At the start of the year I made a resolution to review some heavier, deeper boardgames during 2017. Having played through all four eras of The Colonists in a single sitting, though, I’m beginning to regret that decision. This is no small game; in comes in a sizable box that doesn’t have any form of insert, just a whole lot of cardboard tokens and a pile of plastic bags to store it all in. The whole thing weighs over 3KG, takes up most of an average kitchen table and playing through the entire game can take up to eight hours. And oh man does it make my head hurt.
There is a type beauty to be found in so many of the huge, sprawling boardgames on the market, a type of beauty that exists within the majesty of chaos. Right now I’m playing The Colonists, a massive game that can take anywhere up to eight hours to play through all of its four eras , weighs over 3KGs and has piles of resource tokens and tiles and wooden pieces. It’s dauntingly vast, a game that sucks up brainpower and spits it out like a particularly horrid brussel sprout. There’s beauty in its webs of rules, though, in the same way I find beauty in other huge games with complex rules and systems that take hours and hours to learn. I’m looking at you Arkham Horror and your myriad of fiddly mechanics.
Would you just look at that box art? Isn’t it just so damn pretty? In Kanagawa you’ll be taking on the role of a painter trying to make a name for himself/herself, studying under a master while working on your own ever-growing masterpiece and studio. I can’t say the game is dripping with theme, but that artwork and just the idea of it draws me in, so let’s take a look at Kanagawa, shall we?
I was practically raised on Star Trek. Not the original series where Shatner was so hammy you could have a lovely Sunday roast, but with the philosophical musings of The Next Generation, the tenacity of the Voyager crew and the wonderful characters of Deep Space Nine. What I’m attempting to say is that Star Trek is ingrained in my personality and it’s a franchise which I have quite the fondness for, so a boardgame that uses the famous Gene Roddenberry license is one that has my attention.
Designed by: Mike Elliott Published by: Asmodee Players: 2-4 Playtime: 15-30 minutes Review copy provided free of charge by Esdevium Games. Ah, the sophisticated, wonderful world of art. On this very site I reviewed The Gallerist, a hefty, complex game which was based around running a successful gallery, […]
Monolith’s Conan board game amassed a considerable amount of money on Kickstarter. But was all that cash well spent? Review time.
Despite having reviewed a fair number of board games now on this site, I’ve not once reviewed a game where you roll dice to move. It wasn’t something I had thought about until I played Escape from Colditz. Even though my childhood was filled with games like Monopoly where you had to roll dice to move, that particular mechanic has been mostly fazed out of the modern board game industry. Turns out a lot of people don’t like having something as simple as moving dictated by fickle dice.
Designed by: Alan R. Moore Published by: Days of Wonder Players: 2-5 Review copy provided free of charge. Ticket to Ride may be the best gateway game I’ve yet played. In it you attempt to build railway lines connecting various locations, spending cards to do so and plonking […]
Designed by the very well respected Vital Lacerda the Gallerist let’s you take control of a gallery in the hopes of turning it into the premier destination for art lovers and collectors alike. You’ll buy and sell the four different forms of artwork available, discover new talented individuals and promote them, hire assistants and send them off to butter up important people and bid on world famous pieces of art, and attract visitors to your gallery whose mere presence can help you garner more influence and money. The Gallerist is practically dripping in theme, every inch of its mechanics making perfect thematic sense while also creating a series of important decisions for the player to make at every turn. Although I try not to gush over any videogame, boardgame, book, movie, TV show or album I’m going to gush about this one; the Gallerist is stunning, and it has taken its place as one of my favorite boardgames, albeit perhaps one that might be difficult to persuade friends to play due to its daunting nature. It’s a perfect demonstration of excellent design, and shows how diverse in theme boardgames can be.
Designed by: Anne-Marie DeWitt Published by: Fireside Games Players: 1-4 Copy supplied free of charge by Fireside Games for review. Back in those darker days when nobody had heard of Kim sodding Kardashian and we still liked to solve problems by building castles and stabbing people with swords […]