Days Gone has ridden onto Steam as the latest Playstation exclusive to make it onto PC, opening up Bend Studio’s work to a whole new audience. I reviewed Days Gone when it first launched on the PS4 back in 2018 and found it to be entertaining to play with a strong lead character. A couple of years on my initial thoughts haven’t changed too much, so you can check out the original review for those. Now, though, we the recent news of a potential sequel being turned down by Sony it’s interesting to revisit Days Gone and see why I think it does deserve one to fulfil all the potential it has. And if you just want an idea of how good the PC port is, jump down toward the end of the review.
Sup’ my gaming brothers and sisters! Yup, it’s another Weekend Whammy where I spout nonsense and then question all my life choices leading up to this moment in time. I haven’t put out any reviews, so instead I’ll just be jumping straight into the news this week because Sony decided to just go nuts all of a sudden. But I did put out the second part of Best of Xbox Game Pass and thus you should go and read it. Go on. Go do it. Go. GO!
Somehow we’ve made it into a whole new decade. It’s 2020 now, and that’s problematic because I’m still struggling to remember that it’s not the early 2000’s. But anyway, with the coming of a new year means reflection on the last one. I’ve seen some people who appear quite disappointed with 2019, and while I’d certainly agree it wasn’t a vintage year there were still a lot of awesome games released. And I’m going to subject you to the horror of having to read my list of which ones I thought were the best of the best, the creme of the crop, the champions of 2019.
We’re officially past the half-way point for the year and that means it’s time to stop and take stock of what we’ve gotten so far. 2019 has had a couple of pretty good games already with a lot more awesome stuff to come, the likes of Doom Eternal promising a hell of an end to the year. That’s the future, though.
As another weekend rushes by I’m going to keep this Weekend Whammy short and sweet. Because I too am short and sweet. Well, short, anyway.
Post-apocalyptic survival blockbuster Days Gone was among the most hyped new releases of 2019 and it finally launched to great fanfare on April 26. Open world. titles like Red Dead Redemption, Grand Theft Auto and Far Cry have been outrageously popular in recent times and the zombie genre is flourishing. Days Gone therefore looked perfectly poised to capture the zeitgeist and Sony’s marketing team did a great job in ramping up the excitement among the PS4 community.
Let me preface this rambling review of Days Gone by saying that I haven’t completed the game. Since no review code from Sony came in I went out and bought Days Gone, and so because that means I’m not on any official timescale as such I’ve just been taking my time with Days Gone. And I’ve been loving it. It’s a lengthy, sprawling game packed with content and a host of problems, but at its core is developer Brand’s obvious passion for their creation.
Against all laws of probability I’ve somehow managed to catch yet another bloody cold. Annoyingly it’s just a few days before I’m due to go visit my sister and little nephew, so hopefully I can just inject some Lucozade straight into my bloodstream and let that sort everything out. I’m pretty that’s a medically sound idea, right?
Okay, who the hell let the weekend out again? You know what it does! It runs in like a freaking whirlwind of regret and makes me feel like time is passing at least 3x as fast as it should be.