At some point, while I was hurtling down a road with the front sawblade of my bike merrily spinning away, I began to idly wonder how much of a jerk I was being. I mean, surely with that spinning sawblade of doom attached to the wheel the street must be getting torn to pieces, right? Admittedly there is something of an apocalypse going on in the background so a little extra damage isn’t the end of the world, but somebody is going to have to clean it all up. Ah well, such are the harsh realities of 2.5D motorcycling, I suppose.
Talk about pressure. It was eight years ago that Red Dead Redemption, a sequel to the oft forgotten Red Dead Revolver, hit consoles and took the world by storm. Rockstar are known for their craft, but even by their standards RDR felt special, a western in video game form that told the story of John Marston, the gruffest man who ever did gruff. Eight years is a long time to wait for a sequel. Well, a prequel, actually, as now we delve into the infamous gang of Dutch Van der Linde, the very same bunch that John was ultimately tasked with taking down eventually. With the narrative shadow of Marston looming over everything, can the game still tell a compelling story while improving on the wild west themes? Yes, yes, and a thousand times yes.
Could Lovecraft ever have known just how popular his unique brand of cosmic horror would become? Since his work is now public domain the Cthulhu name is everywhere, including literally hundreds of board games, books and video games. You can’t escape tentacles, green mist and hard-boiled detectives going slowly insane, it seems.
A few years back Ubisoft made the wise decision to halt their yearly release of Assassin’s Creed titles in favour of taking the series back to the workshop for a revamp. Many, myself included, hoped this would be the company finally figuring out that annual releases burn out the audience and don’t provide time for the developers to take player feedback into account properly. The year off proved successful as Ubisoft launched Assassin’s Creed: Origins to a pretty good reception. But now it seems we’re back on an annual cycle once again as a year later we’ve got a new AssCreed game.
Tossing a Ford Cosworth with a sickening amount of power around dirt bends in the U.K. sounds like something I’d like to do on the weekend, but given that I can barely afford to survive on Pot Noodles it’s also a bit of a pipe-dream. Well, nearly, because for the fourth iteration on the massively successful Horizon spin-off series developer Playground have opted to head to the United Kingdom, so when the opportunity to pick a supped up Cosworth presents itself I don’t hesitate. You can keep your Bugatti Veyron.
The Dakar rally is an epic test of driving skill, endurance and navigation as it spans hundreds of kilometres over unforgiving sand dunes and tricky terrain. Just completing the thing is a massive achievement, never mind actually winning it. Despite how amazing this all sounds there hasn’t been a Dakar game in years, which feels like a missed opportunity. Can you imagine a sort of DiRT Rally experience, but bombing over dunes rather than driving along a track? Well, that’s what the new Big Moon aim to do with their new Dakar 18.
How many times have you nearly been murdered by wires? They lie on the floor just waiting for your unwitting foot to get trapped, or they hang around your neck, carefully biding their time until they strangle you to death. You can’t trust them, which is why wireless is the way of the future, people, hence my sound reasoning for reviewing the new xFyro XS2 wireless earbuds.
If there’s one thing that I’m always going to feel disappointed about when it comes to the rebooted Tomb Raider franchise it’s that Lara Croft never once picks up her awesome dual pistols. No, for some reason this iteration of the tomb raiding badass focused on her bow, which just isn’t as cool, I reckon. Ah well. This third game marks the supposed end of the trilogy, and is also the only game of the three not to be developed primarily by Crystal Dynamics who this time assumed support duties to Eidos Montreal. So, does the series go out with an explosive arrow or one of the infamous gruesome death scenes?
Platforms: PC, Xbox One, PS4 Reviewed On: PC Developer: Capcom Publisher: Capcom Singleplayer: Yes Multiplayer: Yes As the name suggests your main vocation in Monster Hunter: World is going to be hunting down the local wildlife and then beating it to a pulp so that you can gather […]
In the village of Skara Brae where the game opens there’s a merchant who apparently sells soup. I say apparently because I’ve never seen this soup. The man selling it claims I’m not worthy to taste his legendary broth, and even the loading screen gently informs me that I’ll never be worthy, that I should accept it and just move on. But I couldn’t. Over the coming hours I defeated evil sorcerers, saved the world, solved a bunch of puzzles and even herded some fairies around the place. I never forgot about the soup, though. Maybe one day I will be worthy. One day.