Sometimes games can be difficult to talk about coherently. Take Seven: The Days Long Gone, for instance; there were times when I was genuinely enjoying its open-world stealth-RPG mechanics and unique world, and yet there were also other times when I utterly hated it. It can be pleasingly willing to let you figure things out for yourself, and it can be annoyingly vague about many things. Its parkour can let you smoothly slide into a heavily patrolled area, and it can be breathtakingly clumsy in its controls. This new game from a bunch of ex-Witcher developers is one hell of a mixed bag from start to finish, and it feels like every 30-seconds of gameplay is a rollercoaster.