History can be a dull and difficult subject to become invested in. In many ways it serves little practical purpose on a day-to-day basis. It’s not often that you suddenly find yourself confronted with a pressing need to name the date of the Battle of Hastings or to tell someone when tophats became a thing in Britain. And yet history is important because it can teach us so many valuable lessons about life. If you can get past its initial dryness, history can be a fascinating subject full of breathtaking stories and weird facts. Timeline attempts to prove this with a simple but enjoyable family card game that requires very little learning and plays in about ten minutes. Plus it comes packaged in a nice little tin.I mean, just look at how cute it is.
Designed by: James Kniffin Published by: Fantasy Flight Games Players: 4-6 Playtime: 2-4 hours. Review copy supplied free of charge by Esdevium Games. Within movies, books and games massive corporations becoming the dominant force in society is a constant theme and one that is these days a little too close […]
Monolith’s Conan board game amassed a considerable amount of money on Kickstarter. But was all that cash well spent? Review time.
There’s something weirdly satisfying about rolling dice. For something so simple and small they sure can bring a lot of joy to your life. The fact that Colony revolves around dice, then, gives it an immediate +1 awesomeness in my book. Looks take a look at this dice-drafting, engine-building game from Bezier, shall we?
Despite having reviewed a fair number of board games now on this site, I’ve not once reviewed a game where you roll dice to move. It wasn’t something I had thought about until I played Escape from Colditz. Even though my childhood was filled with games like Monopoly where you had to roll dice to move, that particular mechanic has been mostly fazed out of the modern board game industry. Turns out a lot of people don’t like having something as simple as moving dictated by fickle dice.
Sometimes when you’re writing your mind simply switches off, like someone pulled the power cord out of the socket. This is exactly what happened when I was writing this opening paragraph, therefore allow me to just spout out some words; flibble. Codswallop. Bamboozled. Now let us get on with this review, eh?
Designed by: Alan R. Moore Published by: Days of Wonder Players: 2-5 Review copy provided free of charge. Ticket to Ride may be the best gateway game I’ve yet played. In it you attempt to build railway lines connecting various locations, spending cards to do so and plonking […]