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Assassin’s Creed: Unity Will Run At 900p And 30FPS On Both Xbox One And PS4

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During an interview with Nowgamer Ubisoft revealed that both the Xbox One and PS4 versions of the upcoming Assassin’s Creed: Unity will run at a resolution of 900p and a framerate of 30. This isn’t surprising news, but what is is that both consoles were deliberately locked into the specifications rather than being pushed to get the most out of both versions of the game.

“We decided to lock them at the same specs to avoid all the debates and stuff,” senior producer Vincent Pontbriand told VideoGamer.com before going on to claim that Unity is mostly being held back by processing power.

“Technically we’re CPU-bound,” he said. “The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.

 “We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”
While the intentions may have been good Ubisoft’s announcement that both consoles will run identical versions of Unity has sparked a lot of outrage amongst PS4 fans who feel that the full power of the console should be utilised. Indeed, the decision does seem odd. While the resolution and framerate war has gotten out of hand and become too much of a focal point choosing to simply keep both versions the same in order to avoid bickering is a shame. As somebody who owns an Xbox One the difference between consoles is not that much of an issue, and I see no reason to without slightly better visuals for either console in any situation.
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