This is not very shocking news, but Rockstar has confirmed that GTA 6 is “targeting” 30FPS on consoles.

The bad news is that it doesn’t even matter if you have an Xbox Series X or PlayStation 5 Pro, it’s still going to be 30FPS. And they’re leaving themselves plenty of breathing room by including the word “targeting” rather than stating it will run at a locked 30FPS.

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“Grand Theft Auto 6 has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life”, says Rockstar, presumably while sitting atop a very large pile of cash.

There is one sliver of a silver lining: PS5 Pro users will get PSSR, which is PlayStation’s fancy new upscaling tech designed to make games look prettier.

Given the size and scope of the game, I don’t think most people were expecting it to be running at a silky-smooth 60FPS. But it still feels weird to have a triple-A title in 2026 aiming for 30FPS. These days we’ve largely moved to a performance vs beauty system where we can choose between a higher framerate or prettier graphics even on consoles. But GTA 6 says nah, bro, you get what I give you and you’ll like it.

PC owners, your time will come. Those higher framerates will be yours.

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