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Sledgehammer Release First Call Of Duty 2014 Screenshot, After Saying They Weren’t Allowed To Show It

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A Call of Duty screenshot has been spotted out in the wilds of GDC, shown by Sledgehammer Games who have been charged with creating this years entry in the behemoth franchise.

The original video, hosted by GDC Vault, has sadly since been taken down, but not before those pesky Internet gamers could grab it.

Sledgehammer began their talk by saying, “We can’t talk at all about Call of Duty for this year. [Activision] said you can’t show anything from Call of Duty this year, and you certainly can’t show in-game rendered characters from this year’s game,” before promptly putting up a image which, according to a note on the slide, is a genuine in-game character, as seen above.

Aside from the dead eyes it’s  visually solid model. It’s not at the absolute cutting edge, but it looks pretty damn good, and if its what we can really expect to see from Sledgehammer’s Call of Duty then it will be quite the step-up from previous entries.

But then, Sledgehammer need to impress. Infinity Ward’s Call of Duty games have become increasingly dull, while Treyarch continue to at least try new things, even if they don’t always get it right. With a third developer in the mix, and three year development cycles, Sledgehammer has the chance to show the world that Call of Duty can still be at the forefront of innovation and quality within the FPS genre.

Speaking to IGN earlier this year Activision also stated that Sledgehammer would be treating this new Call of Duty as a “next-gen-first”, saying, “Sledgehammer is approaching this as a next-gen-first development. Obviously in the console-transition year, anyone who developed a cross-generational game last year had to deal with the fact that the technology of the next-gen platforms was still coming into focus and changing quite a bit during the development process…. Now that we have the next-gen hardware out in the marketplace and solid, that is our primary development.”

The picture shown certainly seems to represent next-generation character modelling technology that Activision researchers were talking about last year.

So, what have we learned today? Soldiers having faces has been confirmed for Call of Duty 2014.

 

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Codemasters Announce Grid Autosport And Release Debut Trailer

Codemasters have stepped forth to announce the third entry in the Grid racing series, this one titled Grid Autosport, which will be released on PC, Xbox 360, and PlayStation 3 on June 27th in Europe and June 24th in the US.

Apparently Grid Autosport will not only see the return of cockpit cam, but will also focus on five different styles of racing, namely touring, endurance, open-wheel, tuner competitions and street. The game will contain over 100 routes spread across 22 different locations throughout the world, so it doesn’t seem to be skimping on content.

The multiplayer side of the game will be built upon Codemaster’s RaceNet system which will allow for the formation of clubs.

Speaking to IGN Codemasters explained their decision not to bring Grid Autosport to current-gen consoles: 

“One of the unique things for us is we’ve got our own internal Ego technology. We built this one off the the same heritage of all the previous games have been built to this point. That means we’ve already got a ready-made engine that’s highly optimised for the current-gen hardware, but also PC can really benefit from that. If we moved that particular engine onto next-gen, it’s almost a port job and you’re not really doing a next-gen game. We’re building something that’s forced onto those consoles, that’s not naturally built for them.”

However, they also assured Codemasters that they’re working on Xbox One and PS4 games.

Considering Grid 2 didn’t exactly make big waves when it arrived Codemasters will be looking to impress this time around. To be entirely honest I’m struggling to raise any particular enthusiasm just yet, but hopefully Codies can deliver a stellar racer.

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Will Assassin’s Creed: Unity Feature A 4-Player Co-op Story Mode?

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If you feel that the Assassin’s Creed franchise has become too stale, even after the excellent Black Flag, then this tidbit may just be enough to pique your interest once again.

According to Twitter user Shinobi602, Ubisoft have two demos planned for Assassin’s Creed: Unity this year, one of which will be focused on the singleplayer side of the game, while the other will showcase a brand new 4-player co-operative mode. Further more, at least one of them will be shown at this years E3.

Both of them being shown at E3 doesn’t seem overly likely. With Ubisoft having quite the tight relationship with Sony over the past few it’s plausible that one of them will be shown off at Sony’s Playstation conference.

Furthermore Shinobi602 also stated that the co-op narrative would be separate from the singleplayer story. We can probably safely assume that they’ll run side-by-side, though.

Obviously this information needs to be taken with a pinch of salt, and I have no way of verifying anything Shinobi602 has claimed. According to the Escapist, they have managed to verify it comes from a legitimate Ubisoft source.

