Videogame development is a complex and challenging task that takes years of experience and learning to master. The very best in the industry have spent thousands of hours honing their craft. They’ve burned away countless hours coming up with ideas and concepts for new games or how to take an existing franchise and spin it off into a different genre. But not The Coalition. Nah, they just took Gears of War and, in their own words, “we actually just took existing Gears and just moved the camera up.” Bloody geniuses.
Announced mere weeks ago and launching with a hefty 50% discount, XCOM: Chimera Squad came out of nowhere. It’s a spin-off of the main franchise, one that quite probably acts as a testing ground for Firaxis as they craft the eagerly awaited XCOM 3. The brilliant turn-based tension of XCOM: Enemy Unknown is still at the core of Chimera Squad, but there’s some brave new ideas thrown into the mix as well. So, with loads of turn-based tactical games suddenly appearing, does XCOM: Chimera Squad do enough to warrant a purchase?