If there’s one thing that I’m always going to feel disappointed about when it comes to the rebooted Tomb Raider franchise it’s that Lara Croft never once picks up her awesome dual pistols. No, for some reason this iteration of the tomb raiding badass focused on her bow, which just isn’t as cool, I reckon. Ah well. This third game marks the supposed end of the trilogy, and is also the only game of the three not to be developed primarily by Crystal Dynamics who this time assumed support duties to Eidos Montreal. So, does the series go out with an explosive arrow or one of the infamous gruesome death scenes?
The weekend has once again arrived like an apple being hurled at a doctor to make them away, and that means it’s time for GAMES! and movies.
So, lately, I’ve been hammering some hours into Shadow of the Tomb Raider, the final game in the trilogy that I’ve thus far really loved. It’s going to be a tricky one to review, but in essence, I think it’s a good game, but it’s also somewhat unexciting in the sense that very little has changed since Rise of the Tomb Raider. I wish the series could have gone out with more of a bang rather than a whimper.