Let’s be perfectly honest with ourselves: humans are violent creatures with strong impulses toward physically damaging each other or anything within range. It’s one of the biggest reasons we’ve survived as long as we have and while we’ve certainly learned to control those violent tendencies they still lurk just under the surface. It’s not a surprise that VR games that let you unleash some rage in a healthy way have taken off. That’s where Gorn comes in, a brilliantly over-the-top brawler that lets you vent a little anger by ripping off heads.
Zombies just don’t go out of fashion, do they? I “reviewed” They Are Billions over a year ago when it was in Early Access. It was all about building up a chunky base to hold out against swarms of zombies and it proved rather promising. Now that They Are Billions has officially left Early Access it boasts a proper campaign mode, so does it live up to its own potential?
The first mission of Defector is like a glorious homage to every over-the-top spy movie to have ever appeared on a screen. There’s a handler feeding you information, a bad guy to converse with and then the possibility of driving a car out of a plane before leaping out and landing in a different plane. Oh, and then gunning down a bunch of fighter jets using nothing but an assault rifle because that’s how the real world works. It’s a bombastic introduction to Defector, but then the game never does manage to reach the same highs again. It’s perhaps no wonder that it was this first level which was shown off in the demos and previews.
The passing of time tends to erode a game. A lot of the time an old game we have fond memories of doesn’t feel so good when we dust it off and play it in 2019, which is understandable because of the technical limitations of the time. But there are some games whose gameplay mechanics are so damn refined, so bloody good that even today they feel amazing. As this remake proves Crash Team Racing Nitro-Fueled is one such game, a kart racing series that sadly fizzled out while Mario Kart carried on. But now its back with a fresh lick of paint and ready to take top spot on the podium.
This week I readied my lazy self to once again to venture outside into the harsh world and seek out the magical oasis that is the cinema. My goal was simple: watch Spider-Man: Far From Home. And eat a crap-load of Haribo. So, two goals, but you get the point. And drink a load of Coke. Okay, three goals.
Any game that has you taking order from a sentient banana named Pedro is guaranteed to be good. It’s like a rule of the universe or something. I’m sure of it. My Friend Pedro does indeed have a talking banana and thus is at an immediate advantage over almost every other game. To be honest if you actually need a review after being told about a sentient banana then I’m not sure this game is for you. Or games in general. Or life, for that matter. What the hell is wrong with you?
I’ve been watching Formula 1 for as long as I can remember, having been raised on a diet of that and MotoGP. These days, though, I’m struggling to stay a fan of the sport. Actual racing has taken a back seat to managing tyres, fuel, temperatures and energy. Overtakes are almost always due to the use of DRS, a system that gives the chasing car a massive advantage on straights. Meanwhile penalties now seem to follow the rulebook to the letter, rather than follow the spirit which has seen racers being given harsh penalties for trying to actually race.
These days it seems like you can’t go more than five minutes without tripping over a tentacle brandishing the latest Lovecraftian inspired piece of fiction. Regardless of how you feel about H.P. Lovecraft himself his work has endured, and now that it’s in the public domain it seems his world of cosmic horror and unfathomable beings will live on. Now the developers of the Sherlock Holmes games are taking a crack at the Cthulhu mythos, transplanting their detective mechanics into a world where cosmic horror threatens your sanity. Does The Sinking City float, or sink?
Ah, the medieval times. Let’s be honest; they were a bit crap to live in. But that didn’t stop us romanticizing the whole thing and dreaming about being heroic knights smacking people around with swords. Mordhau knows that we like knights and swords and hammers, and it also knows that we love violence and blood and skulls being smashed. So Mordhau lets us play as knights and decapitate each other. Thanks Mordhau. You’re a good friend.
You have to admit that as names go Void Bastards is a pretty good one. It captures your attention, just like the striking graphical style does. Once you’ve been successfully reeled in by the cool name and pretty pictures, though, what exactly does Void Bastards offer up? British accents, spaceships, tourists and lots of stuff to craft. That’s what.