One of the earliest board games I reviewed when I started getting into the hobby was Arkham Horror, a gigantic, fiddly game of Lovecraftian horror and table devouring. I loved it then, and while I’d probably pick it apart much more now due to having a bit more experience I love it regardless because of its absurdity. Still, it’s a difficult game to actually play because it takes up the whole damn table, takes a while to finish and the myriad of cards, tokens and other assorted nonsense tend to put a lot of people off. On the other end of the scale lies Elder Sign, another I love that takes the Arkham theme and pummels it into some dice and cards. Now Fantasy Flight Games have decided to compress all that Lovecraft horror into another small game, a card game. A living card game. Whatever the hell that means.
Would you just look at that box art? Isn’t it just so damn pretty? In Kanagawa you’ll be taking on the role of a painter trying to make a name for himself/herself, studying under a master while working on your own ever-growing masterpiece and studio. I can’t say the game is dripping with theme, but that artwork and just the idea of it draws me in, so let’s take a look at Kanagawa, shall we?
Designed by: Mike Elliott Published by: Asmodee Players: 2-4 Playtime: 15-30 minutes Review copy provided free of charge by Esdevium Games. Ah, the sophisticated, wonderful world of art. On this very site I reviewed The Gallerist, a hefty, complex game which was based around running a successful gallery, […]
If reviewing videogames has taught me anything it’s that violence is absolutely a requirement in all forms of entertainment. If there isn’t blood, sex, swearing or the words “dark, gritty and mature” then it’s clearly worthless. That was sarcasm, by the way. Ah, but then boardgames entered my life and proved me wrong with its much more peaceful themes, such as running a gallery or smuggling contraband into the market, or in the case of Mystic Vale quietly tending to what will hopefully be a verdant valley of serenity. Which also houses suspiciously angry-looking giant snake-things, wolves and other probably violent stuff. Right then. You take on the role of a clan of druids coming to heal the Valley of Life which has been cursed somehow. Healing, however, actually means trying to score more points than the other players. So much for being peaceful, huh?
Designer: Ignacy Trzewiczek Publisher: Portal Games Players: 1-4 [twitter-follow screen_name=’wolfsgamingblog’ show_count=’yes’] The art of writing a rulebook for a boardgame is a sacred one, mastered by few and royally buggered up by many. Whomever penned the rules for 51st State, though, knew their stuff, not only making the […]
Having already been leaked CDProjekt Red took to the stage at Microsoft’s conference to confirm that Gwent, the card game from The Witcher 3, is going to become a full stand-alone release with multiplayer support and singleplayer. While it was a bit odd to see a card game […]
Designed By: Frank Sronce Published By: Daily Magic Games Players: 2-6 Play Time: 30 Minutes Age: 14+ Review copy supplied free of charge by Esdevium games. A magic duel conjures up images of supremely powerful beings waging war using their minds in a beautiful but deadly display […]
Players: 2-8 Publisher: Asmodee RRP: £12.99 I’ve played countless games where complex mechanics interweave in fascinating ways to elaborately create powerful themes or clever gameplay. It’s very satisfying to watch as individual mechanics come together to form something greater than their whole, and this, of course, has led […]