Welcome to the second episode of the Weekend Whammy. On this Weekend Whammy I chat about Warhammer 40k: Dawn of War, more controversy surrounding Six Days in Fallujah, whether the PS5 is disappointing and much more!
Charm. It’s a word I perhaps overuse and one that you’ll certainly see again throughout this article. And yet, it’s also the perfect description of this little point and click adventure from Pewter Games. This scrappy, short adventure is sweeter than a sugar-covered strawberry and more charming than a rogue that’s sunk every single experience point into charisma. As the old saying goes, good things come in small packages. At least, that’s what I like to tell m
On Kickstarter the folks behind the long-running web-comic Cyanide & Happiness managed to raise $575,000 for this three episode point and click adventure project over 3-years ago, proving in the process that people will gladly pay good money for dick jokes. “The game will be a new approach to point-and-click adventures, filled with dark comedy, drama, weirdness, and an apocalypse in the suburbs.” That’s some big, bold claims about a genre that’s been around since time began, so does does Cyanide & Happiness: Freakpocolypse manage to live up these promises? Eh, not really.
Just a quick update on why there hasn’t been a written version of my previous Weekend Whammy. The plan was to transcribe my audio (with proper editing to make it work in written form) and post it up as a regular Weekend Whammy. Had I been smart I would have used some speech-to-text software while I was recording the episode to gave me a basic transcript to work from, but obviously I’m dumber than a brick with brain-damage.
With Microsoft now owning Zenimax, and therefore Bethesda, it seemed only right to pick out a Bethesda title from Game Pass to highlight this week. The game I chose is a personal favourite and comes from the excellent minds at Arkane whose talent for designing awesome levels has made them a developer I love and adore. Yep, my choice for this week is Dishonored, the first-person stealth ‘n stab adventure where ever playthrough starts with me promising to avoid killing before inevitably turning into the kind of blood bath that would make Sub-Zero go for a bit of a lie-down.
Voice acting is a bastion of video games media. For decades, it has been the standard to include
voice acting performances. It can be utilised to voice characters through to narration.
Welcome, friends, to the very first episode of the new Wolf’s Gaming Podcast series. Don’t worry, there will be a regular written Weekend Whammy as well, but if you prefer to listen to the most majestic, sexy voice to have ever emanated from a human mouth, click that play button!
The titular Sir Lovelot is on an epic quest to find the love of his life. To do that he’s going to venture from tower to tower, gifting the princesses that live within them a flower before climbing up their luxurious hair and getting down to…business. But each morning comes the same story of a broken heart. Perhaps they simply were not compatible, or perhaps Sir Lovelot can’t love good, I’m not judging. Regardless, Sir Lovelot heads out to once again seek the love of his life, and on the way to that love maybe find a few more princesses that need might be inclined to engage in a bit of casual rescuing. Ahem
The list of exclusive Xbox One games is not long nor all that impressive, and yet somehow Sunset Overdrive still manages to get overlooked despite it being, in my opinion, one of the best Xbox exclusives ever. Coming from Insomniac Games, the people behind such awesomeness as Ratchet & Clank and the Resistance series, Sunset Overdrive looks, plays and feels like it came from the mind of someone who pounded 20 cans of energy drink and then went into some sort of trance while someone else hastily copied down every single insane word that came out of their mouth.
Back in the ancient times known as the 90’s the city-builder genre was the shit, and we had loads to choose from. Pharoah, Caeser, Zeus, Stronghold – those are just a few examples of these games, and over the years these ideas have been built upon, modified and occasionally even thrown out the window, giving rise to a whole host of new and awesome titles. But there’s always that urge to go back to the roots of our nostalgia, and that’s exactly what Nebuchadnezzar aims to do.