Tag: Card game

(Single-Player)Arkham Horror: The Card Game Review – Collectible Lovecraft

One of the earliest board games I reviewed when I started getting into the hobby was Arkham Horror, a gigantic, fiddly game of Lovecraftian horror and table devouring. I loved it then, and while I’d probably pick it apart much more now due to having a bit more experience I love it regardless because of its absurdity. Still, it’s a difficult game to actually play because it takes up the whole damn table, takes a while to finish and the myriad of cards, tokens and other assorted nonsense tend to put a lot of people off. On the other end of the scale lies Elder Sign, another I love that takes the Arkham theme and pummels it into some dice and cards. Now Fantasy Flight Games have decided to compress all that Lovecraft horror into another small game, a card game. A living card game. Whatever the hell that means.

Kanagawa Review – Meditation In Card Form

Would you just look at that box art? Isn’t it just so damn pretty? In Kanagawa you’ll be taking on the role of a painter trying to make a name for himself/herself, studying under a master while working on your own ever-growing masterpiece and studio. I can’t say the game is dripping with theme, but that artwork and just the idea of it draws me in, so let’s take a look at Kanagawa, shall we?

Final Touch Review – Mona Lissa

Designed by: Mike Elliott Published by: Asmodee Players: 2-4 Playtime: 15-30 minutes Review copy provided free of charge by Esdevium Games. Ah, the sophisticated, wonderful world of art. On this very site I reviewed The Gallerist, a hefty, complex game which was based around running a successful gallery, […]

Mystic Vale Review – Card Crafting? What Is This Sorcery?

If reviewing videogames has taught me anything it’s that violence is absolutely a requirement in all forms of entertainment. If there isn’t blood, sex, swearing or the words “dark, gritty and mature” then it’s clearly worthless. That was sarcasm, by the way. Ah, but then boardgames entered my life and proved me wrong with its much more peaceful themes, such as running a gallery or smuggling contraband into the market, or in the case of Mystic Vale quietly tending to what will hopefully be a verdant valley of serenity. Which also houses suspiciously angry-looking giant snake-things, wolves and other probably violent stuff. Right then. You take on the role of a clan of druids coming to heal the Valley of Life which has been cursed somehow. Healing, however, actually means trying to score more points than the other players. So much for being peaceful, huh?