Milestone has created an interesting place for themselves in the racing market as purveyors of completely okay games. They lack the presentation and flair of Codemaster’s franchises or Microsoft’s Forza titles, and always seem to be on the precipice of greatness without ever quite reaching it. Arguably their biggest franchise, MotoGP games launch every year and find a solid audience, but like most annual releases each new game struggles to justify its existence. But as someone who tends to jump back in every few years the changes tend to be more pronounced. So let’s check out MotoGP 22 and see what’s new, shall we?
I realise I haven’t posted anything on the site in weeks. That’s not hugely uncommon for me but it’s still worth talking about for those of you who care. Hi. I’m still alive and kicking.
Ye olde London was not a nice place. Grime, dirt and detritus covered the streets, smog hung in the air, hygiene was more of a myth than reality and people disappeared on a fairly regular basis due to being pressganged, walking down the wrong alley, drunkenly stumbling into the ocean or any number of delightfully degrading deaths,. Living day to day was a hardship for the common people, made all the harder by the absurd cost of meat. But…humans are meat, right? Seems like a prime business opportunity. Cue the Ravenous Devils, Hildred and Percival, and their lives of butchery and business management.
Being a relative Nintendo noob, my experience of Kirby has been solely limited to Super Smash Bros. where his ability to suck characters into himself has been the bane of my existence. But with the game releases being fairly quiet at the moment, what better time to experience Kirby than now, especially since his newest adventure, Kirby and the Forgotten Land, is his first fully 3D adventure! Can Kirby hang with the greats like Mario, Luigi and Link? Or has he bitten off more than he can chew?
Probably every review of Tiny Tina’s Wonderlands is going to refer to this game as being Borderlands with a coat of Dungeons & Dragons paint. But as unoriginal as that might sound, it’s also an incredibly accurate statement that explains everything about the game that you need to know. This is essentially a reskin of Borderlands 3, and with that comes a lot of good and a fair bit of not so good. The shooting and looting loop is excellent and the humour is much stronger than it was in the previous game. But on the other hand, the structure of the game has barely changed since the original Borderlands and there’s a strong sense Gearbox needs to think about how to evolve their missions designs. In short, if you still love Borderlands and have a soft spot for fantasy then this is going to be for you. And if Borderlands is starting to grind your gears, it’s best avoided. Me? I fall firmly into the first camp.
We live in an age of remakes, remasters and re-releases. It allows whole new audiences to explore games from a different generation or can breathe new life into a cult classic. But it also means we often end up seeing some very odd re-releases and ports as companies attempt to squeeze out a little more money from their games, and Quest for Infamy certainly feels like one of those odder choices. First released on the PC back in 2016, Quest for Infamy is a successor of sorts to the old Quest for Glory titles, a blend of point and click puzzling and RPG mechanics. Now, Quest for Infamy brings its love of those largely forgotten games to the Nintendo Switch, Playstation and Xbox.
Horizon: Zero Dawn was the surprise of 2017, in many ways. It’s not like people weren’t excited about the prospect of a new game from the developers of the Killzone franchise, but a new IP is always risky and Guerilla was taking a sizable step out of their comfort zone, going from a first-person shooter to a third-person action-adventure set in a massive open world. Any doubts were quickly smashed into pieces though, as Forbidden west sold over 2.5.-million copies in just the first two weeks, and as I write this that number is now over 20-million. Clearly, Sony had a new franchise on its hands and a sequel was all but inevitable, especially as Guerilla had carefully laid the foundations for Aloy’s next adventure. Half a decade later that sequel has finally arrived, and while it’s not a true PS5 exclusive, Horizon: Forbidden West is a safe, solid follow-up that will doubtless sell millions more copies before the series disappears for another 5-years.
The Batman is an origin story. Not the one you’re thinking of which we’ve seen depicted in film and comic form more times than Superman has abused his X-ray vision powers to spy on hot singles in his area. Director Matt Reeves doesn’t show us yet another slow-motion shot of Martha Wayne’s pearls scattering across a grimy alley as some low-life guns her and her husband down, leaving the crying Bruce Wayne to swear vengeance and grow up to wear a gimp suit with ears. No, in The Batman, Bruce has already been battling crime for 2-years. He’s still young, hot-headed and prone to losing control. He’s Vengeance, but he’s not The Batman. Not yet. Not until the credits roll on this excellent new telling of the Dark Knight.
Achievements and Trophies can tell you a lot about a game. They can inform us of how people played a game, or at what point they started to give up. In the case of The Waylanders however, the Steam Achievements paint a damaging picture of just how quickly players gave up on it. An Achievement for completing a story mission, an unavoidable Achievement earned a mere hour or two into the game, lists a measly 17.6% of players have got it. That number gets almost halved for the next story achievement, just 8.1% at the time of writing this. And the Achievement for reaching level 3, which doesn’t take long, is just 2.9%.
Not For Broadcast is one of the most interesting and unique games I’ve played in a very long time. This little indie game puts you behind the scenes of the Nightly National News program, cutting between camera’s, censoring anything naughty and ensuring a smooth show so that leading news anchor Jeremy Donaldson can deliver the headlines to the nation. Amidst Not For Broadcast’s crazier moments is a story of people, governments, propaganda, the power that media wields and tough choices. Despite some issues, this is one broadcast you don’t want to miss because it might just end up being your game of the year.