Say what you like about the game itself, there’s no denying that the launch of Cyberpunk 2077 has been anything but dull and is probably the most controversial launch in recent memory. Three delays in 2020 suggested that CD Projekt RED were planning on sticking to their mantra that it would only be launched when it was ready, and given the company’s stellar reputation pre-orders were through the roof with over 8-million copies being sold before it was even playable. And then everything fell apart faster my mental wellbeing after trying to speak to an actual living, breathing, human female. Only PC review code was handed, performance on base consoles is unacceptably bad, Sony removed the game from sale on the Playstation store and CD Projekt RED have managed to dig themselves into a hole so large that future archaeologists are going to assume there was a massive asteroid impact. Either they knew about the game’s horrendous amount of bugs and poor performance and chose to very deliberately keep that information quiet, or they honestly didn’t know how bad things were, in which case they are wholly incompetent. Either way, it doesn’t paint CD Projekt RED in a good light. So, now that we’re a little removed from the initial chaos, let’s review Cyberpunk 2077 on the Playstation 5 and try to figure out whether the game under the mess is any good.
What other game than Cyberpunk 2077 could possibly have won this illustrous award that hundreds of developers clamor over to claim? Well, truthfully, Assassin’s Creed: Valhalla almost took the crown due to being a buggy mess and the fact that I still can’t actually finish the game to this day. But then Cyberpunk 2077 stomped in, struck a T-pose, gliding across the floor and stole the crown right out from under Eivor’s hooded gaze.
Things are going from bad to worse for CD Projekt RED (CDPR) and the highly-anticipated Cyberpunk 2077, which for many was the biggest and most exciting launch of the year. Thanks to their success with The Witcher 3, CDPR were riding high atop a wave of love and were valued at around $8-billion, making them worth more than even Ubisoft. They were the darlings of the game industry, and somehow in less than a week they’ve burned it all to the ground.
Cyberpunk 2077 finally launching should have been one of the beacons of hope in 2020, a moment where we could all rejoice at this epic RPG making it to shelves. Instead it seems 2020 has continue to poop on us all. Cyberpunk 2077 is a mess from top to bottom, and while the general consensus seems to be that the actual core game is excellent, it’s buried under so much digital shit that even a pig would look at it and thing, “Nah, I’m not gonna be happy in that much shit.” Even on PC it’s a cavalcade of bugs and glitches, some hilarious and some completely game-breaking. But on console, it’s so much worse, and people playing on the based Xbox One and PS4s are getting the worst of it. Keep in mind that Sony estimates only 20% of their 110-million PS4 users are playing on a Pro. Terrible framerates, crashes, textures not loading in, a raft of bugs and so much more are ruining people’s experiences.
Years ago I used to get excited about E3 and the myriad of game announcements that would flood from out of it. But these days it’s a little harder to get excited about the event for a variety of reasons. The strange way in which its ran has resulted in a lot of companies holding their own conferences and events outside of E3. Over the years its become more and more commercial with more and more stilted speeches.