Valve’s Steam Machine may be all but dead, but that isn’t stop Alienware from trying to get their PCs into the living room. Is the Alienware Alpha a worthy console competitor?
Designed by: Chuck D. Yager Published by: Z-Man Games Players: 2-4 (Solo possible) Playtime: 45+ Review copy supplied free of charge by Esdevium Games. Now that it is freely available to use Lovecraft’s unique brand of horror is turning up absolutely everywhere, especially in the boardgame industry who […]
Designed by: Oleksandr Nevskiy, Oleg Sidorenko Published by: Asmodee Players: 2-7 Review copy supplied free of charge by Esdevium Games. In a feverish dream a ghost comes to you. It gestures toward a small table bearing Cluedo. With a shake of its head the ghost waves its hands and […]
Dominating the videogame industry is surprisingly easy. Had I know, this I would surely have entered into the field at a young age and been a mult-billionaire by this point, swimming in cash acquired from willing suckers in lucrative free-to-play games. About a dozen hours into my time with Mad Games Tycoon I’ve acquired the largest building possible, which houses two development teams, each supported by their very own PR departments, mo-cap studios, roomful of testers to tweak the balance and check for bugs, sizable areas dedicated purely to graphics and bunches of sound engineers. On top of that I have in-house production that also lets me publish games from other developers as well as my own, a server room to support my numerous MMOs and training areas so that my staff can be the best possible. Also, there’s some kickin’ sound systems strewn about the place. Yup, domination is good.
The side-scrolling shooter has long been a staple of videogames across many different incarnations. But one thing is typically included; aiming whatever weapon the main character wields. Seraph, though, seeks to get rid of this minor inconvenience, removing the ability to aim. Just fire the weapons and your virtual avatar will do all the rest, gunning down demon hordes. What madness is this?
Cossacks 3 is guilty of false advertising, really. You see, despite its name it’s not really a sequel to the much-loved Cossacks series, rather it’s pretty much a complete remake of the original game, retaining most of its balance and mechanics while upgrading the graphics and smoothing out the gameplay a touch. It’s a pleasant leap back to a simpler time of RTS games where factions didn’t vary very much in their design and the level of variety wasn’t that high. I know that doesn’t sound very appealing, but trust me, it actually is.
Videogames often attempt to sweep us up in complex, deep narratives that provide context for our actions. N++, though, has just one small page of story, and even it is relegated to a separate screen. Yup, you actually have to go and look for the narrative. You’re a ninja who loves to collect gold strewn around the many death traps you’re attempting to escape. To get out you find the switch that opens the door and then head for the exit, grabbing as much gold as you can along the way in order to net those high scores. But the context doesn’t matter. No, what does matter is that N++ is sublime in its stark simplicity, a direct contrast to the visually stunning, mechanically complex videogames of the modern era.