So, co-op in Assassin’s Creed. The idea intrigues me greatly. Given the gameplay style of Assassin’s Creed I imagine Ubisoft will find it tough to balance 4-players running around, and so we might see more focused, rigid mission designs, although hopefully I’m wrong and both the singleplayer and co-op missions will feature small sandbox designs, especially given that Unity will seemingly be for current-gen consoles only.

Fingers crossed Ubisoft can deliver a strong follow-up to one of my favorite games of 2013.

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RANDOM LOOT: It Ain’t Fear, It’s Dredd

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Random Loot is a new series in which I get to focus on one particular game, movie or even comic, be it relatively old or quite new, and then ramble about it, often going off-course in the process or using it to make a point about something else entirely. This series is far less critical than my reviews. I’m less concerned with being entirely fair, and more with just presenting my personal views. You’ve been warned.

Although I greatly appreciate the vast depth of cinema of offer these days, the nuanced storylines and outstanding performances that we are so often treated to, there are some times when all I want is to sit down with a beer and watch a lot of joyous, utterly unapologetic violence. On those days, Dredd is all sorts of awesome.

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Are Ubisoft Working On A 2D Prince Of Persia Game?

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According to French gaming website Portail Du Jeu Video Ubisoft are currently working on a brand new Prince of Persia game which will use the UbiArt Engine, which powers the brilliant Rayman: Legends, as well as upcoming game Child of Light.

The report goes on to state that the game will use a similiar animation technique to the one seem in the Rayman games to create the sensation of a 3D Prince.

When Eurogamer asked Ubisoft about the Prince of Persia franchise last year, they replied: “It will happen when we feel it is ready, when the creators have brought something interesting. That’s the case for all our franchises. They’re cooking. Some are cooking longer than others, but they’re cooking.”

The Prince of Persia franchise was last seen in 2013 with The Shadow and the Flame, a mobile game. The last time the series appeared on console was back in 2010 with the surprisingly solid The Forgotten Sands. The classic series is certainly due a comeback, and the swap back to 2D might just be what it needs, especially when you consider how wonderfully Rayman’s return to a flat plane worked out.

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The Xbox One Edition Of The Amazing Spider-Man 2 Seems To Have Been Delayed, But Not Cancelled. Yet.

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In a rather bizarre turn of events it was this morning discovered that all references to an Xbox One edition of the Amazing Spider-Man 2 had been removed from the game’s official website, despite it being due to release in a mere two weeks.

Website Gamers Honest Truth claimed that sources close to Activision had told them that the game had been, “delayed indefinitely on Xbox One.”

Amazon still have the Xbox One edition listed, as do other retailers, but reports are filtering through from gamers that their pre-order has been cancelled. Other people are saying that their pre-orders have not been effected.

Given that the upcoming film is being released by Sony speculation has begun that Sony are somehow involved in the delay, but this seems unlikely at such a late stage, and no such problems existed with the release of the first Amazing Spider-Man game, based on the movie. Furthermore, if Sony were involved then we would have probably seen the Xbox 360 version effected as well.

Activision have responded with to requests with a blanket statement, saying:

 “We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One. Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on 2nd May, 2014 as previously announced.”

Obviously this sheds no light on the problem, although it does seem to perhaps suggest aa problem at Microsoft’s end. The wording clearly states that the game is still alive, and with any luck a new release date should hopefully be revealed soon, but there does also seem to exist the chance of the game being cancelled completely. However, since it has presumably already entered full production we can assume Activision will do everything they can to ensure it hits shelves.

The big question remains; why go to the trouble of erasing all traces of an Xbox One edition from the official website if it’s just going to be delayed? And what could cause such a serious problem this close to launch?

 

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Warhammer 40K: Storm of Vengeance Review – It’s A Storm Of Something, Alright

 

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Platforms: PC, iOS
Reviewed On: PC
Developer:  Eutechnyx
Publisher: Eutechnyx

Singleplayer: Yes
Multiplayer: Yes

This game was tested using an AMD Radeon HD 7790 graphics card kindly supplied by AMD. Click here for details on that, the Radeon HD 7790 and the test system used for all PC games.

Disclaimer; this game was provided free of charge by the publisher for review.

The warhammer 40K universe promises nought but endless war and rivers of blood, thus managing to gather legions of fans to whom this greatly appeals, myself happily included. Alongside the wealth of expensive tabletop miniatures used to represent this eternal carnage numerous videogames have been released under the Warhammer license, such as the fairly recent Space Marine and the brilliant Dawn of War – which remains, in my view, one of the best RTS titles ever - each capturing the thrilling promise of destruction in their own way.

And then there’s this.

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