DiRT 5 Hands-On Preview Of The New Playgrounds Mode

The Dirt series has had a bit of trouble settling on an identity, with DiRT 2.0 being the pure rally sim and then DiRT 4 trying to juggle rallying and a bunch of other stuff on the side. But now it seems like Codemasters might be settling into a rhythm because DiRT 5 is on the opposite end of the spectrum from DiRT 2.0. The colours are vibrant, the music is loud and the focus is on jumps, bumps and wheel-to-wheel racing. We don’t even know if there will be any regular rally stages. With around a month until launch, Codemasters offered me a preview build of their newest mode: Playgrounds, a place where you can make your own events and share them with the world.

Weekend Whammy: Wasps Are Twats, DiRT 5 & More

Hello, friends! Well, my day didn’t exactly get off to a great start. I loaded my doggo (Laoch, the white German Shepard) into the car and headed out to a lovely woodland walk. But just a few minutes in we walked straight into a group of irate wasps that seemed to have been riled up by somebody or something ahead of us. Whatever the cause, one wasp, in particular, did not like the look of my face, so it hammered into the side of my cheek at full speed and rammed its stinger home. I had to yank the little bastard off, which left the stinger in. After that, I unleashed a string of expletives so loud and descriptive that I’m fairly sure sweet old ladies all the way in Australia held their hands to their mouths and said, “oh, my!” After that, I had to carefully get a wasp off my dog’s head where it was trying to burrow into his hair. So yup, that wasn’t the best start to my day.

Marvel’s Avengers Beta (Demo) Impressions

The “beta” (Read; demo) for Crystal Dynamics forthcoming Avengers game was open to everyone to play over the weekend, so I jumped in and spent some time smashing stuff as the Hulk, flying around as Iron-Man, kicking ass as Black Widow and generally avoiding playing as the annoying Kamala Khan as much as possible. With less than a month until the Avengers is out, this demo is our chance to see if we’re going to get an awesome new superhero game that can stand with Marvel’s Spider-Man and the Arkham games.

Ghost of Tsushima Review – An Honorable End

“Wake the fuck up Samurai, we have a city to burn.” Ah wait, that’s the wrong game. Despite not featuring the shining excellence of Keenu Reeves, being overshadowed by The Last of Us Part 2 and getting considerably less attention from Sony than Naughty Dog’s long-awaited disappointment, Ghost of Tsushima has ended up being a fantastic end to the Playstation 4’s long line of strong exclusive games. Ghost of Tsushima is selling great and breaking records, and it thoroughly deserves to. Marvel’s Spider-Man let us be the web-slinger. Red Dead Redemption 2 let us live our cowboy fantasies. Ghost of Tsushima lets us live with honor as Samurai.

My Ghost of Tsushima Screenshots, Because This Game Is Beautiful

‘m away to put the finishing touches to my review for Ghost of Tsushima, just a mere month after it launched. Because obviously I’m the fastest reviewer on the planet who always gets their work out on time. Ah ha ha. Ha. *sobs*

Anyway, I was in the process of deciding which screenshots to use for the review when I realised that I loved most of them. Ghost of Tsushima is so utterly breath-taking that even a moron like me can take screenshots that look amazing, entirely by accident. So, here’s a selection of my favorite shots from my time with Ghost of Tsushima.

Hellpoint Review – Space Souls

It’s weird to think that From Software have managed to create a whole new genre of action game, yet that’s exactly what they did with Demon’s Souls, Bloodborne and the Dark Souls trilogy. Hard as nails combat, exploration, baffling stories and a willingness to invest a lot of time are just so of the things that have come to define Souls-like titles. And there’s no shortage of games being released that have obviously been inspired by From Software. Today, I’m taking a look at one of them: Hellpoint, from Cradle Games.

Death Stranding (PC) Review – Or How Your Parents Went To School Every Day

The classic fetch quest is a staple of gaming, typically found in RPGs that want to pad out their length by sending players scurrying back and forth carrying useless tat. In the case of Death Stranding however, the entire game is a seemingly never-ending series of fetch quests. It’s like Kojima only just discovered them, and after completing a few in other games branded them the greatest thing in the history of videogames ever and built an entire new game around them. As Sam Porter Bridges you are a courier, tasked with lugging cargo of all types across a bleak post-apocolyptic world where the majority of people are hunkered down in bunkers. Chiral printing lets them create a lot of what they need, but there’s also a lot of stuff that still needs to be transported the good old fashioned way: on Sam’s back. In this 40+ hour game the majority of your time will be spent going back and forth, delivering parcels. Exactly how something so utterly boring wound up being so utterly absorbing is a mystery.