Announced mere weeks ago and launching with a hefty 50% discount, XCOM: Chimera Squad came out of nowhere. It’s a spin-off of the main franchise, one that quite probably acts as a testing ground for Firaxis as they craft the eagerly awaited XCOM 3. The brilliant turn-based tension of XCOM: Enemy Unknown is still at the core of Chimera Squad, but there’s some brave new ideas thrown into the mix as well. So, with loads of turn-based tactical games suddenly appearing, does XCOM: Chimera Squad do enough to warrant a purchase?
Do you like the idea of XCOM? But don’t like how it basically revels in torturing your very soul until it turns you into a blubbering wreck of a human being? Then Fort Triumph might be for you! After spending a few years in Early Access on Steam, Fort Triumph has finally got its full release to very little fanfare. So let’s shine a light on it and see if its worth playing.
Well, my week is going swimmingly. The madness of lockdown seems to have permeated my brain, hence this week I yelled at a tree, had a random fit of the giggles and spent most of a day wrapped in a duvet eating crisps. But on the other side of the spectrum, my nieces have been writing letters to myself and my parents as a way of communicating. They wrote me a little short story, so I say down and jotted down a four-page tale of them and their parents fighting nasty goblins, including setting one goblin’s pants on fire. Y’know, healthy, wholesome stuff to be telling a 6-year-old about. Anyway, this week I’m chatting about some Playstation 5, the baffling weirdness of levelling up and why Extraction was pretty good.
The world of motorsports, just like the rest of our little spinning globe, has basically crashed straight into a wall. The official MotoGP season has been postponed indefinitely at this point, leaving all us petrol heads sulking into our cups of motor oil. But this isn’t going to stop Milestone and their latest entry in the MotoGP video game franchise, astoundingly titled…er, MotoGP ’20. Clever.
Hello my fellow human beings! How’s lockdown going for you all? Are you managing to stay sane, or have you already resorted to burying members of your household in the back garden? Based on the NHS letter I got I’m supposed to be staying indoors until June, but the way things are going the regular lockdown may still be in effect by then anyway. Thank Odin for games, right? Speaking of which, this week let’s chat about the weird influx of turn-based strategy games!
Alder’s Blood certainly has an awesome setup: mankind has killed God, and now His corpse is corrupting the world, unleashing unrelenting horrors in the form of savage beasts. As the game opens you control Duke, a Hunter seeking the body of God in order to hopefully end the torment. But Duke’s reward is instead a haunting vision of horror that leaves him blind. You then swap over to Chief and his band of Hunter’s as they find Duke and set off on a mission to find the body of God, deal with the monsters and hopefully survive this bleak world through turn-based stealth and monster slaying.
The world might be in the middle of a pandemic that’s forced us all to huddle inside while stuffing our faces and watching Netflix, but there’s one glowing beacon of hope: thirteen years after the last adventures of Gordon Freeman we have finally got a new Half-Life. Except, it’s not Half-Life 3, it’s a prequel. And it’s in VR, so you might not be able to play it. What we have is Half-Life: Alyx, a prequel to Half-Life 2 and a very obvious passion project from Valve. This is a game designed for virtual reality and built to the highest standards. I’d actually be surprised if Valve made a profit on Half Life: Alyx because it looks and feels like a lot of money was sunk into its creation, versus the relatively small audience that can buy it. But that doesn’t matter right now. All we need to know is just how good is Half-Life: Alyx?
It has been a bit since my last Weekend Whammy, but the simple truth is that there isn’t much to talk about when you’ve basically been hiding underneath a massive blanket for two weeks, only emerging to eat Haribo and hiss at the sun. Yup, being in lockdown is a bit on the boring side. It does, however, leave a lot of time for playing games, reading books and watching movies, so that’s cool. This week we’re going to chat about Half-Life: Alyx, the new PS5 controller and The Last of Us 2 being delayed!
Phoenix Point had an intriguing development before it got launched in late 2019. Julian Gollop was the co-creator of the original X-COM, so its no surprise that Phoenix Point is like a spiritual successor, and a look at what Gallop thinks a modern XCOM game should be. The game’s development came through crowdfunding, but then controversy hit when the developers signed a 1-year exclusive deal with the Epic Game Store, angering fans who had donated money to the project under the belief it would be available on Steam. It was certainly a shady decision, and the developers must have surely known it would rankle their supporters. But for now let’s put that aside and review Phoenix Point, shall we?
Four years after Doom returned from its long exile in a tidal wave of blood and guts we’ve finally got a sequel in Doom: Eternal. But how could id Software improve on their already amazing gunplay? Did Doom 2016 really need a sequel? The answer to the first question is by using some form of black magic far beyond any mortal comprehension, resulting in gunplay so sublime that it might actually be illegal. And the answer to the second question is a resounding yes. Doom: Eternal has quashed any doubts that Doom 2016 deserved a sequel. But as amazing as Doom: Eternal is, it’s also a game with some problems, and a hell of a lot worth talking about.