Obviously the world has been a bit of a crazy place lately, so it’s hardly Codemasters’ fault that F1 2020 isn’t as authentic as last year’s game. A day one update will remove the Rokit sponsorship from the Williams car, but Mercedez sexy black livery is going to take a bit longer. And owing to the Formula 1 season starting four months late brand new tracks Zandvoort and Hanoi are in the game but won’t get seen in real-life until the 2021 season. Meanwhile, last minute changes to the calender mean circuits such as Mugello and Imola could potentially get used, neither of which are in the game. Exactly how Codemasters intend on handling all of this remains to be seen, but I think we can forgive the lack of authenticity this year, eh?
What the hell is it with companies and their confusing naming systems? We kicked off back in 2008 with Racer Driver: Grid, then the Race Driver part was cut out for GRID 2, then came GRID: Autosport and now finally after a six-year hiatus we have GRID. Just GRID, all capitals like someone is yelling it you. Confusingly this is also technically the 10th game in the long-running TOCA franchise. On top of that, GRID (2019) is a reboot for the GRID series, not that you can really tell. Yeesh. But weird naming conventions aside, it’s good to series the GRID series back again and I’m delighted to say that this latest entry is a solid racing game, albeit with a few key issues.
Another year, another F1 game from Codemasters. With such limited development time between each new release hamstringing what Codemasters can do with the franchise what we’ve seen over the years is a steady iteration, each new release tweaking the formula in various little ways with maybe one or two larger changes or features getting shoved in as well. F1 2018 doesn’t break this tradition, offering up just a few changes here and there and a coupe of new features.
The problem with creating a new game every year that’s based on a real sport is that eventually each game starts to feel a bit similar. Without any huge shake-ups in the sport the developers are left to twiddle their thumbs. To their credit, Codemasters have at least attempted to do a few new things, but their efforts have been inconsistent over the years. Now, though, they’ve gone and done it. They’ve made their best F1 game to date.
Screaming round a dirt bend at speeds no mortal should ever consider while nursing a punctured tire is when DiRT 4 is at its very best, the frantic desire to be the fastest having to be weighed against the need to just finish the stage and get a chance to repair your limping car. But as we’ll find out there are a few problems holding DiRT 4 back from being as good as it could be.
Platforms PC (Console to be released 2016) Reviewed On: PC Developer: Codemasters Publisher: Codemasters Singleplayer: Yes Multiplayer: Yes Review code provided free of charge by Codemasters. The DiRT series has had its ups and downs since its inception. Spawning from the legendary Colin McRae Rally series the DiRT […]
Codemasters have launched a new teaser trailer for the forthcoming F1 2015 which indicates the game has been delayed by an entire month. F1 2015 was originally meant to launch on Xbox One, PS4 and PC on June 12th, but the trailer lists its new release date as […]
Codemasters have pulled a sneaky move today by releasing a new DiRT game, titled DiRT: Rally on Steam’s Early Access today. The Early Access price is a little steep at £24.99, but for that you’ll get access to: · 17 CARS OVER 6 NEW AND CLASSIC CLASSES – […]
It may have been a niche series but Overlord fans have been crying out for a third title for a long time now, and I’ve been one of those people. The first two games were hardly perfect but they featured genuinely funny writing that flowed from the pen […]
Codemasters have just announced that their current-gen only take on the sport of F1, cunningly titled F1 2015, will finally launch on June 12th for Xbox One, PS4 and PC. This latest entry boasts a brand new engine that allows for a more detailed simulation. “The handling is […]