There are games with amazing controls. There are games with stunning graphics. There are games with complex tales that ensnare, bewilder and enchant. And then there’s Human: Fall Flat, which is like a cross between a drunk simulator and what it’s like to be a toddler trying to reach the cookie jar. You’re basically a boneless blob of rubber that flops around the place, bounces off the walls, falls over and stumbles up steps.