Mars, the Red Planet that has always held a strange fascination for us little Earthlings. Like so many, I watched the film adaption of The Martian and was intrigued by the story of survival on an alien world. Scientists and regular ol’ people have long dreamed of colonizing Mars, but just how difficult a task would it be? Could it ever be done? Well, Surviving Mars wants to know that too, so for some baffling reason it puts you in charge of turning Mars into a new home. A really, really dusty home.
If you’ve ever played a table-top RPG with a talented gamemaster who has spent many laborious hours crafting an adventure for the whole group to enjoy then you’ll know just how absorbing it can be. Who can count the time you spent forging your character? And all those cool moments where you do something awesome, or some silly plan works out? A good RPG session can be fantastic. It is, however, also a hard thing to get people into. Many of the systems have complex rules, it takes a lot of time to play through, you need the right group of people and so much more.
Let me preface this review by stating that I didn’t play the first Vermintide game. I had a few chums slicing and dicing the Skaven hordes, but I never found the time to pick up the Left 4 Dead style game set in the Warhammer universe for myself, so this review of the sequel is coming from the perspective of a new player wondering what all the fuss is about. Thankfully you don’t need to have played the first game to have an absolute blast with Vermintide 2; all you need is a desire to shatter some skulls.
Review sample provided free of charge by Roccat. The wonderful thing about a fantastic headset is that lovely comforting feel it can provide, the sense that you’re isolated from the hustle and bustle of the outside world, able to ignore all the yelling and shouting and screaming and […]
The Isle of Man TT is absolutely insane, a relic of a bygone era where racing was raw and dangerous. It’s 37.73 miles of public road weaving through several towns and then up the Snaefell Mountain that gets shut down so that a bunch of lunatics on beautiful motorcycles can scream around the epic track, taking the 274 corners at horrifying speeds while blasting between houses, barely missing pavements and even leaping into the air. It’s simply amazing to watch, a yearly spectacle that has given birth to legends like John McGuiness, Michael Dunlop, and Guy Martin.
Milestone have been around for years, quietly pumping out a variety of racing games that have rarely amazed but have clearly found themselves small audiences. Now, though, Milestone are back with another original IP and while it’s unlikely Gravel is going to be competing with the big boys of the genre it’s a surprisingly robust and enjoyable arcade racer that revels in letting you scream around corners.
Games usually get a second print run if they’ve done something right, so this second edition of Kingsburg seems to indicate that when it first came out people must have quite liked it. Me? Well, I’m still a relative noob, so I never played it when it first came out or in the intervening time Now its gotten a bit of a royal makeover with all-new artwork, some rather sexy dice and the entirety of the To Forge a Kingdom expansion rammed into the box for good measure. But thousands of people are wrong all the damn time, so is this dice-placement game actually any good? Have I really been missing out?