Bioshock: Infinite has been delayed for the second time, it was today announced by Irrational. The game was originally due to ship in February of 2013, but has now been pushed back until March 26, a full month later. Obviously having to wait even longer to play a fantastic looking game sucks, but quite frankly in this day and age it’s actually nice to see developers and publishers delay games for quality reasons, rather than simply adhere to their deadlines and deliver to us games that require several updates to reach a decent degree of stability.
And that’s exactly the reason for the delay, as Ken Levine told IGN that they chose to push the game back that extra month to ensure it was as polished and tested as it could be. “It’s primarily polish and bug fixing, ” Said Levin, “You know, ‘let’s make that narrative scene that much better. Let’s do another pass on the timing of that scene. Let’s do another balance pass.’ It’s a game we could have shipped in February. It just wouldn’t be the game that we think the fans deserve. And that doesn’t mean it was far off from that, but they deserve what they deserve. And when we ask people to pony up a lot of money for this game, we have to feel confident that we’re giving them something that they deserve.”
Take as long as you need, boys and girls, to ensure we get a damn good game. If only more companies were willing to do this. Yeah, you know who you are.