Having done very well so far with their Cloud line-up the folk over at HyperX have decided to have a stab at creating a wireless headset so that you can happily amble around your house oblivious to the cries of your attention-starved family while listening to music. Good times. Or at least, that was what I initially thought but as it turns out the Cloud Flight, which retails for around £120, isn’t very good for ignoring those people in your life that you feel obligated to be around. It is, however, rather good at gaming.
I always hate writing about myself, it's such a pain in the ass to know where I should start.
I'm twenty-two years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling.
My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews.
Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.
Is that a fifty-pence?
A small development team with a vision and a huge game four years in the making that began its life on Kickstarter, Kingdom Come: Deliverance has come a long way since it first appeared in the public eye. It’s an RPG set in 1403 in the kingdom of Bohemia and places its emphasis on strong storytelling and realistic mechanics, including hunger and a compelling swordplay system. But for all of its brilliance there are a lot of flaws to fight through, too, so let’s have a chat about this wonderful, beautiful, hugely flawed beast. There’s a lot to get through.
In the dead of night, I’m wading through a deep swamp that’s hindering my movement, feeling far too vulnerable for my own good. To the right of me I can hear the echo of rifle fire as several players duke it out for dominance, but as a solo player I have to be more careful. Ignoring the gunfire and steadily weaving through the myriad of beasts lurking in the darkness I make my way to the final clue which reveals the location of my quarry; a giant arachnid that’s far too realistic for my liking. And that’s when I freeze, the nearby ambient noises having changed and alerted me to the sound of other players who are also hunting the beast. Two of them emerge from the treeline, the probable victors of the gunfight I heard earlier. They’re unbearably close to me, and for me, it’s the tensest moment I’ve felt in a video game in a long, long time. A 2-on-1 fight won’t go well for me, not with these rifles, but at the same time, the temptation to take out the competition is strong. I take aim and…
Man, I’m just not sure how I feel about Battalion 1944 after many, many hours in its virtual battlefields full of madly bouncing soldiers careening through the air while they carefully take aim, a truly stunning recreation of what the Second World War was actually like. Yes, what they teach you in school is simply untrue; the Allies won the war purely through an incredible tactical innovation where their snipers would leap into the air and around corners, gunning down all that opposed them.
Ah, the detective, a classic figure from books and movies alike, the man or woman capable of solving the greatest of mysteries via a series of incredible deductions and, in the case of Benedict Cumberwhatshisnname’s Sherlock Holmes, plentiful insults because everyone else is stupid. Small Detective looks to take the basic premise of something like Cluedo and shoves it into a tiny box. Good things really do come in small packages
As a movie fan, I can’t how many times I’ve seen a man or woman wronged by the villain before setting out to gain vengeance against the perpetrator, their friends, their family, their dog and anyone within a several mile radius. It’s a simple plot device that has been the driving motivation behind some of the best action movies ever, with a prime recent example being the mighty John Wick who had a pure, direct reason to go on a rampage; some jerks killed the dog his dead wife gave to him, and also stole his beloved car. As reasons to go on a rampage go, it’s a pretty good one.
Having successfully pillaged everything surrounding their village in Raiders of the North Sea our happy band of blood-thirsty Vikings reckons it’s time to explore the larger world so that they can pillage it, too. At least they’re consistent, I suppose. Yes, this is the third game in the North Sea trilogy and going into it I was very curious as to whether designer would opt for a heavier, deeper experience for the last game in the series before all three get bound together by Runesaga, or would stick with the lighter feel.