Previewing a beta build for a game is always a tricky prospect because naturally it’s going to have bugs and problems, and it can be tough to tell how many of those are going to get fixed before launch. In this case, though, Sniper Ghost Warrior 3 is going to be arriving on April, a mere two months in which to fix a game that is quite frankly a mess in its current stage. More importantly not amount of bug fixing is going to turn it into a great game.
We Happy Few takes its cues from the novels like 1984 and Brave New World. This isn’t a criticism; both books are wonderful reads and you owe it to yourself to sit down and begin turning those pages. Currently in Early Access you step into the shoes of Arthur, a man who works in a building where they censor articles to ensure that nothing bad seems to be happening. You see, sometime during World War II the Germans successfully invaded Britain, and to repel those invaders something so horrible was done that the entire population ended up taking a drug called Joy which makes everything seem…wonderful. It also has the rather lovely effect of making them forget things. People wear strange white masks with permanent smiles, and while on Joy they have a spring in their step and a friendly greeting for everyone. Joy alters their perception of the world, as evidenced when Arthur is pressured into hitting what a group of people see as a pinata, but is actually the corpse of a rat which they proceed to consume, believing it to be delicious candy. IN reality Britain is a mess, with huge swathes of it eating horrid, rotten food and barely surviving. It’s a fascinating world with a heavy atmosphere that feels unique within the world of videgames, although I’m sure someone will hastily correct me. People amble around with creepy white masks on, jumping up and down in puddles and going about their lives with such eery cheerfulness. Damn it, people, this is the UK. People aren’t cheerful here.
Most gamers have an understandable sceptisicm when it comes to free-to-play games, and rightfully so. The majority of them turn out to be nothing more than cynical cash-grabs where the developers blatantly try to push people towards breaking out their walleys by making earning in-game items through normal play a tedius grind, and ensuring that things which can only be bought with real money offer powerful advantages. Sometimes, though, we get something that seems to respect its audience by giving them a well designed game, relying on the fans to help support it. Such is the case with Dreadnought, a 5v5 tactical shooter about humungous capital ships clashing in a violent display of destruction. Currently in closed beta I checked the game out and came away feeling pretty hopeful for the full release.
With the game due for release within the next month, not counting potential further delays, I’m going to keep this preview short and to the point, mostly just tackling the skirmish mode so that when I go to review the full game I’ll still have plenty to talk about. Currently if you buy the game you’ll get access to the ongoing beta that should hopefully result in the game being reasonably balanced in time for launch. Purchasing now or within two months of launch also means you grab an early adopters bonus of sorts in the form of two new factions for free, whenever they’re ready. The point is the game is essentially on sale now, and that means people deserve to know if it’s any good.
Platforms: PC Tested On: PC Developer: Ndemic Creations Publisher: Ndemic Creations Singleplayer: Yes Multiplayer: No Why is attempting to wipe out every vestige of humanity using a brutal, savage, invisible killer so thrilling, so utterly addictive? In Plague. Inc: Evolved you direct and guide a plague, choosing its […]
Platforms: PC Developer: Wild Factor Publisher: Plug In Digital Singleplayer: Yes Multiplayer: No This preview is based on an early access title. If there’s one thing we’ve learned from history is that humanity is essentially just waiting around for either an incredibly intelligent AI of our own […]
If I mentioned that Landmark, a new game based within the vast Everquest universe, was built around the central pillars of mining for materials and then using those self-same materials to construct anything you can possibly imagine, you’d likely have a picture of Minecraft forming in […]