Skyrim 1.5 Patch Notes Officially Revealed

A few weeks back  Bethesda  accidentally revealed some details on their upcoming 1.5 patch for Skyrim on their blog, including the fact that the update would contain a new kill-cam feature for arrows and magic, something which was previously shown off in their Game Jam – a week in which the Bethesda team went nuts and were allowed to create anything they wanted and add it into the game. The details in question were quickly removed from the blog but not before those pesky Internet people got the juicy details. Now Bethesda have officially confirmed the existence of the 1.5 patch and have revealed the full list of features and bug fixes, stating that the Beta Update is now available on Steam and that the console version would be available “soon”.

What’s really interesting about this update, though, is that it does indeed contain the new kill-cam feature for arrows and magic reported a few weeks a go, along with a confirmation that Bethesda will be using future updates to add new features into the game: “Look familiar? The new kill cams were featured as a concept in the Game Jam sizzle shown during Todd Howard’s DICE keynote. We plan on adding even more features with upcoming free updates and game add-on content.”

Does this mean we can look forward to house building, spears, dragon riding and more? Let’s hope so.

Not to mention that it contains some brand new kill move animations for melee as well. Check out the video above for a sneak-peek at what to expect.

UPDATE 1.5 (all platforms unless noted)


  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes


    • General crash fixes and memory optimizations
    • Fixed issue with Deflect Arrows perk not calculating properly
    • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
    • Fixed issue where Farkas would not give Companion’s quests properly
    • Fixed crash when loading saves that rely on data that is no longer being loaded
    • Followers sneak properly when player is sneaking
    • Fixed issue with weapon racks not working properly in Proudspire Manor
    • Arrows and other projectiles that were stuck in objects in the world now clean up properly
    • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
    • Fixed issue where certain NPCs would fail to become Thieves Guild fences
    • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
    • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
    • Killing Viola before or after “Blood on the Ice” no longer blocks progression
    • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
    • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
    • Fixed issue where letters and notes with random encounters would appear blank
    • Fixed rare issue where dialogue and shouts would improperly play
    • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
    • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
    • Fixed rare issue with skills not increasing properly
    • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
    • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
    • Fixed issue with the ebony dagger having a weapon speed that was too slow
    • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
    • The third level of the Limbsplitter perk now properly improves all battle axes
    • Fixed a rare issue where Sanguine Rose would not work properly
    • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

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