Grand Theft Auto VI pre-orders will officially go live at midnight tonight. Ahead of thjis potentially Internet-breaking moment (I’m joking, but only a little) Take-Two Interactive has also finally confirmed what everybody wanted to know: how much Grand Theft Auto VI is actually going to cost.

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According to Take-Two’s official announcement, Grand Theft Auto VI will retail for $79.99, while the Ultimate Edition will cost $99.99. They did not confirm other regional pricing, such as here in the UK.

That’s certainly not cheap, but it is perhaps less dramatic than some of the more apocalyptic predictions that have been circulating online. At various points over the last year, analysts, commentators and random people with a Twitter account have suggested Rockstar might charge anything from $90 to $100 or more for the standard edition.

And, well, it turns out my entire fun article about Rockstar potentially undercharging for GTA VI and setting fire to the industry was complete nonsense. Thanks, Rockstar. Gits.

There will be a physical version of the game available, but it won’t contain a disc – just a download code. That version will be available on November 12 to allow users time to pre-load the game ahead of its November 19 release. Likewise, regular digital pre-loading will go live on November 12.

Anyone who pre-orders gets the Vintage Vice City pack, containing:
’55 Vapid Stanier, Ocean Beach garage, vintage-style outfits and hairstyles for Jason and Lucia and weapon patterns inspired by Tommy Vercetti.

As for the Ultimate Edition, click the button below if you want to unleash the full list. I’ve kept it hidden because daaaaaaamn, it’s kind of long.

  • ’67 Vapid Dominator Buggy and Paradise Garage: A Mud Club monster offering impressive off-road handling for the backwoods of Mount Kalaga and beyond, conveniently stored at a garage in Watson Bay, featuring a weapon locker to customize your loadout for any occasion plus a stash box to deposit stolen goods to be fenced.
  • ’95 Grotti Cheetah: Grotti’s signature mid ’90s sports car and ode to Shore Drive, the ’95 Grotti Cheetah, complete with a minimalist, retro-futuristic livery and available to punctuate later-stage action.
  • Vehicles and Vapid Ganado Retro Build at Jason’s Safehouse: Switch gears and soak up the sun in either an Army fatigue-tinged Dinka Enduro motorcycle and Crest Kayak, or inject some muscle and classic stylings into Jason’s well-worn Vapid Ganado pickup with exclusive mods including a cab spoiler, rear aerials, and special livery.
  • Vehicle Mod Shops: Two preeminent vehicle customisation destinations are exclusively open for business with the Ultimate Edition and feature a wide selection of artistic and performance-based vehicle mods. At Rideout Customs in Vice City, transform vanilla vehicles into magnificent works of art with detailed interiors, exquisite rims, and donk stylings. Meanwhile at One-Eyed Willie’s in Lake Leonida, transform off-road vehicles with exclusive mods and even attain custom hand-painted masterpieces.
  • Classic Car Collection: Track down a variety of abandoned classic and work-in-progress project cars and revitalize them to their former glory in this special commission from eccentric collector and local fixer, Wyman. Restore these and make them your own, including four vehicles that are only available in the Ultimate Edition.
  • Shitzu Squalo: Perfect for casting in Gambit Bay and reeling in catches of all sorts, this gradient pink and blue Squalo docked at Washington Beach is made open-ocean-ready with an explosives-laden weapons crate.
  • Hawk & Little Morgan Revolver: Sourced exclusively from the Vercetti Estate and found at Ammu-Nation stores as Jason and Lucia’s story progresses, his and hers versions of the powerful Hawk & Little Morgan Revolver are available with classic Vice City stylings for both Jason and Lucia, including palm-tree-etched grips, engraved detailing, high-performance scope, and personalised finishes.
  • Personalized Weapon Variants: Personalised sidearms with detailed engravings for both Jason’s Girardi ES9 pistol and Lucia’s Klose K17 pistol.
  • PTT Youngin$ Compound and Scores: One of Leonida’s loudest and most socially active gangs, the PTT Youngin$ grow premium hydroponics in places you’d least expect. Find a way to raid the PTT Youngin$ Illegal Goods Store in Southside Vice City and escape safely to score some special items and distinct contraband.
  • Vice City Styles for Jason and Lucia: Whether poolside or side by side, Jason and Lucia can look the part with exclusive outfits, tattoos, and more.
  • Goodtime Gear: A capsule collection of apparel and accessories inspired by the Goodtime State’s hit TV show character, Macca the Gator.
  • Stock 305 Clothing Store: Exclusively open for business with the Ultimate Edition, Stock 305 is Stockyard’s premiere destination for elevated streetwear. Style various unique and exclusive looks for Jason and Lucia that complement the murals, tags, and artwork that put the neighborhood on the map.
  • Sara’s Unisex Salon: Get signature salon hair styles for both Jason and Lucia, including facial hair for Jason and makeup and nails for Lucia.
  • Electric Fang Tattoo: Stockyard’s most iconic ink bar, with over 50 exclusive, signature tattoos for both Jason and Lucia — all designed by the artist collective FAILE.
  • Ultimate Edition bonuses become available to Jason and Lucia across their story, with new items uncovered behind each chapter.

With all that out of the way, let’s have a chat, because the bigger issue is what happens next.

For years, the industry has argued over whether game prices should rise. One side points out that games are, in many ways, cheaper than they’ve ever been when adjusted for inflation, despite development costs ballooning into the hundreds of millions of dollars. The other side argues that games are already expensive entertainment products and that continually asking players to pay more isn’t a sustainable solution to spiralling budgets. They also point out that a lot of the rising game costs and timelines boils down to problems within the industry.

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Whichever side of that debate you sit on, Grand Theft Auto VI launching at $80 is almost guaranteed to reignite the war.

So far, attempts to push the industry towards $80 pricing haven’t exactly gone smoothly. Nintendo sparked controversy when it announced Mario Kart World would cost $80 on Switch 2, while Microsoft attempted a similar move with The Outer Worlds 2 before quickly reversing course and returning the game to the more familiar $70 price point after widespread backlash.

The difference, of course, is that neither of those games is Grand Theft Auto VI. Nor are any of the other hopefuls eyeing up the price-tag.

Rockstar occupies a unique position in the industry. GTA V has sold over 230 million copies, GTA Online became a cultural phenomenon, and GTA VI is arguably the most anticipated entertainment release on the planet. If any company can convince millions of people to pay $80 for a game, it’s Rockstar. Hell, they could probably bump it to $100 and pay would be lining up to the pay with a smile.

The concern for many players isn’t necessarily Grand Theft Auto VI itself. It’s what other publishers will do afterwards. Once one of the biggest games ever released successfully sells for $80, executives across the industry may view that as permission to try the same thing with their own titles, regardless of whether their games command anything close to GTA’s level of aura.

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