Y’know, as soon as I learned about Sniper Elite VR I though, “Actually, that makes complete and total sense.” What’s not to love about hefting a sniper rifle in VR and delivering a perfect long-shot straight through the ball-sacks of Nazis? This spin-off is developed by a different team with Rebellion mainly acting as the publishers, probably so they can carry on working on the inevitable Sniper Elite 5. So how does Sniper Elite handle the jump into VR? Is bringing a rifle to your face, aiming down the sight and pulling the trigger as much fun as it sounds?
Wolf's Gaming Blog
I always hate writing about myself, it's such a pain in the ass to know where I should start.
I'm twenty-six years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling.
My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews.
Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.
Is that a fifty-pence?
Nintendo dominate the hand-held market. While they technically do fight Microsoft and Sony, and battle against mobile gaming, they’re currently the only option for a proper hand-held console. That reign of power, though, is finally being challenged, not by Microsoft or a returning Sony but rather by Valve, the dominant force in PC gaming. A company with plenty of resources to throw at any project it fancies, stepping into the market and trying to expand PC gaming in a whole new way. Valve are aiming to do something dramatic, something big and something very exciting. Can it succeed?
The horror-comedy genre is a sadly overlooked and undersupplied one. To me, most horror movies have a comedy element to them amidst all the blood and gore, and true comedy-horror movies are among my favourite type of film. So when one comes along featuring Werewolves, one of the coolest monsters around, and based on a video game I’m pretty excited. Werewolves Within is a 96-minute whodunnit romp that’s a surprisingly good time that’s fairly light on the horror but strong on the comedy and charm. And with a critic score of 86% and an audience score of 82% on Rotten Tomatoes, it’s one of the highest-rated video game adaptions ever.
The 14th episode of the official Wolf’s Gaming Podcast is up, and within it my absurdly silky, sultry, sexy voice goes through a variety of subjects, starting off with some movie chat. Werewolves Within is a new horror-comedy based on Ubisoft’s VR game of the same name which in turn is based on an actual physical game involving a bunch of people sitting in a room and arguing about why one is actually a savage werewolf with a (un)healthy appetite.
There’s no risk of confusing Mario Golf: Super Rush for the real-world sport of golf. Luigi turning the green into a patch of ice makes that fairly clear, as does the giant bomb trying to putt. The vibrant colours, the sparkling special shots, Bowser hammering a ball toward the green – nope, this ain’t your granddaddy’s golf. This is arcadey golf. And yet…well, I can’t help but think Mario Golf: Super Rush doesn’t want to commit properly to its goofy looks and whacky characters. For a game that involves a giant bloody ape swinging a tiny golf club, Super Rush sure doesn’t like to step out of its comfort zone.
If you enjoy the thrills and bloody spills of a good horror flick then at some point you’ve probably devoted a bit of time to dreaming up the ultimate crossover that pits all the coolest horror icons against each other. Well, Dead by Daylight isn’t quite that because you can’t make Michel Myers fight Freddy or have Ghostface go up against Pig from the Saw franchise. But what Dead by Daylight is, is the closest thing to a super horror crossover we have, and a damn fun multiplayer experience if you can forgive its rough edges. Maybe you can’t have the ultimate horror brawl, but you can definitely find out which killer can pile up the corpses.
Being able to undock your Nintendo Switch and take Mario games with you wherever you go is absolutely brilliant. But if you’ve ever played the Switch in handheld mode you’ll know that things can get a little cramped. Those tiny buttons on the Joycons and the lack of a grip on the back are hardly ideal. A grip is a decent solution, but what if you want something more substantial? Well, that’s where this review of the Fixture S1 and its official case come in. This handy device lets you use a Pro Controller with your Switch in handheld mode.
It wasn’t until I sat down to create this list of the best games of 2021 so far that I realised this year has been kind of weak. I’ve reviewed 21-games over the past six months and only gave a few of those a high score with the rest being mostly okay but far from great. Given how Covid has impacted the world, though, it’s hardly surprising that videogames have suffered, too, with multiple titles being delayed, and doubtless countless more behind the scenes were pushed back as well.
The Warhammer license is pretty weird. There was a period where Games Workshop where incredibly stringent with it, only handing it out to trusted developers. But these days they hand out licenses like free candy, and what we customers get in return is a crazy pick ‘n’ mix of quality. To paraphrase the immortal Forest Gump, Warhammer games are like a box of chocolates – you never known what you’re going to get. Although almost all of them will involve chainsaw swords at some point. Today we’re checking out Warhammer 40: Space Wolf, a turn-based strategy game with a dollop of card play and deck-building, too. You’ll battle through a campaign, gather cards, build your deck
Alex Kidd in Miracle Land DX is actually the perfect example of why reviewing a remaster or remake can be tricky. You see, in some ways, the remake portion is separate from the game itself. You can have a crappy remake of an excellent game, and an excellent remake of a crappy game. And unfortunately, Alex Kidd in Miracle Land DX is very much the second one. On my extensive list of classic games I’d love to see remade, Alex Kidd ranks…well, it doesn’t rank. First released in Japan 1986 with hopes of Alex becoming Sega’s mascot the series was overtaken by the blue blur of Sonic the Hedgehog who would become a gaming icon. And while Alex did appear in several more games, he ultimately faded into the background. Why? Well, because he wasn’t all that compelling, but also because Alex Kidd in Miracle Land isn’t that good. Sorry.