Dying in a videogame has never felt as good as it does in Hades, the latest game from Supergiant. Falling foul of one of the many minions or bosses that inhabit Hades is a chance to visit with friends, hand out gifts of Ambrosia, maybe buy some stuff to spruce the place up and decide which weapon to take for a spin next. Sure, death and failure are staples of rogue-likes, but few of them manage to weave dying so completely into the experience that it feels seamless.
Hades spent two years in Early Access before it finally launched proper around a month back. Those two years stand as an example of how Early Access should be done. Developer Supergiant used that time to to create a culmination of all their previous work on Bastion, Pyre and Transistor. They took their excellent combat design, unique visual style and their storytelling chops and decided to try a rogue-like, and the results are spectacular. During those two years, Supergiant constantly updated the game and talked to their players. As a result, Hades is absolutely outstanding. It’s one of the best games of the year. So grab a beer, maybe a snack and park your butt on the chair, because I’m going to tell you why Hades is awesome.
The first thing on the agenda this week is a little bit of site maintenance news. Normally I put the the donation box on the bottom of the page, but this week it’s up top. I know, Know. I don’t want to come across like a clingy ex. The reason its up here is because in the next few weeks this site’s annual running costs will be, totalling just under £300. It’s not a lot of cash in the grand scheme, but as most of you already know I don’t work due to my Cystic Fibrosis and I don’t run this site for profit outside of the occasional sponsored post. So if you can afford to chuck a few coins toward keeping WGB going, I’d appreciate it greatly. If you can’t afford to then I understand perfectly. Maybe considering sacrificing a family member on my behalf? I won’t judge.