Tag: kojima

What Does Blue Box Game Studio Have To Do With Kojima, Silent Hill & Geoff Keighley?

A developer named Blue Box Game Studio is working on some sort of horror game that will be a PS5 exclusive. Unless you were paying attention you probably missed this announcement back in April. Even if you did catch the blog post and short reveal trailer you might not have thought much about it. But over the last week or two this little indie game has begun making waves. On Friday an app will be released for that will house an interactive reveal trailer. The game is currently codenamed Abandoned and the developer has hinted at the name starting with an S and ending with an L. And now the Internet has put on its tinfoil hats and begun putting together one hell of a theory: Abandoned is really a new Silent Hill game, and legendary troll Hideo Kojima is behind it all. So let’s delve into this murky and complex theory, shall we? Oh, and maybe grab some red string, a pot of coffee, a marker and a big, open space because this is going to get weird.

The Best 2019 Game of 2020

There are a lot of games on the market and it’s impossible to play all of them. But that can also be a good thing, because later on you can stumble upon an older game and play it free of all the initial hype and excitement. That’s exactly my experience with Death Stranding, the latest rollercoaster ride of madness from Kojima. When it first launched in 2019 I wasn’t at all interested in reviewing or playing it. I think at the time I wasn’t in the right mindset for it, and I was busy with so many other games that I let it fly past. But when Death Stranding made its PC debut earlier this year my mindset was a little different and I checked it out. I’m glad I did.

Death Stranding (PC) Review – Or How Your Parents Went To School Every Day

The classic fetch quest is a staple of gaming, typically found in RPGs that want to pad out their length by sending players scurrying back and forth carrying useless tat. In the case of Death Stranding however, the entire game is a seemingly never-ending series of fetch quests. It’s like Kojima only just discovered them, and after completing a few in other games branded them the greatest thing in the history of videogames ever and built an entire new game around them. As Sam Porter Bridges you are a courier, tasked with lugging cargo of all types across a bleak post-apocolyptic world where the majority of people are hunkered down in bunkers. Chiral printing lets them create a lot of what they need, but there’s also a lot of stuff that still needs to be transported the good old fashioned way: on Sam’s back. In this 40+ hour game the majority of your time will be spent going back and forth, delivering parcels. Exactly how something so utterly boring wound up being so utterly absorbing is a mystery.