There’s something so nice about putting on a pair of headphones and getting that feeling of the world fading away, leaving only music or the chatter of a podcast or the ambient noises of some fantasy world. It’s comforting, like being swaddled in a blanket while you shoot […]
It’s pretty crazy that both Anthem and Tom Clancy’s The Division 2 launched in the same month, both offering stacks of loot and lots of shooting. On paper, at least, Anthem sounded like such a cool prospect versus the more grounded reality of The Division 2. Mechanized suits, an alien world, potentially awesome types of loot to hunt down. Yet here we are: Anthem was a disappointment and The Division 2 has wound up improving on the first game in nearly every area. Even with the constraints on loot that a realistic setting imposes the people at Massive have crafted a more interesting loot system than Bioware could manage with their creative freedom. So let’s delve in and review Tom Clancy’s The Division 2.
11-years have passed since the last true Devil May Cry game was launched. In the span of time since 2008 we got a reboot of the franchise in the form of the oddly named DmC: Devil May Cry, a game that I actually quite liked but that did not go down well with fans. Finally, though, we have a true sequel in the form of Devil May Cry 5. Nero and Dante are back and ready to kick some demonic buttocks. It’s time to welcome back Devil May Cry and watch as it retakes its throne.
BioWare’s career has been filled with incredible games, from Star Wars: Knights of the old Republic to the Mass Effect trilogy and Dragon Age. For many, myself included, the company has a special place in our hearts. Yet things have been rough for BioWare of late, with Mass Effect: Andromeda falling flat on its oddly animated face. Now, we have Anthem, a new live-service, co-op looter-shooter in the vein of Destiny and The Division that has been in development for nearly seven years. After spending dozens and dozens of hours in Anthem, though, I can’t help but wonder what the hell happened in those seven years.
Reflecting on yet another failed attempt at an extreme track in Trials Rising at some ungodly hour in the morning, I come to the conclusion that this series has probably evoked more emotional responses out of me than the majority of story-driven games. This is literally a game about riding a bike from one end of a track to the end without falling off too many times. Somehow, though, it can make me laugh, smile, yell, get angry and threaten to murder my friends. I didn’t murder them, though. Honest. It was just heat of the moment. Now hand me a shovel, would you?
Ah, the 90’s were a hell of a time for the real-time strategy genre. It was the birthplace of one of my favorite games of all time; Total Annihilation. It was also the time of Command & Conquer, Age of Empires, Homeworld and Starcraft. It seems that developer Pathos Interactive view this as a golden age, too, because Bannermen feels and looks like it was ripped out of the 90’s and shoved into 2019. The problem is, even by the standards of the 90’s Bannermen isn’t very interesting.
Crackdown 3 serves as the perfect example of a game being announced long before it was ever ready to be. First announced some five years ago and originally scheduled for a 2016 release the game has a rather troubled development. Ideas of using the Cloud to power an impressive level of destruction were the big marketing point, so now that the game is finally out, what have we actually gotten?
Look, Intruders: Hide and Seek’s biggest fault really isn’t one of its own doing. You see, it constantly made me wish that we had gotten an official VR update for Alien: Isolation. As I hid in a cupboard in Intruders: Hide & Seek and watched one of the three goons look for me I couldn’t help but think how amazing the same thing in VR would have been in Alien: Isolation. Sorry, Intruders, it’s not you, it’s me. My heart just belongs to another.
Here’s a little known fact; while the original DiRT Rally may title itself as a rally sim it’s actually a horror game in disguise, especially in VR. It has an uncanny ability to constantly put you on the edge of your driving limits with rocks, trees and drops mere inches away from your spinning tires. It’s fucking terrifying, like being stuck on a roller coaster that’s falling apart while you urge it to go quicker and quicker.
Y’know, I don’t know why it’s called Angry Birds VR: Isle of Pigs when none of the birds look particularly furious. Sure, they maybe look a tad serious but when you bring them up to your face they’ll cheerfully wave at you, ready to achieve their goal of smashing stuff up and probably dying in the process. If I was one of these birds I think I’d be a tad more angry at the prospect of some psychopath using a slingshot to fire me face-first into stuff.