Although it never exactly wowed critics, Ubisoft are not ones to give up on a potential franchise that could earn them extra cash, so here we are with a sequel to The Crew. The design motto seems to have been, “more, more, more!” resulting in a game that packs in about as much as it can. But does more mean better? According to Ubisoft, yes. Yes, it does.
Alright, so you’ve gone and got yourself a fancy headset capable of delivering sound to your ears that’s so good you might just orgasm right there on the spot, horrifying anybody who is unlucky enough to be in the same room as you, but somehow something still isn’t right. Cue the GSX 1000, an external DAC (Digital Analog Converter) and amplifier combo that replaces your computers onboard audio in order to give your headphones all the love they truly deserve.
What a journey Wreckfest has had. I remember previewing it years ago while it was simply known as Next Car Game and was composed of a physics playground and a few tracks. At the time Bugbear was unsure exactly where they wanted to take the game, and over the years there were moments where it seemed the Early Access project had been abandoned. But after a bunch of work, feedback and a renaming Wreckfest has stumbled out of Early Access with a purpose; bring back destruction derby.
Did you ever wonder how the shops in RPG games so often stock amazing, unique weapons? Where do they keep getting them from? A number of games have sought to put you into the shoes of the shopkeepers, selling items to adventurers who will run off to fight strange beasts rather having YOU be the one to do all the adventuring. Moonlighter wants you to do both, though, explaining that the reason shops have these amazing items is because the people who run them are adventurers, too.
Due to the review copy of Wisdom of Solomon arriving just before the Kickstarter began and the campaign having just six days left as I write this, this is going to be a short review so that you can at least get an idea of how it plays. So let’s just leap head-first into this, shall we? And please, forgive me if my writing is a lot rougher than it usually is, which is certainly saying something.
As a young human being back in the 90’s Jurassic Park was a film I watched countless times. I can vividly recall countless scenes from it, like the ripples in the glass of water, the way the T-Rex was sniffing around the cars and the initial wonder of seeing dinosaurs. And like so many kids the film was responsible for making me love dinosaurs. So the idea of a game that lets me make my very own Jurassic Park has my undivided attention. Oh, it’s Jurassic World now? My Bad.
The racing genre can be tricky to innovate in, especially since many of the titles coming out tend to focus more on the realism side of things. Onrush, though, wants to bring back the arcade thrills while also doing something a little different, ditching the normal racing concepts of trying to be ahead of anyone else, finish lines and laps. Instead, it brings in a little bit of Rocket League, a dab of Overwatch and a hell of a lot of destruction derby to create something that acts as a welcome kick in the racing genre’s nads.