Take a lovely art style that wouldn’t look out of place in a book of children’s fairy-tales, combine with point and click adventuring, toss in some like turn-based combat and the result is The Girl of Glass: A Summer Bird’s Tale. On paper, those elements sounds like a fantastic mix. In reality, The Girl of Glass doesn’t manage to combine its ideas as well as they needed to be for it all to work smoothly.
Hello, friends! Well, my day didn’t exactly get off to a great start. I loaded my doggo (Laoch, the white German Shepard) into the car and headed out to a lovely woodland walk. But just a few minutes in we walked straight into a group of irate wasps that seemed to have been riled up by somebody or something ahead of us. Whatever the cause, one wasp, in particular, did not like the look of my face, so it hammered into the side of my cheek at full speed and rammed its stinger home. I had to yank the little bastard off, which left the stinger in. After that, I unleashed a string of expletives so loud and descriptive that I’m fairly sure sweet old ladies all the way in Australia held their hands to their mouths and said, “oh, my!” After that, I had to carefully get a wasp off my dog’s head where it was trying to burrow into his hair. So yup, that wasn’t the best start to my day.