Skryim 1.6 Update Details. Will Include Mounted Combat

While we all collectively hang around with our hands in our pockets waiting for Bethesda to hurry the hell up and tell us about Dawnguards, Skryim’s first official expansion pack, it is at least nice to know that they’re still working on updating the game, as well as giving us new free features.

That’s right, the 1.6 update for the Elder Scrolls V: Skyrim is, according to Bethesda, due to hit both consoles and PC soon, bringing with it a raft of tweaks and fixes, as well as a new gameplay mechanic: mounted combat. If you don’t remember, this is yet another feature that was shown off in Bethesda’s Game Jam video, so it seems like they’re working on adding almost everything from that video into the game.

Mounted combat? So, taking your horse into combat? So, they’re going to need armor? Oh god.

Here’s the full details on the update:

1.6 Update (all platforms unless specified)


  • Mounted Combat – Skyrim now allows you to do melee and ranged combat while riding a horse


  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled  (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled  (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled  (Xbox 360)

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