Christmas is nearly a wrap here in the UK, and I wanted to take a minute to wish all of you a wicked awesome Christmas. It has been a tough year, and I know that many of you amazing people out there might not have been able to […]
Wolf's Gaming Blog
I always hate writing about myself, it's such a pain in the ass to know where I should start.
I'm twenty-six years young and love to play, as you may have already guessed. When WolfsGamingBlog.com started up it was simply because I found writing to be a good form of stress relief for when my Cystic Fibrosis was getting me down or simply because I had been having a bad week. When I started writing I never dreamed that people would actually read it, or that it would ever get this big. It's mind boggling.
My writing isn't the best, but through trial, error and the comments of readers I strive to improve it so I can provide fair reviews. My ultimate goal is to prove that not everyone in the gaming media are corrupt idiots intent on delivering false reviews.
Other than that I'm a fully qualified lifeguard and used to teach first-aid and life-saving skills to kids. What more is there to say? Hmmm, well I love music, reading and films. I'm a drummer, enjoy going swimming and tend to get distracted by shiny objects.
Is that a fifty-pence?
Immortals: Fenyx Rising shares a lot of DNA with Ubisoft’s own Assassin’s Creed: Odyssey, like its use of Greek mythology and its open-world packed with distractions. But it’s more like a streamlined Odyssey – a smaller, tighter world that tempts you with wonderful views and things to explore. It’s a tale of Gods and Monsters, of action and comedy. And it’s the best thing Ubisoft have put out in a while, possibly even enticing folk who have gotten soured by the repeated Ubisoft template. There’s a little dash of Zelda, too, which is great if you don’t own a Nintendo platform but want to feel what Breath of the Wild is all about, and if you squint there’s even a little bit of Darksiders. This might just be one of the year’s sleeper hits.
Things are going from bad to worse for CD Projekt RED (CDPR) and the highly-anticipated Cyberpunk 2077, which for many was the biggest and most exciting launch of the year. Thanks to their success with The Witcher 3, CDPR were riding high atop a wave of love and were valued at around $8-billion, making them worth more than even Ubisoft. They were the darlings of the game industry, and somehow in less than a week they’ve burned it all to the ground.
Cyberpunk 2077 finally launching should have been one of the beacons of hope in 2020, a moment where we could all rejoice at this epic RPG making it to shelves. Instead it seems 2020 has continue to poop on us all. Cyberpunk 2077 is a mess from top to bottom, and while the general consensus seems to be that the actual core game is excellent, it’s buried under so much digital shit that even a pig would look at it and thing, “Nah, I’m not gonna be happy in that much shit.” Even on PC it’s a cavalcade of bugs and glitches, some hilarious and some completely game-breaking. But on console, it’s so much worse, and people playing on the based Xbox One and PS4s are getting the worst of it. Keep in mind that Sony estimates only 20% of their 110-million PS4 users are playing on a Pro. Terrible framerates, crashes, textures not loading in, a raft of bugs and so much more are ruining people’s experiences.
Bugsnax is the kind of game that could only have been summoned forth by someone suffering from an intense fever who then decided to get stark-raving drunk and topped off the entire day with a mushroom trip gone horrifyingly wrong. I can imagine them now, huddled in a corner, ranting and raving. The next day they stagger out of their room and try to explain their hallucinations. “Okay, so, like, there’s these Grumpuses, right, who are like Muppets, all made of felt and fuzz. And they’ve gone to an island called Snaktooth, yeah, and on that island there’s hotdogs with legs and flying pizzas and angry jacket potatoes that ram people, right. They’re called Bugsnax, ‘cos they’re part bug, part snack. But the Grumpus’ eat ’em, and then, like, their body parts change into the food that the Bugsnax was, you know?” Sit down, Jamie. Just sit down, bud, and I’ll get you some water, It’ll be okay. I hope. Maybe I’ll ring an ambulance, just in case, dude.
Having been absurdly lucky enough to stumble into a PS5 pre-order among the absolute chaos, I’ve now had the Playstation 5 for a few weeks and have been playing it every day. So, with lots of thoughts about Sony’s newest, shiniest, biggest console swirling about my head, I present to you my rambling review of the PS5. Is this new generation worth jumping into? Does it have any major problems? Are there actually games to play on it? WHY IS IT SO DAMN BIG!?
The plan was to review Assassin’s Creed: Valhalla, a difficult proposition because OH MY GOD, IT’S HUGE! According to Ubisoft, Valhalla is actually smaller than the bloated Assassin’s Creed: Odyssey, but it doesn’t feel that way. Anyway, along the way I’ve discovered that Valhalla is a bug-ridden game, […]
Okay, so at what point does the next-gen become current-gen? Because, obviously both the new Xbox and new Playstation are out and while you can’t buy them easily they technically are the current-gen now, aren’t they? And the PS4 and the Xbox One are last-gen, surely? And yet…I still find myself using the term “next-gen” when talking about the PS5 and Series X/S. And lots of articles on the web still use the term as well. So that’s my question of the week folks: is it current-gen or next-gen? What are we living in!? I’M SO CONFUSED!
Before getting into the review proper, it’s probably worth establishing exactly what Spider-Man: Miles Morales is, aside from obviously being a video game about a Spider-Man. Even Sony and Insomniac didn’t seem to know exactly what this was when they revealed it, leaving loads of people trying to determine if it was going to be a sequel, a spin-off or an expansion pack. Officially they’ve called it a standalone game, I’d say it’s a standalone-expansion. It acts as a sequel in that it does follow on from the events of 2018’s Marvel’s Spider-Man, but it’s a much smaller experience that focuses on Miles Morales’ journey as he figures out not just how to be Spider-Man, but also how to be his own Spider-Man and not a copy of the original. Arguably, it could have been launched as a chunky add-on for 2018’s Marvel’s Spider-Man. But in the end, I’m glad Miles Morales got his own game, and I’m glad we got a hell of a PS5 launch title out of it.
With Codemasters being bought by Take-Two for a substantial £750-million ( a deal due to the be finalised in Q1 of 2021) it looks like we can expect more annual DiRT, GRID and F1 games since that’s a major part of Take-Two’s business plan. It should provide Codemaster’s with more financial security, but will it possibly lock them into doing nothing more than annualised franchises? Which is what they do now, really, so I guess nothing will change. The point is, DIRT 5 will likely be the last game to come from Codemaster’s without also being under the considerable shadow of Take-Two, so is DIRT 5 a suitable goodbye to Codies in their current form?