Don’t act too surprised, but Sony has officially pulled the plug on Fairgames, adding another corpse to the growing pile of live-service projects littering PlayStation’s back garden. They should probably get around to burying them.

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Jason Schreier of Bloombert broke the news, citing an internal memo penned by Haven executives Sean Decker and John Doyle. A Sony spokesperson then officially confirmed the news to Schreier.

There is a small sliver of good news, though: the spokesperson said the studio would be shifted to supporting other teams, and that there will be not job cuts. Furthermore, the team will still be “exploring new creative opportunities” which indicates that there’s some hopes that they’ll be able to get another game off the ground.

Fairgames was reported to have a recent test that didn’t go while. The internal memo pretty much confirms this, saying “While the test demonstrated strong operational excellence, live ops readiness and community engagement, player feedback and retention results were mixed and fell short of the goals we had set,”

Because of this and “challenging market conditions in the PVP shooter genre,” the decision was made to cancel the game.

The cancellation of Fairgames marks yet another casualty of Sony’s ill-fated live-service ambitions. Of the roughly dozen projects associated with the company’s original strategy, at least eight have been cancelled during development, while Concord survived just two weeks after launch and was nothing short of a disaster. Horizon Hunters Gathering is still out there, but is reported to be undergoing a massive change to shift it from live-service to a co-op focused title.

Fairgames was apparently going to get a name change and re-reveal, but clearly Sony didn’t feel it was worth it. Its had a troubled developement: Haven founder Jade Raymond left in 2025 just weeks before the game tested badly. After the test, some information came out from people who had participated which did not paint a very pretty picture.

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