So, I don’t usually do updates like this but I just wanted to let you all know what is currently going on in the world of Wolf. Simply put, my computer is currently dead.
Last week it started acting up and then died completely. I won’t bore you with the symptoms, but suffice to say I went through a lot of potential solutions and then eventually stripped it down part by part in order to locate the fault. I narrowed it down to being either the motherboard, a MSI X370 Titanium, or the Ryzen 5 1600 CPU. Both aren’t even a year old, and neither is even fully paid for yet. I’m pretty sure it’s the motherboard at fault, although I can’t be completely certain. I think it’s the more likely option, though.
I was just idly sitting around, browsing through games when I came across Omensight. It’s a relatively quiet period for games at the moment, so I decided to fire across a code request despite knowing nothing about the game. Boy, am I glad I did. Omensight turned out to be more than worth my time, and hopefully at the end of this review you might just think it’s worth your time, too.
There are few keyboards or mice that could be considered innovative, which is understandable; we’ve surely perfected them, right? In the world of keyboards, though, Roccat have decided to smash two things together to create the first ever “membranical” keyboard, thereby making a unique product and massacring the English language at the same time. Despite the fancy naming this is still very much a membrane keyboard, meaning that there’s a single sheet of little rubber contact domes hiding underneath the keys rather than the individual switches that mechanical boards have. So does this weird Frankenstein’s Monster of a board actually work?
There are many games from the Xbox 360 and PS3 generation that never made it to PC but deserved to. For example, despite the pleas of thousands upon thousands of gamers a port of Red Dead Redemption never happened. But when you consider the vast catalogue of titles itching for a PC port Bullet Witch is not something that would spring to mind. This 2006 release was released to fairly middling reviews back in the day, and while it managed to sell a little in Japan it flopped almost entirely in UK. Now, some 12-years later a PC port has been released with absolutely no fanfare, little warning and very little in the way of changes. In other words, this is a game that was made on a tight budget, didn’t do very well and has suddenly turned up 12-years later out of the blue. Okay then.
Set in a Steampunk version of the 1800s with everything having gone to an iced-over hell due to a sudden ice age which somehow snuck up on humanity people have decided to leave the cities in order to found new homes using large generators, massive machines that burn coal to provide some warmth amidst conditions reaching -70c. As the captain of this expedition it’s up to you to construct a city, maintain hope and keep everyone alive. No pressure.
Being the head of a corporation commited to designing a range of spaceships in order to fulfill contracts that call for cargo hauling, pirate extermination, mining and more sounds pretty freaking awesome on paper, especially when it lets you design those ships. Having spent a few years in the wilds of Early Access this is exactly what Starship Corporation aims to be, a management strategy game with a sci-fi dressing.
Peak Oil places you into the shiny, pointed shoes of someone running an oil empire where you must deal with investing in new technology, drilling for oil and then selling that oil before the world has run out of its favorite fossil fuel and will presumably be turning into a post-apocalyptic scenario quite soon, possibly with some guy called Max blasting around. This all takes the form of a worker-placement game where you have to fight for control of a few different locations across the board while fending off the other players.