How damn long has it been since we’ve had a properly good Star Wars game? We used to get loads of them. Now we have things like Star Wars: Battlefront 2, which is admittedly a much better game than it was at launch, but it still doesn’t scratch that itch for a Star Wars adventure in video game form. Our saviour has come though, in the form of the fine folks over at Respawn entertainment. They are the Chose One, and they have brought balance to the Force. Star Wars Jedi: Fallen Order is a singleplayer Star Wars adventure bereft of microtransactions or tacked on multiplayer. And it’s pretty bloody good.
It has been a long way, my friends. I love my white German Shepard doggo (called Laoch) to bits, but as any dog owner will tell you life with a four-legged woofer can be tricky sometimes. At the moment we’ve got some field mice who have decided to set up home in our walls, and unfortunately the sounds they make as they move around is freaking my dog out during the night. He paces, he growls, he barks, he tries to hide in all manner of strange places. Because of this it means I have to be awake with him, so I’m operating on nearly no sleep. It’s not fun. It’s not fun for my dog, either, of course.
Yes, I know, Patch Notes dropped off the face of the planet thanks to my legendary laziness. But it’s back and hopefully this time I’ll keep it up. As before this is simply a series where I grab a few pieces of news that interested me in particular and chat about them. This week there’s a new Half-Life game coming, Stadia is officially a thing and the October NPD proves again that Call of Duty is a juggernaut in terms of sales.
Seeing so many amazing older games get resurrected through remasters brings me a lot of joy. It means awesome games like Crash Team Racing and the original Spyro trilogy can be experienced by a new generation, and relived in glorious HD by those who played them by in the day. And so many of these older titles still play great even today, the recent remaster of Link’s Awakening being a good example. But I admit I never even once imagined that MediEvil would get a remaster. Like a lot of other fine folk my first experience with MediEvil was from a demo disc that came with an issue of Playstation Magazine. I loved it and spent dozens of hours on the demo alone, but the MediEvil never really managed to cement itself in the annals of history. Yet here we are with a remastered version on PS4. Talk about a pleasant surprise.
Ooooooooooooooooooooooooooooooooooooh baby, it’s time for another Weekend Whammy, my friends! This week it’s a short one, but I’ll be chatting about Death Stranding, Assassin’s Creed: Odyssey and Medievil. Oh, and there’s a free code for Europa Universalis on Steam. The first one to use it gets the game.
It has been six years since Luigi’s Mansion 2 arrived on the Nintendo 3DS and a massive eighteen years since the original game debuted. Nobody could ever accuse Nintendo of rushing the series, then. But with time comes a growing sense of expectation, a pressure for the new game to do well. Luigi’s Mansion 3 has been a long time coming, so has it been worth the lengthy wait?
As amazing as VR is and can be I think we’ve all been waiting for something truly substantial, a properly big game to sink our teeth into for hours on end rather than the short experiences we’ve been getting. That’s what Asgard’s Wrath has got going for it, a huge campaign that spans around 30-hours that you can easily get lost in, provided you can handle long periods in VR. It’s a hack and slash romp through Norse mythology featuring Gods, swords, bows, puzzles, side-quests, beautiful scenery and a high-fiving shark.
Behold, another weekend has passed and thus, as is the great Lord’s command, it is time for another Weekend Whammy that isn’t actually on the bloody weekend. I’d like to open this week by telling you that my left leg is currently dead because I’ve developed a baffling habit of folding it under my right leg over the past few weeks and for the life of me I can’t stop doing it. I’m doing it without thinking about it and then 30-minutes later I swear loudly because I tried to stand up and instead ended up wobbling around like some cooked spaghetti trying to walk. Why the hell do us humans do weird stuff like this? What is wrong with us?
Back in the dark days of 2007 Call of Duty: Modern Warfare launched and became one of the most important games in history, it’s great singleplayer and addictive multiplayer laying the foundations on which the shooter genre would build itself upon for years to come. Whether or not you think the industry’s fascination with Modern Warfare was a good thing or a bad thing is obviously up for debate, but the point was Modern Warfare was special.
Plants vs Zombies: Garden Warfare and its sequel were both games that I spent a lot of time playing, their cutesy visuals and fun multiplayer shooting acting as a great alternative to the more serious Call of Dutys and Battlefields of the world. But a third game never appeared, and Plants vs Zombies sort of faded away, its days as a multiplayer shooter nearly forgotten. Until now, that is. Plants vs Zombies: Battle for Neighborville may not have the Garden Warfare name but it’s most certain a sequel, one that has snuck under the radar. Released this past week with very little hype or advertising it has sucked up hour after hour of my time.