I guess it’s not surprising that a game about slamming huge meat-slabs into cover before gunning down Locus translates so well into genre that’s about slamming into cover and gunning down bad guys. It would be easy to write it off as nothing more than a basic XCOM reskin if Splash Damage hadn’t done such a damn good job of making it feel like a Gears game through and through. The production values for a game within this genre are nothing short of lavish, with cutscenes being up to Gears 5 standards and actual gameplay being able to pass itself off as one of the main games when it zooms into an over-the-shoulder viewpoint. From the stellar sound design to the way special abilities mirror the main series, Gears Tactics feels like a lot more than just some cheap XCOM clone wearing bulky armour and running around with a chainsaw strapped to a gun.
2020 has already been a crazy year. And yet somehow in the midst of all this mayhem I never would have imagined that the weirdest thing of 2020 is that I’m playing Streets of Rage 4. I never saw this coming. I never once considered that after 26-years since Streets of Rage 3 we’d get a sequel. How did this even happen? Where did this come from? I don’t know. I don’t care, because Streets of Rage 4 is a hell of a sequel.
Announced mere weeks ago and launching with a hefty 50% discount, XCOM: Chimera Squad came out of nowhere. It’s a spin-off of the main franchise, one that quite probably acts as a testing ground for Firaxis as they craft the eagerly awaited XCOM 3. The brilliant turn-based tension of XCOM: Enemy Unknown is still at the core of Chimera Squad, but there’s some brave new ideas thrown into the mix as well. So, with loads of turn-based tactical games suddenly appearing, does XCOM: Chimera Squad do enough to warrant a purchase?
Do you like the idea of XCOM? But don’t like how it basically revels in torturing your very soul until it turns you into a blubbering wreck of a human being? Then Fort Triumph might be for you! After spending a few years in Early Access on Steam, Fort Triumph has finally got its full release to very little fanfare. So let’s shine a light on it and see if its worth playing.
The world of motorsports, just like the rest of our little spinning globe, has basically crashed straight into a wall. The official MotoGP season has been postponed indefinitely at this point, leaving all us petrol heads sulking into our cups of motor oil. But this isn’t going to stop Milestone and their latest entry in the MotoGP video game franchise, astoundingly titled…er, MotoGP ’20. Clever.
Alder’s Blood certainly has an awesome setup: mankind has killed God, and now His corpse is corrupting the world, unleashing unrelenting horrors in the form of savage beasts. As the game opens you control Duke, a Hunter seeking the body of God in order to hopefully end the torment. But Duke’s reward is instead a haunting vision of horror that leaves him blind. You then swap over to Chief and his band of Hunter’s as they find Duke and set off on a mission to find the body of God, deal with the monsters and hopefully survive this bleak world through turn-based stealth and monster slaying.
The world might be in the middle of a pandemic that’s forced us all to huddle inside while stuffing our faces and watching Netflix, but there’s one glowing beacon of hope: thirteen years after the last adventures of Gordon Freeman we have finally got a new Half-Life. Except, it’s not Half-Life 3, it’s a prequel. And it’s in VR, so you might not be able to play it. What we have is Half-Life: Alyx, a prequel to Half-Life 2 and a very obvious passion project from Valve. This is a game designed for virtual reality and built to the highest standards. I’d actually be surprised if Valve made a profit on Half Life: Alyx because it looks and feels like a lot of money was sunk into its creation, versus the relatively small audience that can buy it. But that doesn’t matter right now. All we need to know is just how good is Half-Life: Alyx?
Phoenix Point had an intriguing development before it got launched in late 2019. Julian Gollop was the co-creator of the original X-COM, so its no surprise that Phoenix Point is like a spiritual successor, and a look at what Gallop thinks a modern XCOM game should be. The game’s development came through crowdfunding, but then controversy hit when the developers signed a 1-year exclusive deal with the Epic Game Store, angering fans who had donated money to the project under the belief it would be available on Steam. It was certainly a shady decision, and the developers must have surely known it would rankle their supporters. But for now let’s put that aside and review Phoenix Point, shall we?
Four years after Doom returned from its long exile in a tidal wave of blood and guts we’ve finally got a sequel in Doom: Eternal. But how could id Software improve on their already amazing gunplay? Did Doom 2016 really need a sequel? The answer to the first question is by using some form of black magic far beyond any mortal comprehension, resulting in gunplay so sublime that it might actually be illegal. And the answer to the second question is a resounding yes. Doom: Eternal has quashed any doubts that Doom 2016 deserved a sequel. But as amazing as Doom: Eternal is, it’s also a game with some problems, and a hell of a lot worth talking about.
A few years ago we got TT Isle of Man: Ride on the Edge, a game intent on bringing the madness of the real event to the medium of videogames for all us bike fans. It had some problems, but I wound up loving it nonetheless. Now, we’ve got a sequel. But what improvements has it brought? Is TT Isle of Man: Ride on the Edge 2 a sequel worthy of standing on the podium?