Having been battered by two separate storms that decided to form a tag-team over the course of two days, I’ve been stuck without any power for around 60-hours now in a freezing cold house and a manic German Shepard that freaks out as soon as the wind gusts more than jogging speed. Needless to say, it hasn’t been fun. Mobile signal has been patchy at best, so I’ve been out of the gaming news loop for a while. But surely nothing too big could have happened in such a small time-frame, right? I mean, Microsoft just bought Activision-Blizzard for an obscene amount of cash, so surely that’s all the big news for now? Nope. You lose power for a few days and suddenly Sony buys Bungie. Bloody hell. What, you couldn’t wait a few days Sony? Gits.
Halo Infinite certainly opens with a bang, leaping straight into a cinematic that picks up exactly where Halo 5 left us during its cliffhanger ending. We witness the UNSC Infinity being destroyed at the hands of the Banished, while the Master Chief is systematically picked apart by the hulking form of Atriox, a character first introduced in Halo Wars 2. As opening sequences go it’s definitely explosive and attention-grabbing, but it’s also the first example of how Infinite can feel rushed and at odds with itself; you never get to take control of the Chief and join the fight for the Infinity. The destruction of the Infinity, a major part of the Halo lore, is glossed over in a brief cutscene, the death of its crew barely shown. There was a perfect opportunity to create a level built around the desperate fight to save the ship and the inevitable loss you would have to suffer at the hands of Atriox. For some reason, however, 343 opt to tell the players what happened and rarely show, a theme that permeates the entirety of Halo Infinite.
I almost forgot that Destiny is still ticking along, but Activision and Bungie have announced that House of Wolves expansion finally has a release date: May 19th. Considering the core game was in dire need of some meat I admit to being a little optimistic about a new […]
Although they once stated they were considering it, Bungie have confirmed in an interview with Game Informer that they currently have no plans to add matchmaking to Destiny’s raids, despite a large portion of their fanbase asking for it. Speaking in the latest issue of Game Informer, sadly […]
Activision and Bungie have today announced that the very first expansion pack for Destiny, titled The Dark Below, will launch on December 9th with a relatively hefty price-tag of £19.99. If you own the Destiny Expansion Pass you’ll be able to download it at no extra cost. o […]
Destiny’s massive Vault of Glass raid currently does not feature matchmaking and is designed for a full team of six players, leaving a lot of people unable to partake because their friends simply aren’t on at the right time or because they don’t know enough people still playing […]
It’s usually around 1am that I serious begin wondering why I’m playing Destiny. The firefights are the strongest part of the game and have managed to remain fun, but other than that what the hell am I actually doing? I’ve replayed every Strike and Story mission to the […]
One of the biggest sources of rage within Destiny has been how Legendary Engrams often turn out to be complete tat. Indeed, I even briefly mentioned it in my review, though it was just one problem in a system of much larger flaws in regards to the loot […]
Like a proverbial fireball from the heavens Destiny has arrived in a blaze of high sales and fire, but not before the deadly and dangerous hype train pulled into the station in order to deliver the preachers spouting their nonsense, coaxing the people to believe that the fire would be great and amazing and Earth changing. All hail the cleansing fire.
For Bungie I can only imagine that it’s a slightly stressful time. Although they did create several critical hits before going on to sculpt Halo, the team as it stands now is a one-hit wonder, known almost exclusively for their work on the legendary Halo series. With Master […]