Sometimes games can be difficult to talk about coherently. Take Seven: The Days Long Gone, for instance; there were times when I was genuinely enjoying its open-world stealth-RPG mechanics and unique world, and yet there were also other times when I utterly hated it. It can be pleasingly willing to let you figure things out for yourself, and it can be annoyingly vague about many things. Its parkour can let you smoothly slide into a heavily patrolled area, and it can be breathtakingly clumsy in its controls. This new game from a bunch of ex-Witcher developers is one hell of a mixed bag from start to finish, and it feels like every 30-seconds of gameplay is a rollercoaster.
In the world of PC’s Alienware is a pretty big name that is viewed in two very different lights; on the one-hand those with the willingness to build their own computers see little of value in the company due to the high costs, while folk looking to simply purchase something that has a little more va-va-voom than the average off-the-shelf machine can find a lot to look provided they are willing to pay the price. But now Alienware have moved into producing their own line of peripherals, including a curved monitor and mouse. Before long you’ll be able to own an entire Alienware-branded setup, including a lovely sticker on your backside. But for now lets just review their keyboard, the boringly named AW568. Seriously, guys, when your company is named Alienware surely you could come up with a better name for a keyboard?
It’s a little known historical fact that the American revolution was supported, and mostly won, by witches whose magic was capable of turning the entire tide of war. It’s a shame that the history books so rarely mention these brave folk who wielded arcane forces, yet their sacrifices for the cause were great. I mean, who else could possibly have dealt with the fact that Paul Revere was actually a werewolf? It is these facts that are so stupidly kept from our children in school in favor of teaching them utter rubbish like maths. Who the hell even uses maths!?
There is a well-known line in the Star Wars movies that applies perfectly here. “You were the Chosen One! You were supposed to destroy the Sith, not join them. You were supposed to bring balance to the force, not leave it in darkness.” Of course, it’s the scene in Revenge of the Sith where Obi-Wan Kenobi faces down his former Padawan and friend Anakin Skywalker, or as he now calls himself, Darth Vader. Still, it’s apt here. While last years Battlefront left a lot of people feeling let-down I still quite enjoyed it despite its issues. I had high hopes for a sequel, and yet EA managed to fall deeper into the Dark Side, taking the beloved Star Wars name with it.
It has been two years since we last had an Assassin’s Creed game, the previously yearly franchise taking a small break in order to go back to the drawing board for a sorely needed refresh. Except what we’ve gotten is more of a patchwork quilt made up of pieces from lots of other popular games, resulting in the best game in the franchise in years while also being a poor Assassin’s Creed game.
2015’s Hand of Fate from Defiant Entertainment was one of those genuinely wonderful surprises, a game that came out of nowhere with a small budget and a loving team who had a concept they wanted to turn into a reality. So over two years later we’ve got a sequel, and like the first game it has come out of nowhere. I didn’t even realize there was going to be a Hand of Fate 2 until the press release stating it was released landed in my inbox. Is this one a wonderful surprise, too?
The Godfather: Corleone’s Empire Board Game Review – The Lawyer With The Briefcase Can Steal More Money Than The Man With The Gun
The Godfather is one of the most well-known movies of all time, beloved by thousands upon thousands of people who sat in rapt attention as they watched the story of Don Vito Corleone, as played by Marlon Brando in his greatest performance. And now, since we live in a time where various licenses are being used to create great games we’re getting a boardgame version of the movie courtesy of designer Eric Lang and publisher CMON. So is it an offer we can’t refuse?