Tag: Paradox

Steel Division: Normandy ’44 Review – Off To War We Go

From behind a wall of trees far in the distance my artillery unleashes a barrage of smoke to blind the MG42 heavy machine gun that would otherwise rip my infrantry apart. With cover in place my troops run across open ground and flank the position, only to find an enemy tank has been waiting patiently behind a nearby building, and my own lack of recon means I was unprepared for it. Stupid me. My troops get pinned down, rendering them useless, and then they get demolished. Fine. Time to bring up the heavy armor, complete with air support that smashes the anti-tank guns sitting way back before my own tanks roll in. On another front I’ve got some infantry holding a town with anti-tank weapons supporting them from across the open fields where they can get a good bead on anything big and ugly rolling in to cause trouble. The enemy are starting to reinforce, though, presumably seeking to push their frontline forward by smashing straight through my town. With recon I can see them bringing in artillery, anti-air guns, infantry, and tanks. War it is, then.

Stellaris Review – To Boldly Click Where No Man Has Clicked Before

Right now the human race is pondering ways of achieving ways to leave our solar system and colonize other planets. Theories on how to terraform Mars or to set up a base on the moon are thrown around constantly. Despite the fact that we’ve yet to sort out our own planet, we already want to travel through space and seek out new planets and life. Stellaris, the new strategy game from genre veteran Paradox, lets you take control of humans or an alien race who embarking on their first forays into the universe, guiding them through the process of setting up a galactic empire, building a military, colonizing new planets, researching powerful technology, handling diplomacy and declaring way. It’s big and flawed and sometimes ugly, but at its core Stellaris is a compelling experience.