Rockstar are one of the few developers in the industry who are willing to take their time with their games, often having gaps of several years between titles and sometimes longer between sequels. This choice quality over quantity of has won them many fans as the years of developement time usually result in polished titles that are truly wonderous to play.
So, knowing that years can pass between sequels, gamers have been anxiously awaiting word that the fabled developer would set its sights on creating a sequel to fan-favorite Bully. Well, it seems that Dan Houser, the cofounder and vice president of Rockstar, has given fans the first signs that Bully 2 will be happening.
In an interview with Gamasutra he mentioned this interesting snippet when talking about the upcoming revival of Max Payne:
“Also, contrary to a lot of people, we like to take a little bit of time at the end of a game before starting a sequel, so we can wait for the excitement or disappointment and everything else of the experience to shake down and really see what we should do in the next game.
So we knew that we didn’t want to start doing the Bully sequel instantly at that second with those guys — even though it is a property that, like Max, we adore and might come back to in the future. There was just no impetus to do that then.
So we said, “You can do Max, and then we will see what we can do with Bully.” So it was really waiting for the slot to open up and the group to open up to at least start work on it”
To further emphasis Rockstar’s view on quality, he also voiced his opinion earlier in the interview, stating:
“We have never really been annualizers. [Almost] every time we have worked in any kind of excessively quick time span, it hasn’t been something we enjoyed, or thought we were able to express ourselves properly, or make it interesting. So that doesn’t really concern us.
We see our role as to make good stuff. With any property or new property, it takes as long as it takes. You have to make the right game before you release it. We are convinced that the industry has come around in some ways to our way of thinking, which is there is not much middle ground anymore. There is only room for stuff of the highest quality on the consoles.”
You can read the full interview with Dan Houser over at Gamasutra