Like most kids I was pretty sure that my local pool probably had a massive killer shark lurking in its depths. That didn’t stop me from loving swimming, but I was always wary about the toothy death that could potentially be waiting for me. I blame Jaws for that, of course. Over the years a lot of films and media have painted sharks as terrifying creatures of the sea that will devour anything and everything. But there haven’t been a whole lot of shark based games, for some reason. So when Maneater began circling, a self-proclaimed shark RPG, how could I not be interested?
Saints Row 2 proved to be quite the success for Volition so it wasn’t surprising that they almost immediately began work on a third game. However, for the sequel they moved in a new direction, describing it as a reboot for the series with a focus on being over-the-top to help differentiate the game from Grand Theft Auto. Well, they certainly accomplished that goal, but the result is a wildly different game from its predecessor. There’s even big character changes like the boss of the Saints (who you play as) going from a vicious psycho to an almost Nathan Drake-esque action hero. Sure, it was Saints Row IV where the series went completely off the rails and didn’t so much jump the shark as it did blow the shark up with a UFO, but Saints Row: the Third did at least leap over the shark while wearing a luchadore mask and swinging a giant purple dildo. Now, nine years after it first launched, we have Saints Row: The Third Remastered. How has the game held up over nearly a decade?
Before We Leave is built on the basic principles of the classic 4x genre, except it’s actually more of a 3x game. It eschews combat an violence entirely, focusing solely on the other three Xs: explore, expand and exploit. It describes itself as a “non-violent city-building game set in your own cosy corner of the universe.” But can we really enjoy a strategy game without the ever-present threat of war and annihilation? Can we truly be content living peacefully? I mean, how will I be entertained without chainsawing someone in half?
Sometimes I miss the clarity of being on a mountain bike hurtling down a hill, swerving around trees, carving up berms and nailing jumps. I miss that beautiful clarity where your entire mind shrinks down to a single, overwhelming thought: this is going to really fucking hurt. And it does. It really, really does. I loved downhill mountain biking, but I hated going back up the hills and I was never all that good at it, so I gave up the sport before it forced me to give up on having all my bones intact. Happily I can live vicariously through videogames, so here I am reviewing Shred 2! Ft. Sam Pilgrim.
I guess it’s not surprising that a game about slamming huge meat-slabs into cover before gunning down Locus translates so well into genre that’s about slamming into cover and gunning down bad guys. It would be easy to write it off as nothing more than a basic XCOM reskin if Splash Damage hadn’t done such a damn good job of making it feel like a Gears game through and through. The production values for a game within this genre are nothing short of lavish, with cutscenes being up to Gears 5 standards and actual gameplay being able to pass itself off as one of the main games when it zooms into an over-the-shoulder viewpoint. From the stellar sound design to the way special abilities mirror the main series, Gears Tactics feels like a lot more than just some cheap XCOM clone wearing bulky armour and running around with a chainsaw strapped to a gun.
2020 has already been a crazy year. And yet somehow in the midst of all this mayhem I never would have imagined that the weirdest thing of 2020 is that I’m playing Streets of Rage 4. I never saw this coming. I never once considered that after 26-years since Streets of Rage 3 we’d get a sequel. How did this even happen? Where did this come from? I don’t know. I don’t care, because Streets of Rage 4 is a hell of a sequel.
Announced mere weeks ago and launching with a hefty 50% discount, XCOM: Chimera Squad came out of nowhere. It’s a spin-off of the main franchise, one that quite probably acts as a testing ground for Firaxis as they craft the eagerly awaited XCOM 3. The brilliant turn-based tension of XCOM: Enemy Unknown is still at the core of Chimera Squad, but there’s some brave new ideas thrown into the mix as well. So, with loads of turn-based tactical games suddenly appearing, does XCOM: Chimera Squad do enough to warrant a purchase?
Do you like the idea of XCOM? But don’t like how it basically revels in torturing your very soul until it turns you into a blubbering wreck of a human being? Then Fort Triumph might be for you! After spending a few years in Early Access on Steam, Fort Triumph has finally got its full release to very little fanfare. So let’s shine a light on it and see if its worth playing.
The world of motorsports, just like the rest of our little spinning globe, has basically crashed straight into a wall. The official MotoGP season has been postponed indefinitely at this point, leaving all us petrol heads sulking into our cups of motor oil. But this isn’t going to stop Milestone and their latest entry in the MotoGP video game franchise, astoundingly titled…er, MotoGP ’20. Clever.
Alder’s Blood certainly has an awesome setup: mankind has killed God, and now His corpse is corrupting the world, unleashing unrelenting horrors in the form of savage beasts. As the game opens you control Duke, a Hunter seeking the body of God in order to hopefully end the torment. But Duke’s reward is instead a haunting vision of horror that leaves him blind. You then swap over to Chief and his band of Hunter’s as they find Duke and set off on a mission to find the body of God, deal with the monsters and hopefully survive this bleak world through turn-based stealth and monster slaying.