Majority are back with some new products and I’m here to check ’em out. We’re starting with the Majority Bowfell Plus, an upgraded version of their baby Bowfell sound bar. This is a 2.1 setup, adding a separate subwoofer and another 50w of power for a grand total […]
Wolf's Gaming Blog
I always hate writing about myself, it's such a pain in the ass to know where I should start.
I'm twenty-six years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling.
My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews.
Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.
Is that a fifty-pence?
Founded in 2020, it’s impressive that PB Tails, based in China, has already managed to produce two controllers. The original CHOC did quite well, it seems, and so here I am reviewing its follow-up, the CHOC2. “We want to explore the limits of design and innovation,” states the PB Tails website, and the CHOC2 certainly lives up to that statement. But just because something is unique does not mean it’s good. Let’s take a look at this intriguing little controller and see if its unique flair ends up being a strength or a weakness.
Initially released a year ago on PC to a very positive rating, this rogue-lite FPS where you blast away heaps of baddies while collecting upgrades has made the leap to console. Gunfire Reborn was a supremely pleasant surprise to me, coming from absolutely nowhere and being a good time from start to finish. It’s also another solid grab for Game Pass in Xbox’s continuous mission to find content to feed its ever-expanding subscription service. This is the kind of game you can stumble upon while browsing Game Pass, download on a whim and wind up engrossed in.
It has been nine long years since Warner Bros Montreal last released a game. Batman: Arkham Origins was the forgotten child, shoved to the side as people referred to the Arkham “trilogy” developed by Rocksteady. And while it was certainly true that Arkham Origins didn’t hit quite the same highs, Warner Bros Montreal still delivered a rock-solid Batman game. With that success, the future seemed bright for Warner Bros Montreal as they were primed to take over the Batman license while Rocksteady moved on to other things. But then they released the Batgirl DLC for Batman: Arkham Knight and…vanished. Reports of canceled projects such as an Arkham Knight sequel starring Damian Wayne and a Suicide Squad title threw the entire studio’s existence into question. Nine years is a long time for a studio to expend money without putting anything out. Here we are, though; Gotham Knights, a brand new Batman game that isn’t set in the Arkham universe, a chance for Warner Bros Montreal to don their cape and cowl again, an opportunity to prove themselves the heroes we deserve.
Asterigos: Curse of the Stars is yet another game in a long line of games that wants to liken itself to the “souls” genre despite actually having very little in common with From Software’s desire to beat people into submission. Aside from a lack of a map and losing some resources when you die, Asterigos has nothing to do with Dark Souls or its ilk, but that doesn’t mean it’s lacking in good qualities. While it might not offer anything new or groundbreaking there is a solidly designed action-RPG here that offers a lot of content for a relatively low price, and for the right person that’s going to be a killer deal.
The Dakar Rally is one of the coolest motorsport events in the world, an epic race across the vast expanses of Saudi Arabia that tests not only pure speed but also navigation skills and endurance. Cars, trucks, quads, bikes and buggies blast along tracks, leap over dunes and slide around bends in a bid to get the best time in stages that span hundreds of kilometres. It’s also a testament to just how crazy and arrogant humans really are – we see an endless desert and think to ourselves, “let’s drive some stuff over it!” Dakar Desert Rally from Sabre Interactive is the latest attempt to capture the magic and epicness of the event and I’m happy to be able to tell you that it’s quite a step up from the 2018 game. This can be a rewarding game for anybody willing to put in the time, but some rough edges keep it from being truly great.
In 1991, Monkey Island 2: Le Chuck’s Revenge dropped a bonkers cliffhanger on fans that wouldn’t ever get truly addressed. The man who created the series, Ron Gilbert, left Lucas Arts after the second game was released and with him, the exact plan for the story of Monkey Island was gone. But the series wouldn’t end there – several more adventures would be released that tried to capture the magic of the first two, and all the while Ron Gilbert dreamt about getting to make a third game. That dream would take three decades and the Monkey Island IP going to Disney to come true. Made by Terrible Toybox with Gilbert at the helm, Return to Monkey Island is a triumphant resurgence for a beloved series.
There’s a moment in John Wick after the titular badass has decimated several attackers who made the idiotic mistake of invading his home. With bodies littering the floor and blood soaking into the carpet, Wick makes a call to contacts from his previous life. Minutes later, a clean-up crew arrives to drag the corpses away and freshen the place up. It’s the job of unsung heroes (?) and has frequently made me question if such a thing exists in other action movies. How often do we see a building full of bodies left behind after an action sequence? Surely they don’t just get left there, right? Even in real life, do the mob have cleanup crews that hide the evidence? According to Serial Cleaners, the answer is yes, and they’re so damn good at their job they can even clean up a crime scene while the cops are are busy investigating it.
After spending a year as a timed Playstation exclusive, while being owned by Microsoft, Deathloop has finally arrived on the Xbox, giving a whole new group of people the chance to discover the genius of Arkane.
Since 2016, Blackmill has been putting out World War 1 based shooters. Verdun and Tannenburg have both tried to provide a somewhat authentic experience of the warfare of the time, pitting teams of players against each other using period weapons. For this third entry, the developers chose the Italian front, specifically an area of the Isonzo river which was the only feasible place for the Italians to attack the Austro-Hungarian forces which had fortified the mountainous region. Half of the Italian’s war casualties would occur in this small area as they attempted to overcome the core problem they faced; to cross the river they needed to eliminate the Austro-Hungarian defenders but to eliminate the defenders they needed to cross the river.