Initially, Aporia seems to fit into the walking-simulator genre, a game based primarily around the exploration of a fallen civilisation, but it doesn’t take long before you’re solving puzzles and even dealing with an enemy that floats around like the much angrier version of Casper the Friendly Ghost. This is fast becoming a popular genre, and it’s fair to say that Aporia doesn’t buck any trends in terms of its design. However, the journey through the valley may very well be worth your time.
Ah, zombies. When in doubt zombies are the answer to a developer’s lack of creativity. Whenever you can’t come up with something unique or even just a fun spin on the standard zombie theme you can simply pile a bunch of generic shamblers into a level, give the player a gun and call it a day. That honestly feels like what happened to Microlith Games , the developers of Dead Purge: Outbreak.
Last year I covered 4 The Gamers, their very first event held in Aberdeen, Scotland. It was a two-day event brimming with people, indie developers, Youtube guests, VR demonstrations and much more! Considering it was only the first year the turnout was massive with thousands of eager fans […]
Based on their childhood experiences in the communist-ruled nation of Romania the developers have managed to create a dystopian world that draws from their own memories of a country that only abandoned communist totalitarianism in 1989. Here they’ve taken their history and moulded it into a bleak vision of workers toiling away on dirty machines and stomping mechs that ensure none escape. Those who step out of line risk death at the hands of large supervisors and plentiful automated gun systems. It’s an oppressive atmosphere that is somehow still full of beautiful, bleak moments thanks to a strong visual style.
In the past, I’ve often failed to see the appeal of gaming orientated laptops, largely because their battery life is so short that taking one on a train journey or something seems a bit pointless if there’s no nearby wall socket handy. Still, sitting in the middle of the woods playing The Witcher 3 is kind of cool. The laptop I was using to do this is the ST-Plus from Thunderobot, a predominantly western company who are now seeking to move into the eastern market with their products. As this is my first laptop review let’s see if I can muddle through this with my already limited dignity intact.
If Milestone were a MotoGP rider then they’d be the one that comes into the sport brimming with untapped potential before eventually sinking into the middle of the pack, rarely seen again except for an occasional flash of brilliance. Basically, they’d be Bradley Smith. They’ve been putting out thoroughly middle-of-the-road racing games for years, and have thus far developed three official MotoGP games, with the last one I reviewed being MotoGP ’14. Still, last year’s Ride 2 was enjoyable albeit flawed, so I went into this new digital iteration of my favourite sport with high hopes.
The variety of themes which game designers can find ways of slotting mechanics into never ceases to amaze me. Sagrada is all about using dice to craft stain-glass windows, and while the theme is fairly superficial it does lead to some rather stunning components and a strong presence on the table. But the most important thing of all is that when you open the box you’re greeted with ninety brightly colored dice and a handy-dandy bag to put them in. Ninety dice! What a time to be alive, eh?