As a young human being back in the 90’s Jurassic Park was a film I watched countless times. I can vividly recall countless scenes from it, like the ripples in the glass of water, the way the T-Rex was sniffing around the cars and the initial wonder of seeing dinosaurs. And like so many kids the film was responsible for making me love dinosaurs. So the idea of a game that lets me make my very own Jurassic Park has my undivided attention. Oh, it’s Jurassic World now? My Bad.
The racing genre can be tricky to innovate in, especially since many of the titles coming out tend to focus more on the realism side of things. Onrush, though, wants to bring back the arcade thrills while also doing something a little different, ditching the normal racing concepts of trying to be ahead of anyone else, finish lines and laps. Instead, it brings in a little bit of Rocket League, a dab of Overwatch and a hell of a lot of destruction derby to create something that acts as a welcome kick in the racing genre’s nads.
Originally released back in 2016 for PC, Aragami is now making its way to consoles in the form of the new Aragami: Shadow Edition, complete with a new piece of content called Nightfall, which you can buy separately, that acts as a prequel to the main game. So, since this was a title I skipped when it was first released and in celebration of the new edition hitting consoles let’s check out this ninja stealth ’em up that absolutely has nothing to do with the traditional art of folding paper. Man, was I confused for the first hour.
Vampires come in so many varieties, from the savage like in 30 Days of Night to the bloody stupid in Twilight. Sometimes they’re feral, sometimes cultured. Sometimes they’re portrayed as romantic and mysterious, and other times it’s all about ripping out throats. In games, though, vampires have been kind of under-represented, which is surprising given just how popular they are. It seems DontNod, the same people who previously developed Remember Me and Life is Strange.
Watching the survival genre explode in popularity has been weirdly fascinating, a bit like watching a building being demolished; exciting, cool, and then everything gets a bit hard to see before it’s left as a crumbling heap. Okay, maybe that’s a terrible analogy, but I can’t help feel that survival games are something of a trend that’s on the rise but due a collapse relatively soon. I think that’s mostly because as a whole survival games aren’t very good games. I mean, I’ve had a lot of fun in Rust, but as an actual videogame it’s a bit naff, doesn’t have much to do in it and largely relies on its player interactions.
I was just idly sitting around, browsing through games when I came across Omensight. It’s a relatively quiet period for games at the moment, so I decided to fire across a code request despite knowing nothing about the game. Boy, am I glad I did. Omensight turned out to be more than worth my time, and hopefully at the end of this review you might just think it’s worth your time, too.
There are few keyboards or mice that could be considered innovative, which is understandable; we’ve surely perfected them, right? In the world of keyboards, though, Roccat have decided to smash two things together to create the first ever “membranical” keyboard, thereby making a unique product and massacring the English language at the same time. Despite the fancy naming this is still very much a membrane keyboard, meaning that there’s a single sheet of little rubber contact domes hiding underneath the keys rather than the individual switches that mechanical boards have. So does this weird Frankenstein’s Monster of a board actually work?