It’s a little known historical fact that the American revolution was supported, and mostly won, by witches whose magic was capable of turning the entire tide of war. It’s a shame that the history books so rarely mention these brave folk who wielded arcane forces, yet their sacrifices for the cause were great. I mean, who else could possibly have dealt with the fact that Paul Revere was actually a werewolf? It is these facts that are so stupidly kept from our children in school in favor of teaching them utter rubbish like maths. Who the hell even uses maths!?
There is a well-known line in the Star Wars movies that applies perfectly here. “You were the Chosen One! You were supposed to destroy the Sith, not join them. You were supposed to bring balance to the force, not leave it in darkness.” Of course, it’s the scene in Revenge of the Sith where Obi-Wan Kenobi faces down his former Padawan and friend Anakin Skywalker, or as he now calls himself, Darth Vader. Still, it’s apt here. While last years Battlefront left a lot of people feeling let-down I still quite enjoyed it despite its issues. I had high hopes for a sequel, and yet EA managed to fall deeper into the Dark Side, taking the beloved Star Wars name with it.
It has been two years since we last had an Assassin’s Creed game, the previously yearly franchise taking a small break in order to go back to the drawing board for a sorely needed refresh. Except what we’ve gotten is more of a patchwork quilt made up of pieces from lots of other popular games, resulting in the best game in the franchise in years while also being a poor Assassin’s Creed game.
2015’s Hand of Fate from Defiant Entertainment was one of those genuinely wonderful surprises, a game that came out of nowhere with a small budget and a loving team who had a concept they wanted to turn into a reality. So over two years later we’ve got a sequel, and like the first game it has come out of nowhere. I didn’t even realize there was going to be a Hand of Fate 2 until the press release stating it was released landed in my inbox. Is this one a wonderful surprise, too?
The Godfather: Corleone’s Empire Board Game Review – The Lawyer With The Briefcase Can Steal More Money Than The Man With The Gun
The Godfather is one of the most well-known movies of all time, beloved by thousands upon thousands of people who sat in rapt attention as they watched the story of Don Vito Corleone, as played by Marlon Brando in his greatest performance. And now, since we live in a time where various licenses are being used to create great games we’re getting a boardgame version of the movie courtesy of designer Eric Lang and publisher CMON. So is it an offer we can’t refuse?
The mighty Roman Empire is ingrained in my head, such a big role it has played in history. But while many people can envision marching columns of Roman troops conquering everything they came near there are huge swathes of their history that is much lesser known. It’s in one of these lesser-known eras that Numantia has settled its strategic routes, telling a tale firmly entrenched in reality and embellished with a few heroic characters.
A sprawling open-world, microtransactions, RPG levelling mechanics, loot and clusters of mundane side-quests that have been copied and pasted. These, it seems, are the foundations of modern triple-A video game development, the industry pumping them out like there is no tomorrow. And yet here’s is Bethesda and MachineGames putting out a linear, singleplayer FPS without a microtransaction in sight that is easily the best shooter since 2016’s awesome DOOM reboot. It’s almost like you can make a quality game without slapping consumers in the face, isn’t it?