Once a bastion of the RTS genre thanks to massive successes like Dawn of War and the original Company of Heroes, Relic has crumbled in recent years, their sterling reputation now resembling a building hammered by a mortar barrage. So after ten years without a sequel, bringing back Company of Heroes is their chance to show the world that Relic still has what it takes to deliver an awesome RTS experience. And do you know what? They come close. Company of Heroes 3 is very good at times. It’s also in need of some work.
The Crossfire franchise was something of a mystery to me, a name that has been around since the early 2000’s and boasts of being the biggest FPS in the world. Yet, like me, you probably haven’t even heard of it. In 2020 the free-to-play shooter laid claim to a whopping 6 million active players, with most of those being in Asia, and has grossed over $ 10 billion. Over the past few years, there’s been an effort to push Crossfire into Western markets, as well as turn into a multi-genre franchise. So, with my limited knowledge of what Crossfire is, I decided to check out Crossfire: Legion, an RTS developed by Canadian studio Blackbird Interactive.
So many games these days release broken or have their review code held back until the very last minute because the developers and the publisher aren’t confident about the reception. It’s so refreshing when indie developers come along and are proud and confident of their work. So confident, in fact, that Exor Studios have a demo of The Riftbreaker available to play, plus the Prologue. That confidence is well-founded, though, because while The Riftbreaker does have some problems it’s also a great blending of genres, combining base-building and some good ‘ol fashioned shootin’.
Sometimes I get a moment where I stop and think, yeah, this is what VR was made for. This is what I envisioned when virtual reality became reality. I’m glad to report that Eternal Starlight VR evoked that moment and just kept on evoking it. Somewhere inside me a tiny, geeky kid who has watched every season of The Next Generation, Deep Space Nine and Voyager numerous times over is screaming in joy. This real-time strategy game uses the unique power of VR brilliantly, letting you lord it over a small fleet of ships. Let me tell you why Eternal Starlight VR might be your next reason to strap on a headset.
Iron Harvest certainly does a good job of making itself appealing to any RTS fan. Set in an alternative 1920’s, Iron Harvest mixes infantry with hulking diesel-powered mechs that stomp across the landscape. It’s all inspired by polish artist Jakub Rozalski’s 1920+ series of paintings, which also acted as inspiration for an excellent board game by the name of Scythe. The result is awesome to watch. As squads of gunmen slam into cover and open fire, a massive mech will power into the frame and begin unloading artillery rounds. Mechanically, these machines of war are not vastly different from regular tanks in how they behave, but they sure do look a hell of a lot cooler, don’t they?
Ah, the 90’s were a hell of a time for the real-time strategy genre. It was the birthplace of one of my favorite games of all time; Total Annihilation. It was also the time of Command & Conquer, Age of Empires, Homeworld and Starcraft. It seems that developer Pathos Interactive view this as a golden age, too, because Bannermen feels and looks like it was ripped out of the 90’s and shoved into 2019. The problem is, even by the standards of the 90’s Bannermen isn’t very interesting.
Platforms: PC Developer: Eugen Publisher: Focus Home Interactive Singleplayer: Yes Multiplayer: Yes Despite the fact that I’ve never been very good at them, often outclassed in the competitive multiplayer side of things, my love affair with real-time strategy games has been a long one that began with what […]
Uber Entertainment’s spirtual successor to both the brilliant Total Annihilation and Supreme Commander is finally set to leave Early Access and get a true release on September 5th. Planetary Annihilation has thus far been playable since June of 2013 when the Kickstarter Alpha was launched, followed a month […]