Any game that has you taking order from a sentient banana named Pedro is guaranteed to be good. It’s like a rule of the universe or something. I’m sure of it. My Friend Pedro does indeed have a talking banana and thus is at an immediate advantage over almost every other game. To be honest if you actually need a review after being told about a sentient banana then I’m not sure this game is for you. Or games in general. Or life, for that matter. What the hell is wrong with you?
I’ve been watching Formula 1 for as long as I can remember, having been raised on a diet of that and MotoGP. These days, though, I’m struggling to stay a fan of the sport. Actual racing has taken a back seat to managing tyres, fuel, temperatures and energy. Overtakes are almost always due to the use of DRS, a system that gives the chasing car a massive advantage on straights. Meanwhile penalties now seem to follow the rulebook to the letter, rather than follow the spirit which has seen racers being given harsh penalties for trying to actually race.
These days it seems like you can’t go more than five minutes without tripping over a tentacle brandishing the latest Lovecraftian inspired piece of fiction. Regardless of how you feel about H.P. Lovecraft himself his work has endured, and now that it’s in the public domain it seems his world of cosmic horror and unfathomable beings will live on. Now the developers of the Sherlock Holmes games are taking a crack at the Cthulhu mythos, transplanting their detective mechanics into a world where cosmic horror threatens your sanity. Does The Sinking City float, or sink?
Ah, the medieval times. Let’s be honest; they were a bit crap to live in. But that didn’t stop us romanticizing the whole thing and dreaming about being heroic knights smacking people around with swords. Mordhau knows that we like knights and swords and hammers, and it also knows that we love violence and blood and skulls being smashed. So Mordhau lets us play as knights and decapitate each other. Thanks Mordhau. You’re a good friend.
You have to admit that as names go Void Bastards is a pretty good one. It captures your attention, just like the striking graphical style does. Once you’ve been successfully reeled in by the cool name and pretty pictures, though, what exactly does Void Bastards offer up? British accents, spaceships, tourists and lots of stuff to craft. That’s what.
When you buy a PS VR system it comes with a disc containing several demos. They’re good fun and certainly not a bad way to experience VR for the first time. But one of them caught everyone’s eye. It was titled London Heist and included fun stealth, tense shoot-outs and even a car chase where you could lean out the window while firing pistols. Now, developers London Studios have taken the ideas behind their demo and turned it into a fully-fleshed game called Blood & Truth. It might just be one of the best PS VR games yet.
The inherent problem with a game like Draugen is that you can’t talk about it. That makes reviewing somewhat tricky. You see, dear reader, Draugen is one of them there fancy pants walking simulators, all artistic and such like. The story of Druagen is the game, but I can’t talk about the story in detail without ruining the game. You see the problem?
*Downs a shot of whiskey* But I got this. I got it. Right. Here we go.
A good kart racing game is such a pure thing, right? It’s like the essence of gaming; simple, joyful fun wrapped in bright colours. It’s something the whole family can enjoy. It’s also a genre that’s time in the spotlight is long gone. But now it’s making something of a resurgence, and after 7 years Sumo Digital is finally back with a sort-of sequel. So let’s review Team Sonic Racing, yeah? Let’s see if it can go toe-to-toe with Mario Kart 8 and the upcoming Crash Team Racing remake.
For a while I was into mountain biking, specifically the downhill side of it because actually having to peddle is just the worst. I say I was into mountain biking, but mostly what happened was that I pin balled from tree to tree in a generally downward direction. But the point is I’ve always wanted more games focused around mountain biking, and while Descenders might not be the more simulation focused game I was hoping for it sure is a whole lot of fun its own right.
A good story is a powerful thing. It is amazing to consider how much impact a book, movie or TV show can have upon on our lives, to the extent that when they end we feel like we’ve lost something. I’ve gone through this a number of times, perhaps most recently when Terry Pratchett passed away and I was hit with the realization that there would never been a Discworld book again. No more Tiffany Aching, no more Rincewind, no more Vimes. Years before that when I closed the final Harry Potter book I was momentarily lost. The same feeling would hit again when the movie adaptions came to an end. Stargate SG-1 was another, a long-running series whose ending left me feeling like a part of my life had just vanished.