While everyone awaits a new Halo sequel from 343, why not pass the time with Spartan Games Halo: Fleet Battles, a tabletop miniatures game about UNSC and Covenant ships colliding? Let’s see if it’s worth picking up in this review.
Milestone return with their second Ride game for PC, Xbox One and PS4. It’s the Dani Pedrosa of racing games; great, but doesn’t quite manage to grab the championship.
Valve’s Steam Machine may be all but dead, but that isn’t stop Alienware from trying to get their PCs into the living room. Is the Alienware Alpha a worthy console competitor?
Designed by: Chuck D. Yager Published by: Z-Man Games Players: 2-4 (Solo possible) Playtime: 45+ Review copy supplied free of charge by Esdevium Games. Now that it is freely available to use Lovecraft’s unique brand of horror is turning up absolutely everywhere, especially in the boardgame industry who […]
Designed by: Oleksandr Nevskiy, Oleg Sidorenko Published by: Asmodee Players: 2-7 Review copy supplied free of charge by Esdevium Games. In a feverish dream a ghost comes to you. It gestures toward a small table bearing Cluedo. With a shake of its head the ghost waves its hands and […]
Dominating the videogame industry is surprisingly easy. Had I know, this I would surely have entered into the field at a young age and been a mult-billionaire by this point, swimming in cash acquired from willing suckers in lucrative free-to-play games. About a dozen hours into my time with Mad Games Tycoon I’ve acquired the largest building possible, which houses two development teams, each supported by their very own PR departments, mo-cap studios, roomful of testers to tweak the balance and check for bugs, sizable areas dedicated purely to graphics and bunches of sound engineers. On top of that I have in-house production that also lets me publish games from other developers as well as my own, a server room to support my numerous MMOs and training areas so that my staff can be the best possible. Also, there’s some kickin’ sound systems strewn about the place. Yup, domination is good.
The side-scrolling shooter has long been a staple of videogames across many different incarnations. But one thing is typically included; aiming whatever weapon the main character wields. Seraph, though, seeks to get rid of this minor inconvenience, removing the ability to aim. Just fire the weapons and your virtual avatar will do all the rest, gunning down demon hordes. What madness is this?