Dominating the videogame industry is surprisingly easy. Had I know, this I would surely have entered into the field at a young age and been a mult-billionaire by this point, swimming in cash acquired from willing suckers in lucrative free-to-play games. About a dozen hours into my time with Mad Games Tycoon I’ve acquired the largest building possible, which houses two development teams, each supported by their very own PR departments, mo-cap studios, roomful of testers to tweak the balance and check for bugs, sizable areas dedicated purely to graphics and bunches of sound engineers. On top of that I have in-house production that also lets me publish games from other developers as well as my own, a server room to support my numerous MMOs and training areas so that my staff can be the best possible. Also, there’s some kickin’ sound systems strewn about the place. Yup, domination is good.
The side-scrolling shooter has long been a staple of videogames across many different incarnations. But one thing is typically included; aiming whatever weapon the main character wields. Seraph, though, seeks to get rid of this minor inconvenience, removing the ability to aim. Just fire the weapons and your virtual avatar will do all the rest, gunning down demon hordes. What madness is this?
Cossacks 3 is guilty of false advertising, really. You see, despite its name it’s not really a sequel to the much-loved Cossacks series, rather it’s pretty much a complete remake of the original game, retaining most of its balance and mechanics while upgrading the graphics and smoothing out the gameplay a touch. It’s a pleasant leap back to a simpler time of RTS games where factions didn’t vary very much in their design and the level of variety wasn’t that high. I know that doesn’t sound very appealing, but trust me, it actually is.
Videogames often attempt to sweep us up in complex, deep narratives that provide context for our actions. N++, though, has just one small page of story, and even it is relegated to a separate screen. Yup, you actually have to go and look for the narrative. You’re a ninja who loves to collect gold strewn around the many death traps you’re attempting to escape. To get out you find the switch that opens the door and then head for the exit, grabbing as much gold as you can along the way in order to net those high scores. But the context doesn’t matter. No, what does matter is that N++ is sublime in its stark simplicity, a direct contrast to the visually stunning, mechanically complex videogames of the modern era.
One constant within sci-fi is the creepy A.I. whom you are never sure is entirely trustworthy or has perhaps become truly sentenient. It’s a topic that has been debated time and time again; could an A.I. ever truly be human? What does it even mean to be a human? Will Skynet happen? If so is Arnold Schwarnagger going to reveal he actually is a Terminator? All important questions. The Turing Test, though, is less interested in Terminator and much more intrigued by questions of humanity, free will and what constitutes true thought. Heavy stuff, indeed.
Man, the Worms games have been around for a long time now. Growing up they were a staple of my formative gaming years, the turn-based action becoming engrained in my psyche. Over the years Team17 have put out a lot of Worms games, and the series’ quality has wavered with many critics and fans growing disillusioned with the lack of any meaningful additions to the formula. Despite this, though, over 70-million Worms games have been sold, and with such huge success comes an unwillingness to give the franchise up.
Who doesn’t like big robots smashing stuff and shooting stuff? No one! And who doesn’t love a good twin-stick shooter/brawler? No one! At least, no one sensible or fun-loving. So how could you not like a twin-stick shooter/brawler featuring giant robots smashing stuff while wearing capes? No one, figures Toque, which is why they’ve just released Livelock, which is exactly that. So let’s jump in and take a look, eh?