Ratchet & Clank: Rift Apart opens with a celebration of our two titular heroes, a parade thrown in their honour. As the duo make their way through parade floats that reference their prior adventures Ratchet points out that it has been years since they’ve even done anything vaguely heroic, so why are they being celebrated? And do they really still have it? Are they still capable of daring-do and heroic heroism? Of course, as per the unwritten rules of video games things quickly go wrong; Dr Nefarious arrives just in time to steal the Dimensionator which Crank was going to gift to his friend in the hopes of letting him find his lost people, and the very fabric of space and time begins to rip apart.
I’m back with the 11th episode of the shoddy Wolf’s Gaming Podcast and as you might expect this episode is all about E3 and the many games revealed there. As such, it’s the longest episode to date, clocking in at just a little under 50-minutes, which is probably the absolute limit of how long someone can listen to my voice without jumping in front of a moving truck.
Biomutant comes from a small team of just 20-people and has captured my interest every time it has been shown over the last four years or so. And how could it not? It’s an action-RPG about being a mutated mammal who knows martial arts, set in a luscious post-apocalyptic world where humans are long-gone and now it’s just weirdly mutated animals everywhere. I hope that if we ever die out as a species our planet gets taken over by some new, strange form of life that runs around in the ruins of our cities and spends ages making up strange-sounding words to describe our technology.
A new episode of the Wolf’s Gaming Podcast is live and filled with my rambling voice! Hurrah! This week I talk about a few different topics, including the joy of playing Mario Kart 8 on my new Switch, Sony seemingly retconning their comments regarding console generations, Crysis 2 […]
Days Gone has ridden onto Steam as the latest Playstation exclusive to make it onto PC, opening up Bend Studio’s work to a whole new audience. I reviewed Days Gone when it first launched on the PS4 back in 2018 and found it to be entertaining to play with a strong lead character. A couple of years on my initial thoughts haven’t changed too much, so you can check out the original review for those. Now, though, we the recent news of a potential sequel being turned down by Sony it’s interesting to revisit Days Gone and see why I think it does deserve one to fulfil all the potential it has. And if you just want an idea of how good the PC port is, jump down toward the end of the review.
There are a few reasons why this isn’t a full review of the new Mass Effect: Legendary Edition. Number one is that the sci-fi trilogy contains dozens and dozens of hours of content and doing a full review will take a while. The second reason is that there are already hundreds of reviews for all three games, and while those reviews might not be for the Legendary Edition they remain largely relevant today, so it makes more sense to focus on the technical side of things. But the biggest and most important reason, at least to me, is because I want to take my time with this one. The Mass Effect games are special to me, a massive part of my teenage years and a huge factor in my love of the Xbox 360 era. To review this new Legendary Edition in a timely fashion I’d have to rush through them all, and…well, I’m just not willing to do that to myself. Sorry. I’m going to savour every moment, do every quest and maybe even chase down every Platinum trophy. This partial review, then, is based off of 20-hours with the first Mass Effect and a quick look at the other two games. Plus, the first game features the vast majority of the remastering effort due to its age, and so focusing on that seems sensible.
Having spent quite a lot of time in hospitals the idea of being a doctor never really appealed to me. Plus, all the illnesses looked super boring. Cystic Fibrosis? Pfft. What’s cool about that, man. Luckily, Two-Point Hospital understands that real illnesses kind of suck and don’t involve anywhere near enough unscrewing people’s heads or patients dying in the corridors and becoming obnoxious ghosts who scare the other patients. Being a doctor is cool again!
Rogue-likes might be incredibly popular among a certain group of players who love to torture themselves as they crawl and scrape for every piece of progress, but they’ve rarely made the jump to triple-A, typically being the domain of smaller developers. Housemarque has changed that with Returnal, a game that combines their experience in bullet-hell arcade games with the classic rogue-like experience of dying again and again and again. Throw in gorgeous graphics, a whole bunch of systems and a story that could make a Christopher Nolan movie seem straightforward, and you have the ingredients for a rather interesting Playstation 5 exclusive. But is it worth spending £70 on?
Welcome back my packmates, it’s time for another wildly inconsistent Weekend Whammy! Hurrah! Personal life at the moment continues to be a messy affair filled with more drama and intrigue than the early seasons of Game of Thrones, so getting anything done is a bit of a challenge. Still, I’m here, we’re head, so what am I chattering about this week? Well, Mass Effect: Legendary Edition impressions, mostly, but there’s also a bunch of Sony news to tackle, Valve games maybe coming to console and how there are 25 Playstation games currently being made. Let’s jump in, yeah?
Despite launching straight onto Game Pass back in December of last year, Call of the Sea struggled to make a splash and has sunken into the depths of relative obscurity. So I’m here to drag it out of the water and provide some hasty CPR, especially since Call of the Sea just launched on Playstation, bringing a whole new chance for this little pearl of a game to find an appreciative audience! And I promise I’ll stop making bad water jokes now. Sea?