Y’know, I’m going to have to start calling these Whenever Whammys considering how often I aim for the weekend, sail right past it and wind up trying to figure out what day it is again. But on with the show, loyal minions! I mean readers!
Any game that has you taking order from a sentient banana named Pedro is guaranteed to be good. It’s like a rule of the universe or something. I’m sure of it. My Friend Pedro does indeed have a talking banana and thus is at an immediate advantage over almost every other game. To be honest if you actually need a review after being told about a sentient banana then I’m not sure this game is for you. Or games in general. Or life, for that matter. What the hell is wrong with you?
I’ve been watching Formula 1 for as long as I can remember, having been raised on a diet of that and MotoGP. These days, though, I’m struggling to stay a fan of the sport. Actual racing has taken a back seat to managing tyres, fuel, temperatures and energy. Overtakes are almost always due to the use of DRS, a system that gives the chasing car a massive advantage on straights. Meanwhile penalties now seem to follow the rulebook to the letter, rather than follow the spirit which has seen racers being given harsh penalties for trying to actually race.
Hello again my friends, enemies and people that I barely care about. The weekend has been and gone yet again, leaving in its wake a trail of unconscious bodies.
These days it seems like you can’t go more than five minutes without tripping over a tentacle brandishing the latest Lovecraftian inspired piece of fiction. Regardless of how you feel about H.P. Lovecraft himself his work has endured, and now that it’s in the public domain it seems his world of cosmic horror and unfathomable beings will live on. Now the developers of the Sherlock Holmes games are taking a crack at the Cthulhu mythos, transplanting their detective mechanics into a world where cosmic horror threatens your sanity. Does The Sinking City float, or sink?
Hello there weekend, how are you doing this fine…er, weekend? Yes, the weekend is here yet again and that means it’s time to ramble about the games I’ve been playing, the games I’ll be reviewing and Nerf guns!
Ah, the medieval times. Let’s be honest; they were a bit crap to live in. But that didn’t stop us romanticizing the whole thing and dreaming about being heroic knights smacking people around with swords. Mordhau knows that we like knights and swords and hammers, and it also knows that we love violence and blood and skulls being smashed. So Mordhau lets us play as knights and decapitate each other. Thanks Mordhau. You’re a good friend.
Okay, so this time I’m only one day late with the Weekend Whammy. ‘S close enough, right? Anyway, it was a busy week full of nieces and excitement and sleep and sleep and sleep and sleep and sleep. For some reason I’ve been tired, and the allure of bed has been hard to resis…..zzzzzzzzzzzzzzzzzz
Years ago I used to get excited about E3 and the myriad of game announcements that would flood from out of it. But these days it’s a little harder to get excited about the event for a variety of reasons. The strange way in which its ran has resulted in a lot of companies holding their own conferences and events outside of E3. Over the years its become more and more commercial with more and more stilted speeches.
You have to admit that as names go Void Bastards is a pretty good one. It captures your attention, just like the striking graphical style does. Once you’ve been successfully reeled in by the cool name and pretty pictures, though, what exactly does Void Bastards offer up? British accents, spaceships, tourists and lots of stuff to craft. That’s what.