Catch the Moon does not waste time with its theme; you build a ponderous tower of ladders in order to catch the moon. It’s a simple, lofty goal, a hint of story in an abstract game you can learn in a minute and then giggle about for many happy hours. Grabbing my attention-span challenged niece, age 9, I sat her down and taught her the whole game in just a couple of minutes. Just a few minutes after that she was hooked.
I always hate writing about myself, it's such a pain in the ass to know where I should start.
I'm twenty-two years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling.
My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews.
Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.
Is that a fifty-pence?
Videogames don’t often affect me emotionally outside of making me annoyed or happy because I’m having fun. But The Last Day of June hit me in the feels. There weren’t any tears, yet I did walk away in a contemplative frame of mind. I was invested in the story it wanted to tell, a story of heartfelt love and terrible loss, of learning to accept, of sacrifice and of grief.
Two years ago I attended by first MCM Comic-Con event in Glasgow, Scotland, and dutifully wrote down my experience on this very site. So I’m pleased to say that MCM have invited me back, arming my sorry hide with a press pass and giving me free reign to annoy the poor public by taking pictures of them in embarrassing situations. Good stuff.
Checking Out Engage Gaming In Aberdeen, A Social Space For Gamers, And Interviewing The People Behind It
Located a block away from Aberdeen’s main street and roughly a ten-minute walk from the train station Engage isn’t quite something you’d stumble across by accident as its slightly tucked away on a back street. That’s a shame because while its boring grey facade might not grab your attention venturing upstairs reveals an open-plan room dedicated to gaming. Here you can walk in, sit down and start playing videogames with a bunch of other folk. It’s almost like gamers are actually social or something. Sheesh.
I’ve talked before about how some games can surprise you before in other reviews. Sure, it’s nice to be confident that a game is going to be good ahead of time and then to have your assumptions justified once you finally play it, but that never manages to capture the same sense of elation as a game coming out of nowhere and blowing you away can. That’s how I feel about Battlestar Galactica: Deadlock from Black Lab Games. I heard about it many moons ago, thought little of it and then was mildly surprised to get review code come through a few days before launch. I was even more surprised when I played it.
Oh little black box of witchcraft, how do you work? Despite how much I appreciate amazing audio the mechanics behind it all are akin to black magic in my eyes. All I know is that sound is something that often gets overlooked from a gaming and filmgoing perspective, and spending the money to get something deliver that sound can change that perspective. It’s not until you splurge on a good set of headphones or a speaker system that you can appreciate how much you weren’t hearing.
The Adventures of Bertram Fiddle: Episode 2 might just have the most amount of puns in a videogame ever. Practically each and every sentence somehow manages to contain a pun relating to a nearby item, a name or anything else the writers manage to think of. It’s wonderful. It’s stupid. It’s annoying. It’s funny. God, puns evoke such complex emotions, don’t they?