiatus we have GRID. Just GRID, all capitals like someone is yelling it you. Confusingly this is also technically the 10th game in the long-running TOCA franchise. On top of that, GRID (2019) is a reboot for the GRID series, not that you can really tell. Yeesh. But weird naming conventions aside, it’s good to series the GRID series back again and I’m delighted to say that this latest entry is a solid racing game, albeit with a few key issues.