Take a lovely art style that wouldn’t look out of place in a book of children’s fairy-tales, combine with point and click adventuring, toss in some like turn-based combat and the result is The Girl of Glass: A Summer Bird’s Tale. On paper, those elements sounds like a fantastic mix. In reality, The Girl of Glass doesn’t manage to combine its ideas as well as they needed to be for it all to work smoothly.
Announced mere weeks ago and launching with a hefty 50% discount, XCOM: Chimera Squad came out of nowhere. It’s a spin-off of the main franchise, one that quite probably acts as a testing ground for Firaxis as they craft the eagerly awaited XCOM 3. The brilliant turn-based tension of XCOM: Enemy Unknown is still at the core of Chimera Squad, but there’s some brave new ideas thrown into the mix as well. So, with loads of turn-based tactical games suddenly appearing, does XCOM: Chimera Squad do enough to warrant a purchase?
Alder’s Blood certainly has an awesome setup: mankind has killed God, and now His corpse is corrupting the world, unleashing unrelenting horrors in the form of savage beasts. As the game opens you control Duke, a Hunter seeking the body of God in order to hopefully end the torment. But Duke’s reward is instead a haunting vision of horror that leaves him blind. You then swap over to Chief and his band of Hunter’s as they find Duke and set off on a mission to find the body of God, deal with the monsters and hopefully survive this bleak world through turn-based stealth and monster slaying.