Four years after Doom returned from its long exile in a tidal wave of blood and guts we’ve finally got a sequel in Doom: Eternal. But how could id Software improve on their already amazing gunplay? Did Doom 2016 really need a sequel? The answer to the first question is by using some form of black magic far beyond any mortal comprehension, resulting in gunplay so sublime that it might actually be illegal. And the answer to the second question is a resounding yes. Doom: Eternal has quashed any doubts that Doom 2016 deserved a sequel. But as amazing as Doom: Eternal is, it’s also a game with some problems, and a hell of a lot worth talking about.
It appears, my dear friends, that the world has gone a tiny bit mad. But I’m here to bless your horrible day with my mere presence, with my unadulterated brilliance! Alright, seriously, I hope you’ve been staying safe and looking after yourselves in these tricky times. Luckily we’ve got games to occupy ourselves with, so this week I’m chatting about Gamestop being stupid, Doom Eternal being awesome and next-gen consoles being delayed.